News

[Aug 18 Patch Notes]
UPDATES 2026.08.18

Patch Notes

 

 

Greetings, Adventurers!
This is the Black Desert Mobile Service Team.


The Patch Notes for the update on Aug 18 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.


※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.

 

Bounty Mission Improvements and Increased Rewards

Developer Commentary

As progressing quickly to Character Lv 115 through the Season Pass has become a natural part of the progression experience, we reviewed the Bounty Mission reward structure to better align it with the current progression environment and provide more appropriate rewards throughout the leveling process.

First, we changed the level threshold at which Bounty Mission rewards increase from Lv 75 to Lv 120. We also increased the overall value of rewards available from Bounty Missions.

Previously, Adventurers had to weigh whether to prioritize Holy Vials of Splendor or Bounty Mission Chests before starting a Bounty Mission.
We reduced the need to choose between the two by increasing the quantities provided by both reward options based on character progression.

Additionally, we adjusted Bounty Mission objectives to reflect the range of content currently available and prevented duplicate quests from appearing.

We will continue to monitor Adventurer progression and content usage to provide a more appropriate and rewarding progression experience.


- Added new quests to Bounty Missions.

New Bounty Mission Objectives
Consume Dreamward Lantern
Reach Max Combo in Boss Blitz
Complete Cradle of Fairykind
Acquire Silver
Bond with Pet
Release Pet
Cooking
Appraise Trade Goods
Harvest Crops
Abyssal-Grade Special Delivery


- Changed Bounty Mission refreshes so that duplicate quests will no longer appear.

- Changed Bounty Mission rewards as follows.
ㆍ Changed the character level threshold for increased Bounty Mission rewards (Lv 75 → Lv 120).
ㆍ Removed the condition that determined rewards based on whether the Akum's Memorial Statue quest had been completed for characters at Lv 75 or higher.
ㆍ Standardized the quantities of Holy Vials of Splendor and Bounty Mission Chests available for Bounty Missions with the same completion requirements and increased them from their previous amounts.

Before 

After 

Below Lv 75

Holy Vial of Splendor: X-Large x1
Medium Bounty Mission Chest x2

Below Lv 120

Holy Vial of Splendor: X-Large x2
Large Bounty Mission Chest x2

Holy Vial of Splendor: X-Large x2
Medium Bounty Mission Chest x1

 

Lv 75 or Higher

"Akum's Memorial Statue" Quest Incomplete

Holy Vial of Splendor: Large x1
Large Bounty Mission Chest x2

Lv 120 or Higher

Bundle of Holy Vials of Splendor x2
Extra Large Bounty Mission Chest x2

Holy Vial of Splendor: Large x2
Large Bounty Mission Chest x1

"Akum's Memorial Statue" Quest Complete

Bundle of Holy Vials of Splendor x1
Large Bounty Mission Chest x2

Bundle of Holy Vials of Splendor x2
Large Bounty Mission Chest x1


- Changed the Extra Large Bounty Mission Chest so that one of the following items can be selected upon use.

Items
[Abyssal] Condensed Dark Energy Chest x100
Advice of Valks 10% x12
Advice of Valks 50% x9
Totem Chest x30
Shadow Knot x9
Artisan's Skein x5
Crimson Sculpture x30

 

 

Character

- Fixed an issue where the animation would appear unnatural when grabbed under certain conditions while Last Resolve was active.
- Added an effect icon for the Last Resolve Aftereffect debuff.


Developer Commentary

Striker is designed to excel in close-quarters combat through swift combos and hard-hitting attacks.
In this update, we made several overall balance adjustments based on PvP data gathered following the Transcendent Class update.

  

First, we further distinguished the characteristics of his weapons.
Our analysis of weapon selection data showed that Gardbrace was selected more often than Gauntlet. Adventurers generally tend to favor offensive options over defensive ones, and those playing Striker similarly favored Gardbrace. However, because the two weapons shared similar characteristics, the difference between them may not have felt significant enough.

