Adventurer's Guide

Siege War

 

One of the best ways to foster unity in your Guild is to participate in Node War or Siege War. Siege War will give your Guild the opportunity to take control of a Castle!

 

Table of Contents

01. Siege War Schedule

02. Siege War Bidding

03. Siege War Preparation

04. General Battle Guide

05. Calpheon Siege War

06. Valencian Siege War

07. Victory and Reward


1. Siege War Schedule

① When

Siege War will take place every Saturday between 20:00 ~ 22:00 (For all servers).

 

② Where

Siege War will take place in 2 areas on each server: Valencia and Calpheon. 3 Guilds can participate in each Siege War.

 

2. Siege War Bidding

 

■ How to Bid

You can find out more details on Siege War, and begin bidding, by tapping the [Siege] button in Guild Fortress - Siege Gateway.

 

■ Requirements

- Guilds must be at least level 5

- Guilds must possess a level 2 or higher Node.

- At least 10 Guild members must be in the Guild that is bidding for the Siege War.

※Guild Masters and Officers can make a bid only if all the requirements above are met.

 

※ Siege War bidding will automatically be placed on either Goyen or Cartian.

※ If your Guild wins the bid for Siege War, all Nodes that your Guild controls will be lost.

 

Bidding is carried out with Guild Funds, and the Guilds with the top 3 bids will be chosen. 

However, Guilds must have at least 10 Guild members in the Guild at the time of bidding and at least 10 Guild members must participate in the Siege War. 

If your Guild fails to have at least 10 Guild members participating in the Siege War, your Guild won’t be able to make another bid for the next 7 days following the end of the Siege War.

 

3. Siege Preparation

 

Once the bids are completed and 3 Guilds are chosen, the preparation period will begin.

Preparation time is 10 hours (10:00 - 20:00, for all servers), and this is the time to prepare and discuss strategies for the upcoming Siege War.

 

① Reinforcement

By using Camp Resources, you can raise the levels of your Guard Tower, Barricade, and Holy Artifact up to level 10.

There are no other restrictions to reinforcement though there are separate offensive and defensive units with which to reinforce. 

 

Role Reinforceable Objects
Attackers Guard Tower, Barricade, Holy Artifact
Defenders Gate Sentry, Guard Tower, Holy Artifact

 

② Siege Weapons

You cannot produce or level up Siege weapons during the Siege War. This must be completed during the preparation phase.

 

Armory Craft Cannons.
Den Purchase Elephants and Ogres.

 

Please note that the available Siege Weapons for Attackers and Defenders are different.

 

Siege Weapons can only be summoned by Guild Masters and Officers.

Maximum number of summonable Guild Siege Weapons present at any stage of the battle are as follows:

  Max. Summon Attackers Defenders
Ogre 1 O X
Elephants 1 O O
Cannons 3 O O

 

③ Guild Skills

 

Only the Guild Masters and Officers can use a Guild Skill.

“Call to Battle” is a Guild Skill that can be leveled up during the Siege War. The leveled up effects of the skill will apply immediately, even during the Siege War.

 

4. General Battle Guide

 

① The Attacking and Defending Guilds


A siege War is held between 1 defending Guild and 2 attacking Guilds (totaling 3 Guilds).

- Defending Guild: the Guild that possesses a castle due to having successfully attacked or defended in a previous game. If there is no such Guild, one of the 3 participating Guilds will be selected to defend.
- Attacking Guild: 2 Guilds selected after bidding for Siege War.
The sides attacking the Main Castle try to destroy the 2 Inner and Outer Gates, as well as the Defense Towers and the Holy Artifact.
The Guild defending the main castle has to block the opposing guilds that are approaching and attacking the Outer Gates on two fronts.
The attacking sides do not possess a Holy Artifact or Barricade.

② Attacking and Defending Guild Swap


After the Siege War begins, if the defending Guild protects the Holy Artifact for one hour, the battle ends and the defending Guild wins.
- If an attacking Guild destroys the Holy Artifact, they will swap roles and become the defending Guild. The Guild that failed in protecting the Holy Artifact will now become an attacking Guild.

