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[Jun 10 Test Server Patch Notes]
TEST SERVER 2026.06.10

Test Server Patch Notes

 

Greetings, Adventurers.
This is the Black Desert Mobile Service Team.

The Patch Notes for BDM Test Server update on Jun 10 are here!


※ All contents below are for the test server only, and may differ from the actual update on the live server.

▼ If you encounter a file error when launching the game from the PC Launcher, please refer to the steps below.


1. In the PC Launcher, click the gear icon and run Scan & Repair Files.
2. If the launch error continues, please completely uninstall the launcher and reinstall it.
2-1) In the PC Launcher, click Uninstall Game, or go to Windows Settings (Win + i) → Apps → Installed apps, then select BlackDesertMobile Global Launcher and uninstall it.
2-2) Go to the Black Desert Mobile PC Launcher download page and reinstall the client.

 

3 More Transcendent Classes

- Added Deadeye, Hashashin, and Corsair.

 

Weapon
- Choose either Revolvers or Lil' Devil from [Menu] > [Skill] > [Select Weapon].
ㆍEffects vary by weapon.

① Revolvers
- Increase bullet damage while using regular ammo
- If bullets are loaded, use a skill or hold the Bullet button to activate Quick Draw with the previously used weapon
ㆍConsume bullets based on the weapon used
ㆍIncrease Quick Draw damage when using Shotgun or Lil' Devil
ㆍQuick Draw grants Super Armor during the skill
- Apply Hotshot to targets hit by Quick Draw a certain number of times
- Hotshot
ㆍDeal damage over time for a set duration
ㆍNot applied against Monsters
- Recover all bullets after using skills a certain number of times
- Apply Frontier Survivor after hitting enemies a certain number of times
ㆍMax stacks
- Frontier Survivor
ㆍIncrease Move Speed and Attack Speed
- Apply the following effects to enemies hit while Frontier Survivor is active:
ㆍDecrease Critical Hit Rate
ㆍDecrease Critical Hit Damage
- Activate Chaser's Instinct after using Evasion a certain number of times.
- Chaser's Instinct
ㆍInstantly reset remaining Evasion cooldown
ㆍIncrease damage to Adventurers
ㆍIncrease AP
ㆍApply Pursued effect to the target on hit
- Pursued
ㆍStealth unavailable
ㆍIncrease Evasion cooldown

② Lil' Devil
- Marni rounds: Increase attack range of all skills
- Increase maximum bullets capacity
- Increase the maximum number of targets hit by Light Up the Sky, Iron Blackjack, Bombs Burstin' in Air, and Rocket's Red Glare
- If Bullets are loaded, use a skill or hold the Bullet button to activate Quick Draw with the previously used weapon
ㆍConsume bullets based on the weapon used
ㆍIncrease Quick Draw damage when using Shotgun or Lil' Devil
ㆍQuick Draw grants Super Armor during the skill
- Apply Piercing to targets struck by Quick Draw a certain number of times
- Piercing
ㆍDecrease HP recovery
ㆍNot applied against Monsters
- Recover all bullets after using skills a certain number of times
- Apply Dead Man's Hand after hitting enemies a certain number of times
ㆍMax stacks
- Dead Man's Hand
ㆍDecrease damage from Adventurers
- Apply the following effects to enemies hit while Dead Man's Hand is active:
ㆍDecrease AP
ㆍDecrease DP
- Activate Chaser's Instinct after using Evasion a certain number of times.
- Chaser's Instinct
ㆍInstantly reset remaining Evasion cooldown
ㆍIncrease damage to Adventurers
ㆍIncrease AP
ㆍApply Pursued effect to the target on hit
- Pursued
ㆍStealth unavailable
ㆍIncrease Evasion cooldown


Skill

 

 

Steady Fire

 

- Hold the button for max 4 hits
- Instant Activation when used while moving
- Super Armor during the skill
- Stun on hit
- Daze on last hit

 


 

Light Up the Sky

 

