Adventurer's Guide

Node War

Black Desert Mobile’s Node War is undoubtedly one of the best ways to show off your teamwork of your Guild. Node War is a mode in which guilds battle each other for possession of Nodes. Winning a Node War will grant a 7-day possession of the newly acquired Node.

 

Shcedule

■ Date & Time

Every Monday, Thursday, Friday and Sunday between 19:00 - 20:00 or 21:00~22:00.

 

■ How to Participate

A certain number of guilds can participate in a Node War depending on the Node.

There will be numerous Nodes for each Node War. Please note the date of availability of each Node as each Node War will be different. 

※ Each Node has 3 different tiers, labeled Tier 1-3. More rewards will be given when winning on a higher tier Node. Please note that a Tier 1 Node is the lowest tier.

e.g) Winning a Node War on a Tier 3 Node will grant more rewards than a Tier 2 Node.

 

Bidding and Selection

If you wish to check basic information or register for a Node War, press the [Node War] button in the [Guild Fortress - Siege Gateway] menu.

 

■ Requirement to participate Node War

Guild Masters and Officers can bid when the guild meets the following conditions:

Guild Level Level 3 or higher
Guild Members At least 10 or more members

 

※ Regardless of the Node Tier, a Guild can only occupy a maximum of one Node at a time.
※ Bidding can only be made once per day, and Guild can only occupy one Node per day.
※ If the Guild is currently occupying a Castle, bidding on another Castle/Node is not possible (they only have the option to defend the Castle or Node).
※ A guild can only occupy one node at a time.
※ Guilds can free the occupied Node only if they successfully take over another node.

 

 

Guild Funds are used to make bids, and depending on the number of guilds allowed for that Node, the highest bids will be selected as participants.

※ Once the guilds are chosen, JOIN/LEAVE/KICK for Guild members and disbanding the Guild will not be available for the participating Guilds.

 

Preparation

Guilds will be selected to participate in the Node War once the bidding process is over.

The participating guilds will move on to the preparation phase.

 

Participating guilds will be able to prepare during the 10-hour preparation period after the bidding process ends at 9:00 and 11:00 (Server Time) before the actual Node War at 19:00 and 21:00 (Server Time).

 

Guild members will be able to upgrade the Holy Artifact, Guard Towers, and Barricades at the Guild Fortress by consuming personal resources. In addition, you will also be able to craft weapons and arms to strengthen your battle such as Fire Shot Supply Unit and cannons

(Shroud Knights' Cannon, Katan Army Cannon, and Valencia Cannon)

※ Barricades cannot be repaired.
※ Holy Artifact, Defense Towers, and Barricades will obtain extra HP when upgraded.
※ Guilds will not be able to ourchase elephants nor craft cannons during the preparation phase.
※ Guild Skills cannot be leveled up during the Node War preparation phase.

 

✓ Armory, Den, Guild Skills

Armory Craft Cannons, Construct Fire Shot Supply Depot.
Den Purchase Elephants and Ogres. (Ogres can only be used in Siege War)
Guild Skill Level up Cannon Knowledge, Elephant Training, Orge Skills

 

 

Starting Node War

The defending Guild and attacking Guilds (which are the 2 Guilds with the highest bids) will each be randomly placed. 

 

Guild members will be able to enter the Node War through the Siege Gateway at 19:00 and 21:00 (Server Time) after the preparation phase.

※ Guild members must be a part of the guild for at least 7 days to be able to participate in the Node War.
Eg. If you join a guild on a Thursday, you can participate in a Node War next Friday.

 

Holy Artifact Defense Towers and Barricades are positioned around the Holy Artifact, requiring strategic use of various siege weapons and skills.