- After the swap, the time limit will be set to the time it took to destroy the Holy Artifact. Each time the Holy Artifact is destroyed, the defending and attacking Guilds swap roles.
- Any Guild that succesfully protects the Holy Artifact during the allocated time limit will win the Siege War.
- If the Holy Artifact was destroyed in under 10 minutes, the next round will be the final round of the game with a 10 minute time limit.
The Inner and Outer Gates are not restored. However, the stone Barricade, Holy Artifact, Guard Tower, Gate Sentry and Bridge will be restored.
Any ongoing Siege War will end at 21:00.
- If a Siege War is not over by 21:00 the match will end with the victory of the Guild defending at the time.

③ Siege Weapon


Elephants, Ogres, etc. can be summoned to attack a castle in Siege War.
- If the Guild-swapping occurs while you are summoning a Siege Weapon, the summon will be canceled and the weapon will be available to summon again.
- Destroyed Siege Weapons cannot be summoned.

④ Notice
Siege War entry will be temporarily unavailable during the Guild swap.
※ Castle Perks are unavailable during the Siege War.
※ The ping system can be used to signal a cannon barrage, assemble guild members, and other various actions. However, pings can only be used 5 times, and one ping lasts for 30 seconds.

 

5. Calpheon Siege War

 

① Deploying Guild Memebers

During the preparation phase, The Guild Master or Officers can strategically deploy their Guild Members.

※Guild Members can only participate in Siege War if it occurs at least 7 days after the date they joined the Guild.

※Keep in mind that while it is possible to reassign Guild Members during the Siege War, those Guild Members will be moved to the Guild Fortress and will need to re-enter the Siege War.

 

Guild Members can be placed in 4 different areas. Each area can have various strategic purposes.

Location Max. Number of Guild Members that can be placed.
Main Castle 50
East Tower 5
West Tower 5
South Tower 5

 

② Calpheon Siege War Main Castle Battle

 

In the Main Castle, both the attackers and defenders will fight for the Holy Artifact. The result of the battle in the Main Castle will be the deciding factor for the outcome of the Siege War.

 

 

 

 Border Battle

 

There are 3 separate Borders: East, West and South, with each containing the Eastern Tower, Western Tower, and Southern Tower, respectively. If a Guild destroys the tower in a Border, it will be replaced by the attacking Guild’s tower. Likewise, if another Guild destroys the already conquered tower in the Outskirts, it will be replaced by that Guild’s tower.

Destroying Border Towers will activate special functions.

 

East Border Tower

Provide Hwacha Bombardment Support on the Main Castle Battle.
Hwacha bombardment Support - Damages enemy characters and enemy defenses.

West Border Tower

Provide Cannon Bombardment Support on the Main Castle Battle.
Cannon Bombardment Support - Deals huge damage on enemy characters and causes knockdown.

South Border Tower

The guild to deliver the defeating blow to the Battle-Hardened Ogre will get a powerful buff.


④ Battle-Hardened Ogre

 

The guild to deliver the defeating blow to the Battle-Hardened Ogre will get a powerful buff and have the Battle-Hardened Ogre fight on their side in Siege War.
The buff will continue when your character dies. The Battle-Hardened Ogre will disappear when defeated by the enemy guild
When Battle-Hardened Ogre is defeated by the opposing guild, the powerful buff and Battle-Hardened Ogre will pass onto them.

Buff 1: Ogre's Roar
- 1st Buff: AP +600 / DP +300
- 2nd Buff: AP +700 / DP +350
- 3rd Buff: AP +800 / DP +400
- 4th Buff: AP +900 / DP +450
- 5th Buff: AP +1000 / DP +500

 

Buff 2: Destroyer Instinct
- 1st Buff: Structure Damage +5%
- 2nd Buff: Structure Damage +10%
- 3rd Buff: Structure Damage +30%
- 4th Buff: Structure Damage +50%
- 5th Buff: Structure Damage +100%

- The buff you get from defeating Battle-Hardened Ogre will get stronger after each additional defeat of the Ogre.