- Super Armor during the skill
- Knockdown on hit
- Create a Burning Zone in the targeted area
- Burning Zone deals multiple hits during a certain period of time

 


 

Hell's Spread

 

- Hold the button for max 3 hits
- Super Armor during the skill
- Knockdown on hit

[Enhancement Info]
- Forward Guard
ㆍForward Guard instead of Super Armor

 


 

Dead Eye Shot

 

- Super Armor during the skill
- Knockdown on hit
- Hold the button for charge attack
ㆍCharge up to 2 times
ㆍIncrease Dead Eye Shot damage and Attack Range every charge
- Apply Max Charge Damage and Range when used in a combo

 


 

Mayhem

 

- Max 4 hits
- Super Armor during the skill
- Knockback on hit
- Create a Delayed Explosion in the targeted area
- Delayed Explosion deals multiple hits after a short delay

 


 

Iron Blackjack

 

- Super Armor during the skill
- Daze on hit

 


 

Retreating Fire

 

- Hold the button for an additional attack
- Max 6 hits
- Instant activation skill
- Super Armor, Damage Reduction during 1st attack
ㆍ Super Armor afterwards
- Bound on hit


 

Reach for the Sky

 

- Instant activation skill
- Super Armor, Damage Reduction, Grab Immunity during the skill
- Bound on hit

 


 

Doom 'N Gloom

 

- Hold the button for max 3 hits
- Instant activation skill
- Super Armor during the skill
- Knockback on hit
- Bound on last hit

 


 

Bombs Burstin' in Air

 

- Super Armor, Grab Immunity during the skill
- Knock-up on hit

 


 

Trailblaze

 

- Max 2 hits
- Super Armor, Damage Reduction, Grab Immunity during the skill

 


 

Rocket's Red Glare

 

- Super Armor during the skill
- Daze on hit
- Hold the button to charge
ㆍApply Rocket's Red Glare damage
ㆍBound on hit

 

[Enhancement Info]

- Forward Guard
ㆍForward Guard instead of Super Armor

 


 

Victory Salvo

 

- Increase AP, DP, and Crit Damage
- Increase Black Spirit Skill damage
- Regenerate HP for a set time upon using skill
- Decrease Evasion Cooldown upon using skill

 


 

Star-Spangled Barrage (Rabam Skill)

 

- Max 2 hits
- Super Armor during the skill
- Knockdown on hit

 


 

From Canary with Love (Rabam Skill)

 

- Max 4 hits
- Super Armor, Grab Immunity during the skill
- Daze on hit
- Knock-up on last hit

 


 

Pocket Ace (Rabam Skill)

 

- Max 3 hits
- Super Armor during the skill
- Stun on hit

 


 

Beautiful Demolition (Rabam Skill)

 

- Max 2 hits
- Super Armor during the skill
- Bound on hit

 


 

 

 

Weapon
- Choose either Shamshir or Dual Glaives from [Menu] > [Skill] > [Select Weapon].
ㆍEffects vary by weapon.

① Shamshir
- Create an extra Sandstorm that pursues enemies upon using Eye of the Storm, Solar Strike, Shadow Slicer.
- Upon hitting an Adventurer with skills other than Eye of the Storm, Solar Strike, and Shadow Slicer, deal follow-up damage equal to a portion of the damage dealt.
- Increase PvE skill damage
- Apply Thirst to enemies on skill hit
- Thirst
ㆍDecrease AP
ㆍDecrease DP
ㆍDecrease Attack Speed
ㆍDecrease Move Speed
ㆍBurn damage for a set period of time
- Apply Unhealing Wound to the target on 1st hit
- Unhealing Wound
ㆍFixed Damage for a set duration
ㆍDecrease HP recovery
ㆍNot applied against Monsters