 

Siege Objectives
Holy Artifact The Holy Artifact positioned in the center of your Guild’s base must be protected at all cost in order to win the Node War.
You must destroy any opposing Guild’s Holy Artifact in order to win the Node War.
It is important to find the balance between defending your Guild’s Holy Artifact and attacking the opposing Guild’s Holy Artifact to win.
If you die during the war, you will be revived near your Holy Artifact.
The guild will lose the Node war when the Holy Artifact’s HP reaches 0.
Defense Tower This is a defense tower in a fixed position near the Guild’s Holy Artifact. It will automatically attack any approaching enemies.
Barricade An obstacle set in place near a Guild’s Holy Artifact that helps keep incoming enemies at bay.
Enemies will be able to move in between any destroyed Barricades.
 
Siege Weapons
Flame Tower,
Enhanced Flame Tower
This is an effective siege weapon for dealing with enemies approaching to attack your Node.
It can only be installed at designated locations and cannot be moved once installed.
You can change its direction, and its Flame Attack deals wide-area flame damage in the targeted direction.
After using Normal Attacks 3 times, you can use an enhanced Flame Attack.
Cannon Each side will have 3 elephants and 10 cannons. You can ride on cannons to attack the opposing guild.
Elephants Elephants will also attack and can inflict high amounts of damage to Holy Artifacts, gates, and enemies.  

Fire Shot Supply Units

Fire Shot Supply Units can be summoned one at a time. You can obtain a maximum of 3 Fire Shot at Fire Shot Supply Units near the Holy Artifacts.

※ 3 Fire Shots are available to use within a Node War session. For instance, After 1 Fire Shot is fired, another one can be obtained.

 

An Adventurer who was given a Fire Shot cannot be inflicted by Normal attack and can use skills such as [Evade], [Run], and [Throw].


The skill has 3 Tiers. The Higher the tier is, the further distance you can fire the Fire Shot

Throw the Fire Shot to inflict damage to enemy guild members, siege units and siege weapons.


If an Adventurer dies or evacuates the Node War while holding a Fire Shot, the Fire Shot will drop at their position and explode to inflict damage after 3 seconds.

Guild Skills - Guilds can also use Guild Skills to provide strong but temporary buffs to Guild members.
Available Guild Skills are as follows and can be upgraded in the Guild Menu by using guild funds.
1) Call to Battle: Attack
2) Call to Battle: Defense
3) Call to Battle: Move Speed
Hwacha
Neutral Hwacha A weapon with an extremely long-range that is capable of inflicting continuous damage to enemies.
It can be controlled by the Adventurer that first mounts it, but can also be used by other Adventurers once the mounted Adventurer has been defeated.
Ogre
Battle-Hardened Ogre

· The guild to deliver the last blow to the Battle-Hardened Ogre will get a powerful buff for 5 minutes.
· The buff will continue when your character dies, and will only disappear after the time has expired.
· Battle-Hardened Ogre will reappear 10~15 minutes after its defeat.

- The buff you get from defeating Battle-Hardened Ogre will get stronger after each additional defeat of the Ogre.
※ The buff applys only to direct attacks by the player.
※ Node War Mounts and Fire Shot Supply Units are not affected by the buff.

 

Node name Simultaneous Summon Limit
Altar of Agris Canon x5, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Dernyl Farm Canon x5, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Northern Plantation Recovery Tower x1
Rhutum Outstation Recovery Tower x1
Ahto Farm Canon x5, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Velia Farmlands Recovery Tower x1
Forest of Plunder Canon x5, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Naga Extraction Mill Canon x6, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Orc Camp Canon x4, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Troll Defense Outpost Canon x5, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Quint Hill Canon x5, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Cursed Lands Recovery Tower x1
Hidden Monastery Canon x4, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Marni's Second Lab Recovery Tower x1
Highlands Recovery Tower x1
Plains of Agris Recovery Tower x1
Forest of Seclusion Recovery Tower x1
Ehwaz Hill Canon x5, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Northern Quarry Canon x4, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Lynch Farm Ruins Canon x4, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Castle Ruins Entrance Canon x5, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Naga Swamplands Canon x4, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Bradie Fortress Canon x6, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Harpy Cliff Canon x5, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Old Dandelion Canon x6, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Bree Tree Forest Canon x5, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Forsaken Lands Canon x5, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Kaia Pier Canon x5, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Inner Mansha Forest Recovery Tower x1
Treant Forest Canon x6, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Crioville Recovery Tower x1
Behr River Downstream Canon x4, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Altinova Entrance Recovery Tower x1
Abandoned Iron Mine Mining Pit Canon x4, Elephant x1, Fire Shot Supply Unit x1, Recovery Tower x1, Canon Observatory x1, Indomitable Flag x1, Fire Tower x2
Kasula Farm Recovery Tower x1