  

To give each weapon a clearer identity, we added a Damage from Adventurers reduction effect to Gauntlet, reinforcing its defensive role. For Gardbrace, we added an effect that applies a debuff to targets on hit, increasing the Damage from Adventurers they take and further emphasizing its offensive role. We hope these changes will allow Adventurers to choose the weapon that best suits their combat style.

  

We also made several changes to Striker's skill set.
First, we replaced Cheap Shot with Hell Sweep. Cheap Shot was intended to improve hunting efficiency through its wide-area attacks, but we determined that other Gardbrace skills could fulfill the same role. We therefore added Hell Sweep, which offers greater utility in engagements, to improve his overall combat capabilities.

  

Second, after Shoulder Thrust was changed from Forward Guard and Rear Super Armor to Super Armor, it became more difficult to briefly guard against incoming attacks from the front. To address this, we integrated Rising Peak, previously a Flow skill, into the base effects of Shoulder Thrust. We also added an optional Forward Guard Flow, allowing Adventurers to briefly defend against frontal attacks when needed.

  

Third, we improved Spirit Burst so that nearby targets will no longer interrupt its movement. Striker will now continue moving while directional input is held and attack only when there is no directional input, providing greater control and flexibility. Additionally, to expand his defensive options, we added a Guardian Skill Sigil slot to Collapsing Sweep, a frequently used skill with quick activation, making it more reliable in combat.

  

We will continue to monitor Striker's performance and relevant data and make further adjustments as needed.

 

- Added "Damage from Adventurers -15% while using the skill" to the Shoulder Flurry effect for Gauntlet.
- Added "At full stacks, hitting an Adventurer applies Damage from Adventurers +15% to the target for 5 sec" to the Unshackled effect for Gardbrace.

 


 

Spirit Burst
 
- Improved how the skill is activated.
ㆍChanged the skill so that Striker moves in the direction of the directional input while it is held.
ㆍChanged the skill so that Striker attacks when there is no directional input.

 


 

Shoulder Thrust
 
- Integrated Flow: Rising Peak into the base effects of Shoulder Thrust.
- Added the Forward Guard Advanced Flow effect.
- Fixed an issue where Super Armor was displayed regardless of whether the Flow was active.

 


 

Hell Sweep
 
- Added Hell Sweep.

[PvE Damage]
ㆍLv 1: 962.28 x4
ㆍLv 20: 1,539.65 x4

[PvP Damage]
ㆍLv 1: 379.7 x4
ㆍLv 20: 607.52 x4

ㆍBranch, Defined, Refined, and Faint Skill Sigils can be equipped.
 
ㆍFlow: Super Energy Blast enhancement effect can be applied.

ㆍHold the button for an additional attack
ㆍSuper Armor during the skill
ㆍKnockdown on hit
 
[PvE Damage]
ㆍLv 1: 2,405.7%
ㆍLv 10: 3,849.12%

[PvP Damage]
ㆍLv 1: 949.25%
ㆍLv 20: 1,518.8%


- Fixed an issue where Knock-up was not applied.


 

Cheap Shot
 
- Removed Cheap Shot.

 


 

Collapsing Sweep
 
- Changed the Defined Skill Sigil slot to a Guardian Skill Sigil slot.
ㆍAny Defined Skill Sigil equipped to the skill was unequipped and can be found in the Chest of Sigil.

 


- Adjusted the damage multiplier against World Bosses from 109.09% to 102.16% due to these skill changes.


Developer Commentary

Woosa is designed around a measured combat pace, using Taoist magic to disrupt the battlefield and swiftly reposition herself.
However, following the Transcendent Class update, stationary skills that deal continuous damage, such as Blooming Death and Soul Shower, became a larger part of her skill set. As a result, her combat style shifted away from the mobility-focused gameplay that had previously defined the class.

  

This update focused on improving the usability of Swallowtail Fan so that Adventurers who preferred her pre-Transcendence playstyle can retain the class's original combat feel when selecting the weapon.

  

First, our analysis of weapon selection data showed that Swallowtail Fan had a lower selection rate than Soul Tome.
Although both weapons primarily offered damage-increasing effects, Swallowtail Fan provided less overall value.