② Dual Glaives
- Decrease total damage from Adventurers during the skill when using Purge, Unforgiven, Ensnaring Sands, Serpent's Coil, Price of Devotion, and Proof of Trials
- When using another skill during Purge, Unforgiven, Ensnaring Sands, Serpent's Coil, Price of Devotion, Proof of Trials, leave behind a Sandform to maintain the previous skill
- Upon leaving behind Sandform:
ㆍDecrease damage from Adventurers
ㆍDecrease remaining Evasion cooldown
- Last Stand
ㆍDo not die when taking lethal damage: Resist for a set duration and apply Damage Reduction and Grab Immunity, incrase Skill Damage, Decrease Attack/Move Speed Immunity, and reset all skill cooldowns by gathering your final bit of strength before facing your demise
ㆍDecrease Attack Speed and Move Speed to enemy who triggered Last Stand



Skill

 

 

Eye of the Storm

 

- Max 5 hits
- Super Armor during the skill
- Grab Immunity while jumping
- Knock-up on 1st hit
- Bound on last hit
- With Shamshir: Create a Sandstorm that pursues enemies
ㆍSandstorm: Max 2 hits

 


 

Purge

 

- Max 8 hits
- Super Armor during the skill
- Daze on hit
- Knockback on last hit
- With Shamshir: Deal follow-up damage on hit against Adventurers
- With Dual Glaives: Decrease total damage from Adventurers
- With Dual Glaives: Leave Sandform behind to continue the skill when using another skill

 


 

Geo-Pulse

 

- Max 2 hits
- Super Armor during the skill
- Knock-up on hit
- With Shamshir: Deal follow-up damage on hit against Adventurers

 


 

Serpent Strike

 

- Max 2 hits
- Forward Guard during the skill
- Knockback on hit
- Knock-up on last hit
- With Shamshir: Deal follow-up damage on hit against Adventurers

[Enhancement Info]
- Super Armor
ㆍSuper Armor instead of Forward Guard

 


 

Sand Saber

 

- Hold the button for max 4 hits
- Forward Guard during the skill
- Knockback on hit
- With Shamshir: Deal follow-up damage on hit against Adventurers

[Enhancement Info]
- Super Armor
ㆍSuper Armor instead of Forward Guard

 


 

Sand Nova

 

- Hold the button for max 6 hits
- Super Armor during the skill
- Stun on hit
- Daze on last hit
- With Shamshir: Deal follow-up damage on hit against Adventurers



 

Unforgiven

 

- Hold the button for max 4 hits
- Super Armor during the skill
- Stun on 1st hit
- Knockdown on hit
- With Shamshir: Deal follow-up damage on hit against Adventurers
- With Dual Glaives: Decrease total damage from Adventurers
- With Dual Glaives: Leave Sandform behind to continue the skill when using another skill

 


 

Ensnaring Sands

 

- Max 9 hits
- Super Armor during the skill
- Knock-up on 1st hit
- Knockdown on last hit
- With Shamshir: Deal follow-up damage on hit against Adventurers
- With Dual Glaives: Decrease total damage from Adventurers
- With Dual Glaives: Leave Sandform behind to continue the skill when using another skill

 


 

Solar Strike

 

- Max 4 hits
- Super Armor during the skill
- Daze on 1st hit
- Knockdown on last hit
- Pull Monsters on hit
- With Shamshir: Create a Sandstorm that pursues enemies
ㆍSandstorm: Max 1 hit

 

[Enhancement Info]

- Forward Guard
ㆍForward Guard instead of Super Armor

 


 

Constriction

 

- Max 4 hits
- Super Armor while attempting to grab
- Invincible on grab
- Bound on grab
- With Shamshir: Deal follow-up damage on hit against Adventurers

 


 

Mirage

 

- Hold the button to attack
- Max 3 hits
- Instant activation skill
- Super Armor, Damage Reduction, Grab Immunity during the skill
- Super Armor while attacking
- Stun on last hit
- Use MP for an additional attack
- Additional Attack: Max 10 hits
- Super Armor, Damage Reduction, Grab Immunity during additional attack
- Knock-up on hit


 

Serpent's Coil

 