 

Node Name Max Summonable Weapons
Altar of Agris Canon x10, Indomitable Flag x1, Flame Tower x4
Dernyl Farm Canon x10, Indomitable Flag x1, Flame Tower x4
Northern Plantation Recovery Tower x1
Rhutum Outstation Recovery Tower x1
Ahto Farm Canon x10, Indomitable Flag x1, Flame Tower x4
Velia Farmlands Recovery Tower x1
Forest of Plunder Canon x10, Indomitable Flag x1, Flame Tower x4
Naga Extraction Mill Canon x10, Indomitable Flag x1, Flame Tower x4
Orc Camp Canon x10, Indomitable Flag x1, Flame Tower x4
Troll Defense Outpost Canon x10, Indomitable Flag x1, Flame Tower x4
Quint Hill Canon x10, Indomitable Flag x1, Flame Tower x4
Cursed Lands Recovery Tower x1
Hidden Monastery Canon x10, Indomitable Flag x1, Flame Tower x4
Marni's Second Lab Recovery Tower x1
Highlands Recovery Tower x1
Plains of Agris Recovery Tower x1
Forest of Seclusion Recovery Tower x1
Ehwaz Hill Canon x10, Indomitable Flag x1, Flame Tower x4
Northern Quarry Canon x10, Indomitable Flag x1, Flame Tower x4
Lynch Farm Ruins Canon x10, Indomitable Flag x1, Flame Tower x4
Castle Ruins Entrance Canon x10, Indomitable Flag x1, Flame Tower x4
Bradie Fortress Canon x10, Indomitable Flag x1, Flame Tower x4
Bradie Fortress Canon x10, Indomitable Flag x1, Flame Tower x4
Harpy Cliff Canon x10, Indomitable Flag x1, Flame Tower x4
Old Dandelion Canon x10, Indomitable Flag x1, Flame Tower x4
Bree Tree Forest Canon x10, Indomitable Flag x1, Flame Tower x4
Forsaken Lands Canon x10, Indomitable Flag x1, Flame Tower x4
Kaia Pier Canon x10, Indomitable Flag x1, Flame Tower x4
Inner Mansha Forest Recovery Tower x1
Treant Forest Canon x10, Indomitable Flag x1, Flame Tower x4
Crioville Recovery Tower x1
Behr River Downstream Canon x10, Indomitable Flag x1, Flame Tower x4
Altinova Entrance Recovery Tower x1
Abandoned Iron Mine Mining Pit Canon x10, Indomitable Flag x1, Flame Tower x4
Kasula Farm Recovery Tower x1

 

 

 

- This is a guild function exclusive only for Guild Masters and Guild Officers.
ㆍ This feature can be used once, 10 minutes after the start of any Node War, except for Siege Wars.- The assembly feature can be used without any limit on location.


 

- When the assembly feature is used, a button will appear allowing all Guild Members to teleport to the assembly location for 1 minute.
ㆍ Even if the Guild Master or Guild Officer who used the assembly dies, the assembly feature will be maintained.
- You cannot use it while mounted on an Elephant or Cannon, waiting to revive, carrying Fire Shot Supply Units, or repairing a Neutral Fortress.



- Some Fortresses feature a 20-minute Fortress Siege during the Node War.

ㆍ The Fortresses where Fortress Sieges take place do not change.

