Memory Imprint



- By obtaining memories and enchanting them on gear, you can unleash a variety of powerful abilities. 
- Memory Enchantment tab can be found in Black Spirit Menu 
- Memory Imprint is available after defeating Katimburu in the West Valencia Main Quest. 
- memories can be imprinted in Primal and Chaos gear. 
ㆍ Not applied in Karkea Arena, and Ramoness Watch Mode. 
ㆍ Memories imprinted on Primal grade gear are transferred when crafting Chaos gear, and are also transferred when exchanging Main Weapons and Sub-Weapons. 
- Memories can be imprinted on Main Weapons, Sub-Weapons, helmets, armor, gloves, and shoes. 
- Memories can be imprinted on Main Weapons, Sub-Weapons, helmets, armor, gloves, and shoes. 
- Memory imprinted on gear cannot be removed. 
ㆍ It is only possible to overwrite new memories, and existing imprinted memories will be removed when overwritten. 
ㆍ Primal gear with a Memory Imprint cannot be traded at the Market. 
ㆍ Imprinted Memeories are not applied in Karkea Arena, and Ramoness Watch Mode.
| Developer Commentary: A new grade of Memories was added. 
 
 
 
 
 
 
 | 
 
 - Added Primal [Unknown Memory]. 
- You can obtain Primal [Unknown Memory] from the following regions at a low chance: 
ㆍSub-Weapon: Drieghan
ㆍHelmet: Kamasylvia
ㆍHowever, they cannot be looted from Chaos Rifts.
 
 
 
- Unappraised Primal [Unknown Memory] can be sold on the Market. 
- Primal [Unknown Memory] can be appraised by Traders in towns. You are guaranteed a Primal Memory from appraisal. 
 
- Primal Memories require 400 million Silver to appraise, 2 billion Silver to equip on gear, and 10 billion Silver to extract.
- You can obtain Primal [Memory Shard] when absorbing Dark Energy of an appraised Primal Memory. 
 
 ㆍYou may be able to use Primal [Memory Shard] after a future update.
Example of Appraised Unknown Memory Imprint (stats can be obtained randomly)


■ Ability 
- One memory can have 2 abilities. 
ㆍ 2 of the 26 abilities are selected according to a fixed probability. 
ㆍ Identical ablities cannot be in one memory. 
ㆍ Memory abilities are shown above, and detailed stats can be found bottom of this page.
| Recover HP on hit | |||||
| Inflicts burn damage to the enemy when hit | |||||
| Increase AP when hit | |||||
| Inflicts fixed damage to the enemy when hit | |||||
| Decrease attack speed to the enemy when hit | |||||
| Recovery decrease to the enemy when hit | |||||
| Increase PvP Damage Received to the enemy when hit | |||||
| Recover MP on hit | |||||
| Reduce Crit Chance to enemy on hit | |||||
| Inflicts fixed damage to the attack | |||||
| Decrease Attacker's AP when hit | |||||
| Chance to decrease evasion cooldown when hit | |||||
| Increase DP upon evasion | |||||
| Recover HP on evasion | |||||
| Increase AP on evasion | |||||
| Increase Critical Hit Damage on Evasion | |||||
| Increase Black Spirit's Skill Damage on Evasion | |||||
| Additional HP recovery when using HP Potions | |||||
| Increase DP when using HP Potions | |||||
| Increase AP when using HP Potions | |||||
| Increase Critical Hit Damage when using HP Potions | |||||
| Permanent Max HP Increase (Armor only) | |||||
| Permanent Crit Chance Increase (Main Weapon only) | |||||
| Permanent Critical Hit Damage Increase (Sub-Weapon only) | |||||
| Permanent Attack Speed Increase (Gloves only) | |||||
| Permanent Move Speed Increase (Shoes only) | 
ㆍAn ability whose activating condition is "permament" means that the effect will always be maintained.
■ Activating Conditions of Abilities by Gear Piece
| Option A | Option B | Gear Piece | 
| On Hit | On Hit | Main Weapon | 
| On Hit | When Hit | Sub Weapon | 
| On Hit | On Evasion | Helmet | 
| On Hit | When Using HP Potions | Gloves | 
| On Hit | Permanent | Main Weapon, Sub Weapon, Gloves | 
| When Hit | When Hit | Armor | 
| When Hit | On Evasion | Armor | 
| When Hit | When Using HP Potions | Armor | 
| When Hit | Permanent | Armor | 
| On Evasion | On Evasion | Shoes | 
| On Evasion | When Using HP Potions | Shoes | 
| On Evasion | Permanent | Shoes | 
| When Using HP Potions | When Using HP Potions | Sub Weapon | 
| When Using HP Potions | Permanent | Shoes | 
- The conditions for activating memory abilities differ depending on The equipped gear. You can check this in The table above.
■ Where to Obtain 
- "Unknown Memory" can be obtained in various regions.

| Unknown Memory | Regions and Crafting Method | ||||
| Unique Memory | South Valencia (Excluding Chaos Rift) | ||||
| Epic - Abyssal Memory | Shoes | South Valencia, East Valencia | |||
| Gloves | Guild Boss Rush, Great Desert | ||||
| Main Weapon | Only Craftable - Craftable once a week | ||||
ㆍ Unknown Memory cannot be obtained in Chaos Rift Zone. 
ㆍ Sub-Weapon, Helmet and Armor for Epic-Abyssal grade Unknown Memories can be obtained in an upcoming maintenance.

- You can obtain [Memory Shard] when feeding the memory for Dark Energy. 
ㆍ Craft "Abyssal grade Unknown Memory for Main Weapon" by consuming 35 Memory Shards and 500 million Silver.
■ Appraising and Trading Memories 
- Obtained Unknown Memories have their grades and abilities decided upon appraisal, and can be imprinted. 
- Memory items must be appraised by an NPC in town.
| Unknown Memory Grade | Currency Needed | Memory grades that can be obtained when appraised | Equipped piece | |
| Unique | 100,000,000 Silver | Unique | Random when appraised | |
| Abyssal | 300,000,000 Silver | Epic - Abyssal Grade | Gear piece fixed when obtained | |

- You can feed appraised Memories to the Black Spirit by using 'Absorb Energy'
- Abyssal Grade 'Unknown Memory' can be sold on Market
ㆍ Please note that Memories that are appraised cannot be sold on Market
■ Detailed stats of Memory abilities
[LINK]