- Max 11 hits
- Super Armor during the skill
- Knockback on 1st hit
- Knockdown on last hit
- With Shamshir: Deal follow-up damage on hit against Adventurers
- With Dual Glaives: Decrease total damage from Adventurers
- With Dual Glaives: Leave Sandform behind to continue the skill when using another skill

 


 

Infusion

 

- Increase AP, DP, and Crit Damage
- Increase Black Spirit Skill damage
- Regenerate HP for a set time upon using skill
- Decrease Evasion Cooldown upon using skill

 


 

Shadow Slicer (Rabam Skill)

 

- Max 2 hits
- Super Armor, Grab Immunity during the skill
- Stun on hit
- Knockdown on last hit
- With Shamshir: Create a Sandstorm that pursues enemies
ㆍSandstorm: Max 2 hits

 


 

Silent Breach (Rabam Skill)

 

- Max 2 hits
- Super Armor during the skill
- Grab Immunity while in stealth
- Knock-up on hit
- Hold the button to teleport to enemy within range
- With Shamshir: Deal follow-up damage on hit against Adventurers

 


 

Price of Devotion (Rabam Skill)

 

- Max 2 hits
- Forward Guard during the skill
- Stun on hit
- With Shamshir: Deal follow-up damage on hit against Adventurers
- With Dual Glaives: Decrease total damage from Adventurers
- With Dual Glaives: Leave Sandform behind to continue the skill when using another skill

[Enhancement Info]
- Super Armor
ㆍSuper Armor instead of Forward Guard

 


 

Proof of Trials (Rabam Skill)

 

- Max 5 hits
- Super Armor during the skill
- Knockdown on hit
- With Shamshir: Deal follow-up damage on hit against Adventurers
- With Dual Glaives: Decrease total damage from Adventurers
- With Dual Glaives: Leave Sandform behind to continue the skill when using another skill


 

 

Weapon
- Choose either Revolvers or Lil' Devil from [Menu] > [Skill] > [Select Weapon].
ㆍEffects vary by weapon.

① Serenaca
- Apply Plunder to Adventurers in Attack Range upon using the skill
ㆍIgnore Invincibility, Forward Guard
ㆍNot applied to Soaring Wave
- Self:
ㆍIncrease AP
ㆍIncrease DP
ㆍIncrease damage to Adventurers / Decrease damage from Adventurers
- Target:
ㆍDecrease AP
ㆍDecrease DP
ㆍDecrease damage to Adventurers / Increase damage from Adventurers
- Cannot Plunder multiple targets at once
- Activate Smooth Sailing upon entering a Whirlwind Zone
- Smooth Sailing
ㆍDecrease total damage from Adventurers during the skill
- Battle Sense
ㆍActivate Battle Sense when struck
ㆍStacks up to 5 times
ㆍDecrease total damage from Adventurers during the skill
ㆍIncrease AP

② Patraca
- Use MP to summon Slippery Scallywags upon using skills 3 times
- Slippery Scallywags
ㆍMax 2 hits
- Slippery Scallywags' Special Cannonballs
ㆍRed Cannonball: Deal Burn damage to enemies for a set time
ㆍBlue Cannonball: Decrease DP of the target
ㆍYellow Cannonball: Decrease AP of the target
ㆍRainbow Cannonball: Apply all cannonball effects
- Captain's Will available
ㆍSuper Armor during Captain's Will
- Decrease remaining cooldown upon using a Harpoon Skill
ㆍEffect applied for up to 2 skills
- Harpoon Skills:
ㆍSingle Tap
ㆍSmooth Sailin'
ㆍDouble Tap
ㆍTidesplitter
ㆍTrickshot
ㆍSun-shielder Patraca
- Stronger Together
ㆍActivate Stronger Together upon using skills 5 times
ㆍWhile Stronger Together is applied, the summoned Slippery Scallywags only Use Special Rainbow Cannonballs
ㆍEnhance the effect of Special Rainbow Cannonball


Skill

 