- In a Fortress Siege, the guild that captures the most Fortresses before the Node War ends wins.
ㆍ If the number of captured Fortresses is the same, the guild with the highest sum total of remaining HP for all occupied Fortresses wins.
- Fortresses start in a neutral state, and the guild that deals the final hit (reducing the HP to 0) occupies the Fortress.
ㆍ Once occupied, the Fortress' HP will be restored to full.
ㆍ If another guild attacks an occupied Fortress and reduces its HP to 0, the guild that lands the final blow will occupy the Fortress.




- The guild that occupies the Fortress can use the [Fortress Repair Kit] to repair it.
ㆍ You can stop the repair by using Evasion during the repair process.
- Holy Artifacts and Neutral Hwachas do not appear in the Fortress Siege.
- Other than the Recovery Tower, no other structures or objects can be installed.


- In Fortress Siege, the Guild Master and Guild Officer Adventurers can send messages to all guild members through the speech bubble icon located on the right side of the HP bar.

ㆍ The message cooldown is 8 seconds per Adventurer.



Fortress Siege Victory Conditions
- The victorious guild is determined based on the following priorities at the end of the Node War:
- 1st Priority: The guild with the most occupied Fortresses.

Guild A Guild B Guild C
1 Fortress Conquered 2 Fortresses Conquered 1 Fortress Conquered
Guild B wins


- 2nd Priority: When guilds are occupying the same number of Fortresses, the guild with the highest total remaining HP wins.

 

Guild A Guild B Guild C
1 Fortress Conquered / 99% HP 1 Fortress Conquered / 70% HP 1 Fortress Conquered / 60% HP
Guild A wins

 

- The remaining HP of Fortresses is displayed as a percentage on the results screen, but the total HP is calculated as a sum of the actual values, not percentages.
- Even if the displayed HP percentages are the same on the results screen, the guild with the higher actual value wins.
- Since the result is calculated based on the sum of the actual values, it is very unlikely for the HP to be exactly the same.


- If the victor cannot be determined based on the 1st and 2nd priorities, it will be a draw.
ㆍShould it come to a draw, the node's status will remain unchanged from before the Node War took place.

 

 


- When entering a CP limit Node, the stat limits will be applied per category based on the Node level as follows.

- CP Limit Nodes will change weekly.

Tier Max Stat Limit
Tier 1 40,000 Max HP
22,650 AP
22,350 DP
AP Against Monsters +250
DP Against Monsters +250
PvP Damage Taken -5%
PvP Damage Dealt +5%
All Branch Damage +5%
All Branch Damage Taken -5% 
Tier 2 50,000 Max HP
30,150 AP
29,850 DP
AP Against Monsters +500
DP Against Monsters +500
PvP Damage Taken -10%
PvP Damage Dealt +10%
All Branch Damage +10%
All Branch Damage Taken -10% 


- When entering CP Limit Node Max HP will be adjusted.
ㆍ E.g.) When entering a Tier 1 Node with a Max HP of 15,000, it will be adjusted to 40,000.
- Upon exiting the Node War, HP will be fully recovered.
- Battle-Hardened Ogres will not appear in this Node.
 

Node War Victory Conditions

- If no Holy Artifacts are destroyed when the Node War time's up, the victor is determined by the following rules.
- The guild with the most remaining HP on their Holy Artifact wins.
- If the HP of both Holy Artifacts is identical, neutral Nodes are liberated, and occupied Nodes are won by the occupying guild.

