Test Server Patch Notes
Greetings, Adventurers.
This is the Black Desert Mobile Service Team.
The Patch Notes for BDM Test Server update on Sep 15 are here!
※ All contents below are for the test server only, and may differ from the actual update on the live server.
Update Details
Character Setup
- Adventurers can now participate in the Fortress Battle test with CP equivalent to their characters' CP on the live server.
ㆍEquip the Emblem sent via Mail to set your CP to a level equivalent to your live server character's CP.
ㆍCP is rounded up to the nearest 1,000 and may therefore differ slightly from your actual CP on the live server.
ㆍThe Emblem grants an additional 1,000 CP on top of your CP on the live server.
ㆍThe minimum CP on the test server will be set to 91,000.
(Added on Sep 16, 18:00 (UTC+9))
| Example: - Live server CP: 75,000 - Live server CP: 100,050
|
* The Emblem will be sent via Mail during maintenance on Sep 16 (Wed) at 17:00 (UTC+9).
ㆍYour live server CP as of the start of test server maintenance on Sep 16 (Wed) will be applied.
ㆍ Character data from the previous test has been reset so that Adventurers can participate with CP corresponding to their CP on the live server.
ㆍAs before, you can set up your character by purchasing the necessary items from Roro in Velia.
- Access to certain content and regions will be restricted to ensure a smooth testing experience.
ㆍThis includes Black Spirit Mode, item enhancement, main quests, and the use of certain items.
Fortress Battle
[Nodes]
- Added Fort Occupation Force Soldiers alongside the existing Guards when a Fort is unoccupied.
ㆍTen Fort Occupation Force Soldiers are stationed around each Defense Tower inside the Fort, for a total of 40.
ㆍReplaced one of the two Guard Captains inside each Fort with a Fort Occupation Force Captain.
ㆍAll Fort Occupation Force Soldiers are removed when the Fort is occupied and will not respawn.
- Added periodic powerful lightning strikes around the Holy Artifact and Hwacha attacks that create flame zones in front of the Fort Gates.
ㆍThese attacks stop once the Fort is occupied for the first time.
- Added two Defense Towers in front of each Fort Gate.
ㆍTheir HP is fully restored whenever occupation of the Fort changes hands.
- Added the ability to repair Holy Artifacts and Fort Gates.
ㆍGuild Master/Officer can use resources to repair the Holy Artifact or Fort Gates (Barricades) at an occupied Fort, Outpost, or War Camp.
ㆍRepair lasts for 60 sec and restores 1% HP every 6 sec. It can only be applied to the Holy Artifact or Fort Gate (Barricade) at your current location.
ㆍRepairs restore 1% HP every 6 sec for 60 sec, for a total of 10% HP.
- Guilds receive continuous occupation buffs based on the number of Outposts and War Camps they currently occupy.
| Category | Effect |
| 1 Outpost occupied | Structure damage dealt by Adventurers +10% |
| 2 Outposts occupied | Structure damage dealt by Adventurers +20% |
| 3 Outposts occupied | Structure damage dealt by Adventurers +30% |
| 1 War Camp occupied | Extra damage to structures +25% on hits with mobile siege weapons |
| 2 War Camps occupied | Extra damage to structures +50% on hits with mobile siege weapons |
※ Mobile siege weapons: Elephants, Katan Army Cannons, Shroud Knights' Cannons, Valencia Cannons, and Judgment of Aal
ㆍStationary siege weapons, such as Flame Towers, Hwachas, and Fire Shot Supply Units, are not included.
ㆍOutpost and War Camp occupation effects can be active at the same time.
Example:
When occupying 1 Outpost and 1 War Camp
ㆍStructure damage dealt by Adventurers +10% and extra damage to structures on hits with mobile siege weapons +25%
When occupying 3 Outposts and 2 War Camps
ㆍStructure damage dealt by Adventurers +30% and extra damage to structures on hits with mobile siege weapons +50%
- Increased the HP of siege structures.
- Changed the damage Adventurers deal to Fort Gates and Barricades to scale with their CP.
- Improved Auto-Path after occupying a Fort or War Camp.
[Red Dragon of the Battlefield]
- Increased the HP of the Red Dragon of the Battlefield and changed the effects applied upon defeating it as follows.
|
Appearance |
Before |
After |
|
|
Ogre's Roar (Changed) |
Destroyer Instinct (Removed) | Red Dragon's Power | |
| First Appearance | AP +1,000, DP +1,000 | Node War Structure Damage +5% | AP +1,000, DP +1,000 |
| Second Appearance | AP +1,500, DP +1,500 | Node War Structure Damage +10% | AP +2,000, DP +2,000 |
| Third Appearance | AP +2,000, DP +2,000 | Node War Structure Damage +30% | AP +3,000, DP +3,000 |
| Fourth Appearance | AP +2,000, DP +2,000 | Node War Structure Damage +50% | AP +4,000, DP +4,000 |
| Fifth Appearance | AP +2,000, DP +2,000 | Node War Structure Damage +100% | AP +5,000, DP +5,000 |
[Siege Weapons and Mounts]
- Reduced the delay before mounts can be summoned after leaving combat from 30 sec to 15 sec.
- Changed so that characters leave combat immediately upon reviving, allowing them to summon mounts right away.
- Increased the damage dealt by siege weapons (Elephants, Cannons, Hwachas, Flame Towers, and Judgment of Aal) to structures (Fort Gates, Barricades, nodes, and Holy Artifacts).
- Changed so that siege weapons can be deployed at any occupied node using available resources.
ㆍThis also applies to occupied nodes that are not connected on the World Map.
[UI]
- Added information about occupied nodes to the UI at the top of the screen.
- Added battle update messages, including the time remaining until a Fort's occupation is finalized and the name of the guild that defeated the Red Dragon of the Battlefield.
- The World Map icon is now also displayed on the Minimap.
We will continue working to improve your gameplay experience.
Thank you.