 

Ferocious Wave

 

- Hold the button for max 2 hits
- Forward Guard during the skill
- Knockback on hit
- Knockdown on last hit

[Enhancement Info]
- Super Armor
ㆍSuper Armor instead of Forward Guard

 


 

Single Tap

 

- Max 2 hits
- Forward Guard during the skill
- Knockback on hit
- Recover MP on hit

[Captain's Will]
- 1 additional hit
- Increase Attack Range

[Enhancement Info]
- Super Armor
ㆍSuper Armor instead of Forward Guard

 


 

Wave Slasher

 

- Max 2 hits
- Super Armor during the skill
- Daze on hit

 


 

Cap'n's Orders: Fire Away!

 

- Hold the button for max 2 hits
- Super Armor during the skill
- Bound on hit

 


 

Riding Waves

 

- Max 2 hits
- Super Armor during the skill
- Daze on hit

 


 

Smooth Sailin'

 

- Super Armor during the skill
- Daze on hit

[Captain's Will]
- 1 additional hit
- Increase Attack Range

 


 

Descending Tide

 

- Max 5 hits
- Super Armor during the skill
- Grab Immunity, Damage Reduction while jumping
- Knockdown on hit
- Create a Whirlwind Zone in the targeted area

- Whirlwind Zone
ㆍMax 5 hits
ㆍFor enemies within range: Decrease Move Speed
ㆍFor enemies within range: Decrease Attack Speed
ㆍFor enemies within range: Increase damage from Adventurers/Decrease damage to Adventurers
ㆍFor allies within range: Decrease damage from Adventurers
ㆍFor allies within range: Increase AP


 

Trickshot


- Hold the button for max 2 hits

- Instant activation skill
- Super Armor, Damage Reduction, Grab Immunity while jumping
- Super Armor during the skill
- Knockdown on hit

[Captain's Will]
- 1 additional hit
- Deal extra damage on hit
- Increase Attack Range

 


 

Pirate Tricks

 

- Max 2 hits
- Super Armor during the skill
- Stun on 1st hit
- Daze on last hit

 


 

Double Tap

 

- Hold the button for max 2 hits
- Super Armor during the skill
- Knockdown on hit
- Recover MP on hit

[Captain's Will]
- 1 additional hit

 


 

Soaring Wave

 

- Super Armor during the skill
- Knock-up on hit
- Create a Whirlwind Zone in the targeted area

- Whirlwind Zone
ㆍMax 5 hits
ㆍFor enemies within range: Decrease Move Speed
ㆍFor enemies within range: Decrease Attack Speed
ㆍFor enemies within range: Increase damage from Adventurers/Decrease damage to Adventurers
ㆍFor allies within range: Decrease damage from Adventurers
ㆍFor allies within range: Increase AP

 


 

Tidesplitter

 

- Super Armor during the skill
- Knock-up on hit

 

[Captain's Will]

- 1 additional hit

- Deal extra damage on hit

- Increase Attack Range and Attack Speed

 

[Enhancement Info]
- Forward Guard
ㆍForward Guard instead of Super Armor

 


 

Captain's Orders

 

- Increase AP, DP, and Crit Damage
- Increase Black Spirit Skill damage
- Regenerate HP for a set time upon using skill
- Decrease Evasion Cooldown upon using skill

 


 

Overflow (Rabam Skill)

- Super Armor, Grab Immunity during the skill
- Knock-up on hit

 


 

Sun-shielder Patraca (Rabam Skill)

- Super Armor during the skill
- Grab Immunity while jumping
- Knockback on hit

[Captain's Will]
- 2 additional hits
- Deal extra damage on hit

 


 

Mareca: Whale's Dream (Rabam Skill)

 

- Max 6 hits
- Super Armor during the skill
- Daze on hit

 


 

Close Quarters: Suppress (Rabam Skill)

- Max 2 hits
- Super Armor during the skill
- Knock-up on hit
- Bound on last hit

 


 

 

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