 

Example Result
When Node is not occupied:
When Guild A Holy Artifact remaining HP is at 50%
When Guild B Holy Artifact remaining HP is at 50%
When Guild C Holy Artifact remaining HP is at 51% 
Guild C wins
When Node is not occupied:
When Guild A Holy Artifact remaining HP is at 50%
When Guild B Holy Artifact remaining HP is at 50%
When Guild C Holy Artifact remaining HP is at 50% 
Node is liberated
When Guild A is occupying the Node:
When Guild A Holy Artifact remaining HP is at 1%
When Guild B Holy Artifact remaining HP is at 50%
When Guild C Holy Artifact remaining HP is at 50% 
Guild A wins
When Guild A is occupying the Node:
When Guild A Holy Artifact remaining HP is at 7%
When Guild B Holy Artifact remaining HP is at 80%
When Guild C Holy Artifact remaining HP is at 50% 
Guild B wins




- Node War structures can now only be installed at designated locations.
ㆍ This applies only to immovable structures such as the Cannon Observatory, Indomitable Flag, and Flame Tower. (Holy Artifact Node).

 


- The following structures and items can be manufactured via [Menu] > [Manufacture]



① Indomitable Flag


- The Indomitable Flag can be summoned by the Guild Master or Guild Officer at the designated location 10 minutes after the Node War starts.
ㆍ It can be installed no closer than 30 meters from the enemy's Holy Artifact.
- It can only be summoned once per Node War.




- After death, you can select "Revive at Indomitable Flag" on the waiting screen.
- Adventurers from other guilds can attack and destroy it, but it remains until destroyed.
- You can donate up to Indomitable Flag x1 to the Armory.


② Assembly


- Guild Masters and Guild Officers can use Assembly feature.
ㆍ This feature can be used once, 10 minutes after the start of any Node War, except for Siege Wars.
- The assembly feature can be used without any limit on location.




- When the assembly feature is used, a button will appear allowing all Guild Members to teleport to the assembly location for 1 minute.
ㆍ Even if the Guild Master or Guild Officer who used the assembly dies, the assembly feature will be maintained.
- You cannot use it while mounted on an Elephant or Cannon, waiting to revive, carrying Fire Shot Supply Units, or repairing a Neutral Fortress.



- All guild members receive buffs based on the occupied Nodes/Castles.
- Buffs are applied or removed the moment ownership of the Node/Castle changes.

 

Castle/Node Tier Buffs
Calpheon Siege War Castle  Field Combat EXP +30%, Great Desert, Everfrost, Sherekhan Item Drop Rate + 6% 
Valencian Siege War Castle  Field Combat EXP +30%, Great Desert, Everfrost, Sherekhan Item Drop Rate + 6% 
Altar of Agris 3 Everfrost Item Drop Rate + 6% 
Dernyl Farm 3 Great Desert Item Drop Rate + 6%
Northern Plantation 3 PvP Damage Dealt +5%, PvP Damage Taken -5%
Rhutum Outstation 3 Sherekhan Item Drop Rate + 6%
Ahto Farm 3 Field Combat EXP + 30%
Velia Farmlands 2 Everfrost Item Drop Rate + 4% 
Forest of Plunder 2 Great Desert Item Drop Rate + 4% 
Naga Extraction Mill 2 Max HP +1500 
Orc Camp 2 Great Desert Item Drop Rate + 4% 
Troll Defense Outpost 2 Sherekhan Item Drop Rate + 4% 
Quint Hill 2 Field Combat EXP + 20% 
Cursed Lands 2 Everfrost Item Drop Rate + 4% 
Hidden Monastery 2 AP Against Monsters +300, DP Against Monsters +300 
Marni's Second Lab 2 Life Skill EXP +10% (Log, Forage, Mine, Fish, Excavate, Manufacture, Cook) 
Highlands 2 PvP Damage Dealt +3%, PvP Damage Taken -3% 
Plains of Agris 1 Max HP +1000 
Forest of Seclusion 1 PvP Damage Dealt +1%, PvP Damage Taken -1% 
Ehwaz Hill 1 Max HP +1000 
Northern Quarry 1 Field Combat EXP + 10%
Lynch Farm Ruins 1 Great Desert Item Drop Rate + 2% 
Castle Ruins Entrance 1 Great Desert Item Drop Rate + 2% 
Naga Swamplands 1 Great Desert Item Drop Rate + 2% 
Bradie Fortress 1 Everfrost Item Drop Rate + 2% 
Harpy Cliff 1 Sherekhan Item Drop Rate + 2% 
Old Dandelion 1 Everfrost Item Drop Rate + 2% 
Bree Tree Forest 1 Everfrost Item Drop Rate + 2% 
Forsaken Lands 1 Sherekhan Item Drop Rate + 2% 
Kaia Pier 1 AP Against Monsters +100, DP Against Monsters +100 
Inner Mansha Forest 1 Life Skill EXP +5% (Log, Forage, Mine, Fish, Excavate, Manufacture, Cook) 
Treant Forest 1 Sherekhan Item Drop Rate + 2% 
Crioville 1 Field Combat EXP + 10% 
Behr River Downstream 1 AP Against Monsters +100, DP Against Monsters +100 
Altinova Entrance 1 Field Combat EXP + 10% 
Abandoned Iron Mine Mining Pit 1 PvP Damage Dealt +1%, PvP Damage Taken -1% 
Kasula Farm 1 Life Skill EXP +5% (Log, Forage, Mine, Fish, Excavate, Manufacture, Cook) 