  

Rather than simply increasing Swallowtail Fan's damage and positioning it as a direct offensive alternative to Soul Tome, we adjusted its effects to reinforce its unique combat style.

  

We added Butterfly Mark, a debuff that increases the target's Damage from Adventurers taken by 5%, up to 4 stacks. By applying this debuff on hit, Woosa can contribute more effectively in large-scale PvP battles and group engagements.

  

We also changed Sagoonja: Bamboo to activate instantly, allowing her to cancel her current action and respond immediately. This also enables more fluid transitions between offense and defense.


Additionally, we increased the maximum number of uses for Perilous Waltz by 1 to improve Woosa's defensive capabilities regardless of the selected weapon.
We also added combos from Perilous Waltz into several key skills, creating a smoother transition from movement to attack.

 

- Added the following effects to Swallowtail Fan:
ㆍDamage from Adventurers -20%
ㆍOn hit, apply Butterfly Mark to the target (Butterfly Mark: Target's Damage taken from Adventurers +5%, max 4 stacks)


- With Swallowtail Fan, Sagoonja: Bamboo is now an instant activation skill.

 


 

Perilous Waltz


- Increased Max Uses by 1.
- Added combos from Perilous Waltz into the following skills:
ㆍBlooming Death, Soul Shower, Sagoonja: Plum, Wingbeat

 


 

 

Developer Commentary

Mirage was designed to seamlessly combine mobility and offense, allowing Hashashin to gain a tactical advantage.
However, when a Skill Sigil increased the skill's max charges, the next activation of Mirage could begin before the final attack in the sequence was performed.

  

To address this, we changed the sequence from "Move → Move → Attack" to "Move → Attack → Move → Attack," ensuring that every stage of the sequence activates correctly when max charges are increased.

Before

After

Move - Move - Attack

Move - Attack - Move - Attack

 

We also fixed an issue that occurred with Dual Glaives selected. If Sandform was already active, using another skill capable of summoning Sandform—such as Serpent’s Coil, Ensnaring Sands, or Proof of Trials—would prevent on-hit effects, such as HP Recovery on hit, from activating through Hashashin’s own attacks.

  

Sandform functions as a summon, similar to those used by other classes. Therefore, attacks performed by Sandform will not activate on-hit effects in the situations described above. This is intended behavior, so please keep it in mind when playing Hashashin.

 


 

Mirage


- Changed how "Increase Skill Charges" from the Radiant Skill Sigil is applied to Mirage.
ㆍ(Before) The additional attack activated only after using Mirage twice
ㆍ(After) The additional attack activates once with each use of Mirage

 


- Fixed an issue where Hashashin's own attacks would not trigger on-hit effects when using Serpent's Coil, Ensnaring Sands, Proof of Trials, or similar skills while Sandform was active.

ㆍPlease note that attacks performed by summons such as Sandform do not trigger additional on-hit effects.

 

- Fixed an issue where Move Speed-related debuffs were not applied when using the following movement skills with a Longsword selected.
ㆍHavoc Thrust, Off-Kilter, Shield Charge, Piercing Spear (while moving), Berserker's Charge, Ground Slash

- Changed how Blade Strike is activated.
ㆍ(Before) The 2nd hit activated automatically upon using the skill
ㆍ(After) Hold the skill button to activate the 2nd hit

 

- Improved the combo attack from Evasion into Smooth Sailin' so that Corsair can attack while moving in the direction of the input instead of only attacking in place.
- Fixed an issue where Slippery Scallywags would not be summoned under certain conditions.

 

- Fixed an issue where the charged attack of Wings of Ruin would not apply Knock-up to targets while they were in Forward Guard.

 

- Fixed an issue where Shai's friend Bear would occasionally not be summoned while Flow: Here We Go! was active on Shoo!
- Changed the damage multiplier against World Bosses from 116.09% to 110.88%.

 

- Changed Ninja's pose in the Pearl Shop and Dye screen to provide a better view of his weapon.

