Adventurer's Guide

Wizard

Wizard

An Archmage who transcends their limits and brings catastrophe to the enemy lines.

Reaching the pinnacle of magic through an endless thirst for intellect, Wizard freely handles the power of Rod, Dagger, fire spirit 'Marg', and water spirit 'Arne' to manifest elemental flows from the beginning of time onto the battlefield.

While showing their true worth in multi-party battles with magic of immense explosive power and the ability to evade danger, they also use the power of fire and water led by Marg and Arne to bind enemy movements and pour down massive firebolts successively, delivering a heavy catastrophe in the middle of enemy lines.

As such, Wizard reveals their most powerful presence with overwhelming combo magic in large-scale battles.

Weapon Selection

You can select one weapon between Rod and Godr Ayed in [Menu > Skill > Weapon Selection], and specialization effects will be applied based on the selected weapon.

How to Select Weapon

① Rod
Exterminates wide-range enemies with powerful magic by infusing elemental power into the Rod.
  • Obtain Mana Scheme effect every time a skill is used (Max 5 stacks)
    • Each time the effect is obtained, Sage's Memory skill's remaining Cooldown is reduced by 1 seconds
    • When using Sage's Memory skill, it consumes stacked Mana Scheme effects to apply the Elemental Release effect
  • Elemental Release
    • For 2 seconds, all skill damage increased by Mana Scheme stack count x 15%
    • Super Armor is applied for 2 seconds.
  • Spirit's Protection
    • Press the Spirit's Protection button to apply the effect (Cooldown 60 seconds)
    • Wrapping the body with spirit power for 3 seconds grants Invincible state
    • In Spirit's Protection state, all actions including movement are disabled
② Godr Ayed
Devastates the battlefield by releasing the magic of fire and water condensed in the Godr Ayed.
  • When using Blaze, Cataclysm, Ruinous Fireball, Call of Fire, skill enhancement and Marg's Fury effect are applied
    • When using Aqua Jail Explosion, Elemental Clash, Water Guard, skill enhancement and Arne's Coldness effect are applied
  • Marg's Fury
    • On hit, 10 sec, every 2 seconds 100 burn damage (once per skill, max 10 stacks)
    • Upon use, Skill Damage Increase 1% effect is applied to self for 10 sec. (Max 10 stacks)
  • Arne's Coldness
    • On hit, Move Speed decrease 1.5% to enemy for 10 sec (once per skill, max 10 stacks)
    • On hit, Damage received from Adventurers increase 1.5% to enemy for 10 sec (once per skill, max 10 stacks)
    • Upon use, Damage received from Adventurers reduction 15% effect is applied to self for 10 sec.
  • Spirit's Protection
    • Press the Spirit's Protection button to apply the effect (Cooldown is 60 seconds)
    • Wrapping the body with spirit power for 3 seconds grants Invincible state
    • In Spirit's Protection state, all actions including movement are disabled

Skill Details Guide

[Rod Practice] PvE PvP

"Attacks enemies by infusing elemental power into the Rod."

  • Recovers 20 MP upon successful hit
[Sage's Memory] PvE PvP

"Remembers and uses the magic used previously."

Branch Aal Serrett Labreve
  • Max Uses: 1
  • Cooldown: 14 seconds
  • Max 4 hits
  • Super Armor during skill use
  • Knockback upon first hit
  • When used after another skill, returns remaining cooldown to reuse the same skill (excluding Palace of Elements)
[Aqua Jail Explosion] PvE PvP

"Creates a space using cold water to suppress trapped enemies."

Branch Aal Serrett Labreve
  • Max Uses: 1
  • Cooldown: 8 seconds
  • Max 9 hits
  • Super Armor during skill use
  • Stun upon first hit
  • Knockdown upon last hit
  • Godr Ayed Mastery: Arne
  • Consume 80 MP to perform additional attacks when holding the skill button
  • Max 4 hits
  • During additional attack, 1.5 sec during Damage Reduction, Grab Immunity
[Thunderstorm] PvE

"Uses mana to strike lightning down on enemies within a certain range."

Branch Aal Serrett Ahib Ahib
  • MP Cost : 50
  • Cooldown: 0.2 seconds
  • Max 6 hits per skill use
  • Continuous activation when holding the skill button
  • Super Armor during skill use
  • Stiffness upon first hit
  • Stun upon last hit
[Blaze] PvE PvP

"Gathers fire elements in hands and burns enemies in front."

Branch Aal Aal Serrett
  • Max Uses: 1
  • Cooldown: 6 seconds
  • Max 6 hits
  • Instant Activation Skill
  • Super Armor during skill use
  • Stun upon successful hit
  • Last hit deals damage 300%
  • Sage's Heart: Marg
    • Increased attack range
[Flow: Blazing Pulse]
  • Upon activation, changes action to a charging attack
  • Deals 100% of Blaze skill damage
  • Charging Level 1: Deals 150% of Blaze skill damage
  • Charging Level 2: Deals 200% of Blaze skill damage
  • Frontal attack range increased by 20%
[Current Wave] PvP

"Gathers the power of lightning and strikes the ground to spread strong currents."

Branch Aal Aal Serrett
  • Max Uses: 1
  • Cooldown: 6 seconds
  • Max 5 hits when holding the skill button
  • Super Armor during skill use
  • Stun upon first hit
  • Knockdown upon last hit
[Flow: Mana Evasion]
  • Upon activation, changes skill action
  • Max 7 hits
  • Instant Activation Skill
  • Super Armor, Damage Reduction during attack preparation
  • Super Armor during attack
  • Stun upon first hit
  • Knockdown upon last hit
[Cataclysm] PvE PvP

"Enraged Igneous releases fire power to create a storm nearby."