 

 

- The guild bonus increases with each Node tier.

Node/Castle Post-Update
Tier 1 Node 643,500,000,000
Tier 2 Node 1,039,500,000,000
Tier 3 Node 1,534,500,000,000
Castle 2,029,500,000,000



- 'Extravagant Medal of Honor' is given upon victory/defeat in a Node/Siege War.
Node/Castle Upon Victory Upon Defeat
Tier 1 Node 5 3
Tier 2 Node 10 5
Tier 3 Node 15 8
Castle 50 10


 

Victory condition & Rewards

The Node War will end once all opposing Guild’s Holy Artifacts are destroyed or the 1-hour time limit ends. 

 

If a Guild’s Holy Artifact is destroyed, the Guild will leave the battlefield. The guild that successfully protects their Holy Artifact will occupy the Node. 
The winning Guild can collect tax as Guild Funds and distribute Guild Bonus.

 

Guild Bonuses are sent via in-game mail once per week, and the available claim count resets every Saturday at 12:00.

If two or more Holy Artifacts remain until the end of the Node War, the region will become liberated and remain without an owner.



■  Unoccupied Node

The tax will stack and the next occupying Guild will collect the unclaimed tax.

 


 

- With the bonus distribution system, you can obtain Node/Siege Node Bonuses.
ㆍ Bonuses can be distributed only once per week, so please receive the bonus after careful consideration if you plan to challenge higher tier Node Wars in the same week.

Chests Contents
Tier 1 Node Bonus Extravagant Medal of Honor x35, Medal of Honor x50
Tier 2  Node Bonus Extravagant Medal of Honor x40, Medal of Honor x100
Tier 3  Node Bonus Extravagant Medal of Honor x45, Medal of Honor x150 
Siege Node Bonus  Extravagant Medal of Honor x50, Medal of Honor x200

 

- You can exchange the [Extravagant Medal of Honor] via Ray Poilet for various items.

Item

Extravagant Medal of

Honor Quantity Required

Limit
Brilliant Chaos Unknown Glyph x1 100  1 per Family 
Embers of Hongik x1  40  2 per month 
Co-op Rush Scroll x1  30 1 per Family 
Dawning Moonstone x100  30 1 per Family 
Voidsent Eye x1 30 2 per month 
[Abyssal-Primal] Rune of Darkness Chest 20  1 per Family 
Token: Baby Kabua (Tier 7)  15  1 per Family 
Harmony Scroll 9 1 per Family 
Supreme EXP Scroll x100  3 3 per week 
Restoration Scroll x1,000  3 1 per Family 
Magical Essence x35,000  1 10 per week 
Dimensional Fragment x100 2 5 per week
[Abyssal] Condensed Dark Energy Chest 1 No limit

 

 

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