 

- Changed Ninja's pose in the Pearl Shop and Dye screen to provide a better view of his weapon.

- Fixed an issue where an additional stack of Grab Resistance would not be applied after using a grab skill on an opponent.

 

- Fixed an issue where an additional stack of Grab Resistance would not be applied after using a grab skill on an opponent.

 

- Fixed an issue where the additional attack would occasionally be delayed when comboing into Rising Storm’s Flow: Blue Cloud while Resonant Blade was active.
ㆍAdjusted the damage multiplier against World Bosses from 95.04% to 90.82% following this fix.
- Fixed an issue where the Resonant Blade buff would occasionally not be consumed during skill combos.
- Fixed an issue where Flow: Blue Cloud would occasionally fail to trigger when enabled for Rising Storm.

 

New Content and Improvements

- Changed Watch Mode for Martial God Tournament: Duo and Ramoness to be available at all times, regardless of content rotation.


- Improved the usability of certain items obtainable from events or quests.
ㆍItems already in your possession will not be converted.

① Changed Black Crystals, Refined Black Crystals, Pristine Black Crystals, and Boss Stamps to be obtained directly instead of being provided in chests.
ㆍCertain Boss Stamp Chests sold in the Pearl Shop are excluded from this change.
ㆍAs a result of this change, reserved items in Patrigio's Shop were canceled.
 
② Changed the following items so that rewards of the same type will no longer occupy multiple Inventory slots.
ㆍMaster Skillbook Chest x2 grants approximately 31% more Skill Training EXP than a Novice–Master Skillbook x10 Chest.

Before 

After 

Master Passive Skillbook Chest x2 from the Weekly Growth Chest
→ Each chest contained 15 Passive Skillbooks (30 total)

Passive Skillbook Chest x30

→ Each chest contains one Passive Skillbook (30 total)

Skillbook Chest contained in a Skillbook Chest

→ The chest contained five Skillbooks

Skillbook Chest

→ Obtain five Chests, each containing one Skillbook

Novice–Master Skillbook x10 Chest
→ Contained 10 Skillbooks of one randomly selected grade (Novice, Expert, or Master) at the specified rates

Master Skillbook Chest x2

→ Each chest contains one guaranteed Master Skillbook

Novice–Master Skillbook x5 Chest

→ Contained five Skillbooks of one randomly selected grade (Novice, Expert, or Master) at the specified rates

Master Skillbook Chest x1

→ Contains one guaranteed Master Skillbook

Novice–Master Skillbook Chest
→ Contained one randomly selected Novice, Expert, or Master Skillbook at the specified rates

Expert Skillbook Chest x1

→ Contains one guaranteed Expert Skillbook

 

- Changed the Boss Blitz boss from Giath to Orgoh.
ㆍRecords from previous Boss Blitz attempts can be viewed under [Menu] > [Boss Blitz] > [Recent Records].

 

- Added an "Instant Max Level" button to the Pet Skill Training screen, allowing the selected skill to be trained instantly to its maximum level.


- Removed the "Change to Random Skills" option from the Pet Promotion screen.
ㆍThe pet's current skills are now retained when attempting promotion.
ㆍPet skills can be changed under [Pet] > [Change Skill].
- Changed the Pet Promotion screen to display the promotion success rate even when no promotion materials are available.

 

- Optimized the game for certain low-end devices to help reduce overheating and unexpected disconnections.

- Improved the Remaster UI so that the Skill Slot cooldown gauge scales with the button size, providing an experience similar to using the Evasion button in the Classic UI.

▶ Example of Button Size Adjustment

 

- Added Transcendent weapon previews to Character Creation for classes previously divided into Ascension and Awakening.


- Improved the chat input field so that the latest character typed remains visible even when entering a long message.
- Improved the Character Selection screen to display characters with their equipped weapons and applied settings.
- Moved the Market fee text below the "Claim All" button so that it no longer obscures the list of items.


- Changed the design of the highlight effect to make items in the Inventory easier to distinguish when highlighted through the CP Growth Helper window.


