Class Traits
Class Traits
Classes available in Black Desert Mobile
possess skills and effects according to each class's unique traits and common traits.
By utilizing these traits in combat or by understanding your opponent's traits to prepare accordingly,
you can lead battles more efficiently.
📋 Common Traits Navigation
Cloud Escape
"A trait possessed by classes that use Taoist arts, allowing them to transform into a cloud to escape from danger."
- When hit by a skill that inflicts 'Stiffness', 'Stun', or 'Knockback' status effects, transforms into a cloud for 1 second at 100% chance
- Upon activation, recovers all MP and Combat Resource and removes all active debuffs.
- Can move while transformed into a cloud, and 'Invincible' status is applied
- Cooldown: 60 seconds
Guardian's Resolve
"A trait possessed by classes that carry shields, allowing for stronger defense after using skills with the Forward Guard effect."
- When 'Forward Guard' effect activates, 'Final damage received from Adventurers reduced by 40%' effect applied during skill use for 2 seconds
- Cooldown: 4 seconds
Festering Wound
"A trait possessed by assassin classes that make lethal attacks, dealing continuous damage to enemies while simultaneously reducing their recovery effects."
- Grants 'Festering Wound' effect to all enemies hit on the first strike of attack skills (※ Not applied to monsters)
- 10 seconds: 400 damage per second
- 10 seconds: HP recovery effect reduced by 75%
- Cooldown: 40 seconds
Spirit's Shackle
"A trait possessed by classes that attack from long range using bows, allowing them to apply debuff effects to enemies that approached and attacked, enabling them to create distance again."
- Upon hit, applies '-40% Attack Speed, Move Speed, and damage received from Adventurer reduction' effect to the target that attacked you for 5 seconds
- Cooldown: 30 seconds
Oblivion
"A trait possessed by classes that burn spirits with the power of darkness or the energy of the moon, making opponents unable to recover Combat Resource and MP for a short time."
- Upon hit, grants 1 target among those hit: 'Combat Resource and MP recovery disabled' effect for 7 seconds, Evasion skill disabled effect for 2 seconds, DP -150 effect
- When there are multiple targets hit, if a target is set the effect is applied to that target; if no target is set, it is applied to the nearest enemy.
- Note: Only applies to Adventurers and does not trigger against monsters.
- Cooldown: 30 seconds
- 🛡️ Trait Immunity: Sorceress and Dark Knight classes are immune to the 'Oblivion' status.
Ancient Power
"A trait possessed by classes that wield ancient power that remains formidable even after a long time, allowing them to amplify the power of skills by consuming MP."
- After using skills 3 times, certain skills attack with attack range increased by 20%.
🔍 Range-Enhanced Skill List • Sage: Ator's Judgment, Space Collapse, Grand Collapse, Annihilating Thunder Spear, Ten Thousand Thunderbolts • Scholar: Trembling Strike, Fusion Gravity Core, Power Strike, Gravity Field
- Permanent Benefit: 'Received Branch Damage Reduction 20%' always applied
- Cooldown: 6 seconds from activation
Pursuer's Instinct
"A trait possessed by classes capable of explosive speed in an instant, allowing them to quickly chase enemies or instantly escape or enter the battlefield."
- Pursuer's Instinct triggers when Evasion is used 3 times
- Immediately recovers remaining Evasion Cooldown
- For 5 seconds: 'Damage dealt to Adventurer +20%', 'AP +200' effects applied
- For 5 seconds, grants 'Fugitive' effect to the opponent for 5 seconds upon hitting enemies.
Battlefield Sense
"A trait possessed by classes that excel in the center of large-scale battlefields, allowing them to defend sturdily while simultaneously dealing stronger attacks."
- Upon being hit, 'Battlefield Sense' effect applied for 10 seconds
- While 'Battlefield Sense' is active, 'Final damage received from Adventurers reduced by 4%', 'AP +40' applied during skill use (Can stack up to 5 times)
Spirit's Protection
"A trait possessed by classes that wield the power of nature, allowing them to avoid crises or maintain survivability with the help of a spirit."

- Upon tapping the skill button, 'Invincible' status applied for 3 seconds
- Instant Activation Skill
- Cooldown: 60 seconds
- Restriction: All actions including movement are impossible while in Spirit's Protection state.
Last Stand
"A trait possessed by classes that wield large and massive weapons, allowing them to charge and attack enemies to the very end even after taking lethal damage."

- When HP becomes 1, immediately recovers all HP and Damage Reduction effect and all skill damage +20% are applied for 10 seconds. (Cooldown 90 seconds)
- Upon activation, all skill Cooldowns reset and the character is immune to attack/move speed reduction effects during activation.
- Becomes incapacitated when HP runs out or 10 seconds have passed.
- The 'Last Stand' effect activates at lower priority than 'Knight's Revival', the effect of the Totem of Salvation.
- When incapacitated after the effect ends, the Adventurer who triggered the effect is considered to have subdued them. (If hit by another Adventurer's attack within 10 seconds, that Adventurer is considered to have subdued them)
- 🎯 Battlefield Debuff: Grants a Attack/Move Speed -50% debuff for 10 seconds to the opponent Adventurer who triggered the Last Stand passive.
Bond Enhancement
"A trait possessed by classes that fight alongside summons, providing more powerful attack support while keeping in sync even in intense combat."
- 'Bond Enhancement' effect applied for 10 seconds when skills are used 5 times (Cooldown 60 seconds)
Edict
"A trait possessed by classes that wield the power of transcendent beings, granting harmful effects to enemies and beneficial effects to allies through 'Edict'."
- Grants 'Edict' effect to Adventurers hit by attacks for 10 seconds. (Cooldown 50 seconds)
- An enemy with the 'Edict' effect has their max HP reduced by 5,000.
- When hitting a target with the 'Edict' effect, the attacker recovers 600 HP. • Allies who did not apply the Edict effect can also attack that enemy to recover HP in the same way. (Recovery Cooldown of 1 second is applied individually based on the target being hit)
- When hitting an enemy with active Edict status, the attacker gains 'Executor' effect for 10 seconds.
Thunderclap
"A trait possessed by combat classes that draw out even greater physical power, demonstrating faster and stronger performance in combat through Thunderclap."
- When any skill is used, remaining Evasion and charge skill Cooldowns reduced by 0.5 seconds
• Mystic charge skill: Surge Wave / • Striker charge skills: Spiral Bomb, Fierce Charge
- When Evasion or charge skills are used, 'Vanguard' effect is applied for 2 seconds.