Branch Aal Serrett Ahib
  • Max Uses: 1
  • Cooldown: 7 seconds
  • Max 5 hits
  • Super Armor, Grab Immunity during skill use
  • Knockdown upon last hit
  • Creates a Fire Zone at hit location
  • Max 5 hits in the Fire Zone, dealing the same damage as the Cataclysm skill
  • Godr Ayed Mastery: Marg
    • Consume 80 MP to perform an additional attack when holding the skill button
    • Max 5 hits
    • Super Armor, Damage Reduction, Grab Immunity during additional attack
    • Knockdown upon last hit
[Teleport] PvP

"Uses mana power to instantly move a certain distance."

Branch Aal Serrett Ahib
  • Max Uses: 1
  • Cooldown: 10 seconds
  • Instant Activation Skill
  • In Invincible state while using skill
  • Consume 50 MP to move additional movement when holding the skill button
[Elemental Clash] PvP

"Uses elemental power to collide with enemies and deal damage."

Branch Elion Aal Serrett
  • Max Uses: 1
  • Cooldown: 5 seconds
  • Max 4 hits
  • Super Armor during skill use
  • Stiffness upon successful hit
  • Consume 30 MP to perform additional movement when holding the skill button
[Earthquake] PvE PvP

"Strongly strikes the ground with mana power to deal great damage to nearby enemies."

Branch Aal Aal Ahib
  • Max Uses: 2
  • Cooldown: 7 seconds
  • Super Armor during skill use
  • Knockdown upon successful hit
  • Creates an Earthquake when using the skill
[Earthquake]
  • Max 4 hits
[Ruinous Fireball] PvE PvP

"Summons and drops a powerful fireball. Nothing remains where the fireball falls."

Branch Aal Aal Serrett
  • Max Uses: 2
  • Cooldown: 6 seconds
  • Max 2 hits
  • Forward Guard during skill use
  • Bound upon last hit
  • Last hit deals damage 200%
[Super Armor]
  • Super Armor applies instead of Forward Guard
[Thunder Spear] PvE

"Creates a Thunder Cloud and continuously strikes down Thunder Spears on nearby enemies."

Branch Aal Serrett Labreve
  • Max Uses: 1
  • Cooldown: 9 seconds
  • Super Armor during skill use
  • Summoned Thunder Cloud lasts for 12 seconds
  • Upon an additional skill button input during cooldown, Thunder Cloud moves forward and disappears after performing a final attack.
  • Final attack max 7 hits
[Flame Knot] PvP

"Binds the opponent with fire power to prevent movement, then slams them down."

Branch Serrett Labreve Ahib
  • Max Uses: 1
  • Cooldown: 17 seconds
  • Max 3 hits
  • Super Armor during grab attempt
  • Invincible upon successful grab
  • Bound upon successful grab
  • Same effects applied to targets within range
[Palace of Elements]

"Utilizes the Palace of Elements to draw in near-infinite amounts of elements and mana."

  • Max Uses: 1
  • Cooldown: 120 seconds
  • Recovers 115–400 HP every 2 seconds for 10 seconds
  • +43–100 AP for 30 seconds
  • DP +43–100 for 30 seconds
  • +50% Critical Hit Damage for 30 seconds
  • +20% Black Spirit Skill Damage for 30 seconds
  • Upon skill use, Evasion skill cooldown reduced by 2 seconds for 30 seconds
[Mana Drain] Rabam Skill PvP

"Siphons the opponent's mana to leave them in a state of exhaustion while dealing damage."

Branch Aal Aal Serrett
  • Max Uses: 1
  • Cooldown: 17 seconds
  • Forward Guard during skill use
  • Stun upon successful hit
  • Recovers 100% MP upon attack
  • Consumes 100% of enemy Adventurer's MP and combat resources upon hit
  • 5 seconds during which recovery of MP and combat resources is disabled
[Water Guard] Rabam Skill PvE PvP

"Draws in water energy to cast powerful water magic on nearby enemies."

Branch Aal Serrett Labreve
  • Max Uses: 1
  • Cooldown: 16 seconds
  • Max 6 hits
  • Super Armor during skill use
  • Knockback upon successful hit
  • Sage's Heart: Arne
    • An additional attack that hits up to 2 times
    • Self and allies within the additional hit range receive 20% less damage from Adventurers for 5 seconds.
[Thunder Discharge] Rabam Skill PvP

"Traps currents in a spherical form with mana. Then, releases the sphere forward, spreading currents in all directions."

Branch Aal Serrett Labreve
  • Max Uses: 1
  • Cooldown: 17 seconds
  • Max 3 hits
  • Super Armor during skill use
  • Knockdown upon successful hit
[Call of Fire] Rabam Skill PvE PvP

"Calls upon the energy of fire and orders it to attack enemies."

Branch Aal Aal Serrett
  • Max Uses: 1
  • Cooldown: 15 seconds
  • Max 3 hits
  • Super Armor during skill use
  • Stun upon successful hit
  • Sage's Heart: Marg
    • Max 3 additional hits
[Black Spirit's Rage] PvE PvP

"Combines dark energy with mana to overturn the earth and strike lightning down."

  • Super Armor, Damage Reduction during skill use
  • When Weapon Selection: Rod is applied
    • Max 6 hits
    • Stun upon first hit
    • Bound upon last hit
  • Weapon Selection: Godr Ayed is applied
    • Max 7 hits
    • Stun upon first hit
    • Knockdown upon last hit
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