- Improved the notification displayed when attempting Enhancement without enough materials to include the name of the required item.
- Added a texture to the item list filter UI under Enhancement.
- Changed the Craft menu to be accessible in certain content, including Nightmare.
ㆍThe Craft menu can now be accessed in Normal Fields, Towns, Nightmare, Twisted Nightmare: Capital, Dark Lands, and other content.
- Improved the Remaster UI to display a shortcut icon to the right of the minimap in the following situation, providing direct access to the content.

Situation

When Node/Siege War or Hidden Outer Castle is in progress

- Improved Nightmare so that during Auto-Combat, characters will move to town if they move down a cliff or use a Geyser, stray too far from the starting point, and are unable to return to their original location within a certain period.
- Improved Desert mounts so that they can be dismounted using the Unmount key binding.
- Changed the order of the shortcut buttons in the Move to Nearby Town UI so that the frequently used Land of the Sherekhan button appears before the Land of the Morning Light button.



- Changed the default setting for [Settings] > [Convenience] > [Mute Audio While in Background] to On.

 

Error Fixes

- Fixed an issue where monsters would climb trees in the Temple of Ohm.



- Fixed an issue where the completion pop-up would not appear when tapping a pet that had completed Skill Training.
- Fixed an issue where Branch changes would not be applied when importing a Skills Assignment.
- Fixed an issue where points were displayed incorrectly as being higher than they actually were in certain PvP content.
ㆍRankings have been calculated based on the actual points earned.
- Fixed an issue where the screen would darken during Bari in Black Shrine depending on the Effects setting.
- Fixed an issue where nearby objects would occasionally not appear.


- [Woosa] Fixed an issue where a skill name was displayed incorrectly on the Select Weapon screen.
ㆍHarvest → Life Lure

 

Upcoming Updates

Developer Commentary

The Skill Branch Application Revamp announced during the previous Heidel Ball will be implemented with the update on Aug 25 (Tue).


Branch effects can now be selected directly from the skills window without equipping a separate Branch Skill Sigil, making them easier to apply. An alert also appears when no branch is selected for an equipped skill, allowing a Branch to be selected before entering content.


- The Skill Branch Application Revamp will be implemented during maintenance on Aug 25 (Tue).
ㆍEach Branch Skill Sigil (Aal, Serrett, Ahib, or Labreve Skill Sigil) in your possession will be converted into Skill Sigil Fragment ×10 and Dimensional Fragment ×200, which will be sent via Mail.


- During maintenance on Aug 25 (Tue), the Dark Rift leading to "Nightmare: Sunken Ruins" will close, and the Dark Rift leading to Tshira will open.
ㆍNightmare Achievements will be reset.
ㆍRemaining Adventuring Time and the Brand of the Nightmare debuff will not be reset.


- The following features announced during the previous Heidel Ball will be added during maintenance on Sep 1 (Tue).
ㆍThe Chest of Sigil will be made Family-wide, allowing all characters in the Family to share Skill Sigils
ㆍThe "Equip Recommended Preset" feature will be added, which will automatically equip a recommended combination of skills, Skill Sigils, Flows, and Branches for the selected content.


- The maximum Market price of the following items will be increased during maintenance on Sep 1 (Tue).

Items

Lightstone Shard
Odylberry Juice Concentrate
Piece of Image
Unidentified Shaman's Orb
Special Valencian Meal
Special Odylberry Tart
Odylberry Juice
Special Spicy Pasta
Special Meat Roll-Ups
Special Fried Crystal Smelt
Odylberry Tart
Special French Toast
Spicy Pasta
Meat Roll-Ups
Fried Crystal Smelt
Carrot Confit
Strawberry Salad
French Toast
Red Bean Porridge
Red Bean Sirutteok
Luminous Clam Balls
Special Braised Fish
Special Cream Cheese Bagel
High-Quality Nutritious Hay
Braised Fish
Cream Cheese Bagel
Nutritious Hay

 

 

- Encarotia's Boutique (Citrus) in the Pearl Shop will close during maintenance on Sep 1 (Tue).
ㆍThe following items will be deleted when Encarotia's Boutique (Citrus) closes.
※ Please note that Encarotia's Skein (Lifeguard) and 10-Time Encarotia's Boutique Ticket (Lifeguard) are separate from and cannot be used interchangeably with Citrus Outfit-related items.