※ Both of the buffs apply only to direct attacks by the player.
※ The additional damage granted by Destroyer Instinct only applies to Holy Artifacts, Guard Towers, and Barricades that can be leveled up.

 

⑤ Destroying Bridges/Barricades

 

The Guild Master of the defending Guild can choose to destroy Bridges or Barricades used by Attackers by spending Guild Funds. This will kill opposing Guild Members and destroy Siege Weapons in the area.

※Bridges and Barricades cannot be destroyed at the same time.

 

 

 

If the crossroads are destroyed, attackers must use an alternate path. This will also restrict how they are able to move their siege weapons. The destruction of bridges and barricades lasts for 10 minutes, so destroying it at the right time can bring strategic advantages.

 

⑥ Character Respawn

 

Adventurers will respawn at different locations based on the current state of the Siege War.

 

 

[No gates are destroyed]

- Attacker side 1: can respawn at the Holy Artifact

- Attacker side 2: can respawn at the Holy Artifact

- Defender side: can choose to respawn at the Holy Artifact,  Outer Gate 1 or Outer Gate 2

 

[Outer Gate 1 is destroyed]

- Attacker side 1: choose to respawn from the Holy Artifact or Outer Gate 1

- Attacker side 2: can respawn at the Holy Artifact

- Defender side: Choose to respawn from Holy Artifact, Inner Gate 1 or Outer Gate 2

 

[Inner Gate 1 is destroyed]

- Attacker side 1: choose to respawn from the Holy Artifact or Inner Gate 1

- Attacker side 2: can respawn at Holy Artifact

- Defender side: choose to respawn from the Holy Artifact or Outer Gate 2

※The above stipulations also apply when the outer and inner gates are destroyed on the second attacker’s part of the map.

 

6. Valencian Siege War

※ There are 3 Outer Gates in Valencian Siege War.

① Character Respawn
- The respawn points will change depending on the state and progression of the Siege War.
- The respawn points will change based on the factions.


[No gates are destroyed]
- Attacking Guilds 1 and 2: respawn at their respective Nodes.
- Defending Guild: can select to respawn at the Node or at points 1 - 3 on the defending side.

[Outer Gate 1 is destroyed]
- Attacking Guild 1: can select to respawn at the Node or point 1 on the attacking side.
- Attacking Guild 2: can respawn at Node.
- Defending Guild: can select to respawn at the Node or points 2 or 3 on the defending side.

[Outer Gate 2 is destroyed]
- Attacking Guild 1: can respawn at the Node.
- Attacking Guild 2: can select to respawn at the Node or point 2 on the attacking side.
- Defending Guild: can select to respawn at the Node or points 1 or 3 on the defending side.

[Outer Gate 3 is destroyed]
- Attacking Guild 1: can select to respawn at the Node or point 3 on the Guild 1 attacking side.
- Attacking Guild 2: can select to respawn at the Node or point 3 on the Guild 2 attacking side.
- Defending Guild: can select to respawn at the Node or Points 1 or 2 on the defending side.

 

②Important Notes

※ When the Holy Artifact is destroyed in under 10 minutes, the last round's time limit is equal to the time it took to destroy the Artifact.

- Example: If the Holy Artifact was destroyed in 6 minutes, the last rounds time limit will be set to 6 minutes.

※ One-Way Gate on the Inner Gate side disappears if the two Inner Gates on the defending side are destroyed.

 

5. Victory and Reward

 

If the attackers destroy the defenders’ Holy Artifact, the attackers win.

If the defenders destroy the attackers’ Holy Artifact or protect their Holy Artifact until the Siege War ends, the defenders win.

 

The winning Guild can collect tax as Guild Funds and distribute Guild Bonuses to Guild members while they occupy the castle.

 

The Hidden Banquet Hall

Guild members can enter the Hidden Banquet Hall and battle each other.

There is a chance to obtain one of the Abyssal Emperor’s set of Accessories,  as well as materials used to craft the Abyssal Emperor’s Accessories.