Items

ㆍEncarotia's Skein (Citrus)
ㆍ10-Time Encarotia's Boutique Ticket (Citrus)
ㆍEncarotia's Boutique Ticket Chest I
ㆍEncarotia's Boutique Ticket Chest II
ㆍEncarotia's Boutique Ticket Chest III
ㆍEncarotia's Boutique I
ㆍEncarotia's Boutique II  
ㆍEncarotia's Boutique III  

ㆍPearls available from Encarotia's Boutique I, II, and III Chests will not be issued separately if the chests remain unused. Make sure to use them before they are deleted.
ㆍUntil maintenance on Sep 1 (Tue), Encarotia's Skein (Citrus) ×5 will be exchangeable for Restoration Scroll ×200 via [Encarotia's Boutique] → [Citrus Outfit Shop] → [Exchange].
ㆍItems not included in the deletion list, such as Citrus and Citrus Ornament Chest, will remain available and can still be listed on the Market after Sep 1 (Tue).

- After Sep 1 (Tue), Citrus Outfit ×1 will still be exchangeable for Restoration Scroll x200,000 Bundle x1 via [Craft] → [Gear] → [Outfit] → [Exchange Restoration Scroll].
- After Sep 1 (Tue), Citrus Ornament ×1 will still be exchangeable for Holy Vial of Light ×1,500 Bundle x1 via [Craft] → [Gear] → [Outfit] → [Exchange Holy Vial].

 

Events

New Events

[O.N.E. 1st Anniversary] Celebration Cake
· Event Period: After maintenance on Aug 18, 2026 (Tue) - until maintenance on Sep 22, 2026 (Tue)
[World Tour] Travel Collection
· Event Period: After maintenance on Aug 18, 2026 (Tue) - until maintenance on Sep 22, 2026 (Tue)
Memories from the Europe Server
· Event Period: After maintenance on Aug 18, 2026 (Tue) - until maintenance on Sep 22, 2026 (Tue)
Memories from the Americas Server
· Event Period: After maintenance on Aug 18, 2026 (Tue) - until maintenance on Sep 22, 2026 (Tue)
Memories from the Asia Server
· Event Period: After maintenance on Aug 18, 2026 (Tue) - until maintenance on Sep 22, 2026 (Tue)
[O.N.E. 1st Anniversary] Advent Calendar
· Event Period: After maintenance on Aug 18, 2026 (Tue) - until maintenance on Sep 22, 2026 (Tue)
Defeat Boss Piku!
· Event Period: After maintenance on Aug 18, 2026 (Tue) - Sep 18, 2026 (Fri) 23:59
Collect World Tour Stamps
· Event Period: After maintenance on Aug 18, 2026 (Tue) - until maintenance on Sep 1, 2026 (Tue)
[World Tour - Asia] Collect Bright Lanterns
· Event Period: After maintenance on Aug 18, 2026 (Tue) - Aug 24, 2026 (Mon) 22:30
[World Tour - Asia] Bright Lantern Exchange
· Event Period: After maintenance on Aug 18, 2026 (Tue) - Aug 24, 2026 (Mon) 22:30
[World Tour - Asia] Morning Light Market Opens!
· Event Period: After maintenance on Aug 18, 2026 (Tue) - until maintenance on Aug 25, 2026 (Tue)

Ended Events

ㆍExplore Open World Region!
ㆍThe World Beyond the Dragon Palace
ㆍHammer of Fortune
ㆍHammer of Fortune Daily Missions
ㆍ[New/Returning] Forge Your Own Adventure!
ㆍO.N.E. 1st Anniversary Lucky Jewel
ㆍShare Your Story for the O.N.E. 1st Anniversary


Pearl Shop

Find out new items released in the Pearl Shop with the update on Aug 18 (Tue) from the link below:


[To Pearl Shop Update]



We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team
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