Patch Notes
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on July 14 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.
Skill Sigils: Convenience Improvements
- With "Auto-Equip," Sigils will be auto-equipped only to the skills placed in your skill slots.
- With "Import Skill Sigil Settings," you'll be able to bring over another Adventurer's setup even if the grades differ, as long as the effect is the same.
- Added a visual effect to the Equip Sigil button when the Skill Sigil inventory is closed.

- Added a visual effect to the Equip Sigil button when the selected Skill Sigil can be equipped.
- Updated the Skill Sigil system to display the following messages when no Skill Sigils are available.
ㆍNo Sigils in possession.
ㆍCraft Skill Sigils from the [Craft] menu.
ㆍCheck your [Inventory] for any unused Unidentified Skill Sigils.
O'dyllita
Kharazad Accessory Drop Range Adjustment
- Adjusted the Nebular-grade accessories obtainable in O'dyllita as follows during maintenance on Jul 14 (Tue).
ㆍKharazad Ring can be obtained in hunting zones starting at 95,000 CP.
ㆍLowered the CP requirements for hunting zones that drop other Kharazad accessories by 10,000 CP.
|
Monsters |
Recommended CP |
Before |
After |
|
Thornwood Weapon |
95,000 |
- |
Kharazad Ring |
|
Fallen Turo |
97,500 |
- |
Kharazad Earrings |
|
Addicted Ahib |
100,000 |
- |
Kharazad Bracelet |
|
Juggernaut Olun's Golem |
102,500 |
- |
Kharazad Ring |
|
Savage Narcium |
105,000 |
Kharazad Ring |
Kharazad Earrings |
|
Crazed Thornwood Weapon |
107,500 |
Kharazad Earrings |
Kharazad Bracelet |
|
Violent Turo |
110,000 |
Kharazad Bracelet |
Kharazad Belt |
|
Cruel Ahib |
112,500 |
Kharazad Ring |
Kharazad Ring |
|
Stout Olun's Golem |
115,000 |
Kharazad Earrings |
Kharazad Earrings |
|
Accursed Narcium |
117,500 |
Kharazad Bracelet |
Kharazad Bracelet |
|
Twisted Thornwood Weapon |
120,000 |
Kharazad Belt |
Kharazad Belt |
|
Ferocious Turo |
122,500 |
Kharazad Ring |
Kharazad Necklace |
|
Thirsting Ahib |
125,000 |
Kharazad Earrings |
Kharazad Necklace |
|
Threatening Olun's Golem |
127,500 |
Kharazad Bracelet |
Kharazad Bracelet |
|
Frenzied Narcium |
130,000 |
Kharazad Belt |
Kharazad Belt |
|
Contaminated Thornwood Weapon |
132,500 |
Kharazad Necklace |
Kharazad Necklace |
|
Greedy Ahib |
135,000 |
Kharazad Necklace |
Kharazad Necklace |
- Adjusted certain monster drops following the addition of Nebular-grade accessories to the 95,000–102,500 Combat Power range.
ㆍIncreased the amount of Lightstone Fragments obtained.
ㆍReduced the drop rates of certain items.
ㆍThe following items can no longer be obtained: [Primal] Accessory Chest, [Primal] Unknown Memory (Helmet), Caphras Secret Book Page, and Lapis Lazuli.
ㆍLegacy of an Ancient Kingdom obtained before the Jul 14 maintenance grants the previous rewards when used.
Fairy
Developer Commentary
Fairies are valuable companions who accompany Adventurers on their journeys,
but talking to them and completing their requests every day can sometimes feel like a chore.
With this update, we've made several improvements to make daily Fairy interactions less demanding
while helping growing Fairies progress more quickly.
Fairy Wishes and Talk now require less Curiosity.
Completing them just once a day will grant the same or more Trait points than before, and rewards such as Silver have also been increased.
We've also expanded the reward options available. Instead of receiving fixed rewards such as Exuberant Sunstone or Dawning Moonstone, you can now choose the Brooch material you want from Fairy's Reward.
If your Fairy gets depressed or repeatedly fails to Blossom after reaching the maximum Trait points,
you'll now earn more Twinkle, helping your Fairy move past these setbacks and resume its growth sooner.
Lastly, Fairies previously remained away for 8 hours for an adventure, making Fairy Play unavailable during that time.
We've significantly reduced dispatch and standby times so you can participate in Fairy activities more often.
We'll continue improving the Fairy experience in future updates.
- Streamlined Talk, Fairy Wish, and Adventure as follows.
| Talk
- Reduced the daily Talk limit. (3 → 1)
ㆍAccordingly, Whispering Dew now restores 1 Talk attempt instead of 3.
ㆍIncreased the Curiosity required to start Talk. (45 → 120)
- Increased the rewards for completing Talk. One completion now grants the same or more rewards as three completions previously did.
ㆍThe Twinkle and Traits rewards are as follows.
|
Available Rewards |
Details |
|
|
Before (Complete 3 times) |
After (Complete 1 time) |
|
|
Twinkle |
90 |
100 |
|
When gaining one type of Fairy Trait with an increased value |
+3 |
+3 |
|
When gaining two or more types of Fairy Traits with increased/decreased values |
+6 |
+5–6 |
|
Example: When gaining one type of Fairy Trait with increasing values (Before: Complete 3 times) Cheerful +3, Twinkle +90 (After: Complete 1 time) Cheerful +3, Twinkle +100
Example) When gaining two or more types of Fairy Traits with increasing/decreasing values (Before: Complete 3 times) Cheerful +3, Relaxed +3, Creative -3, Twinkle +90 (After: Complete 1 time) Cheerful +5, Creative -2, Twinkle +100 |
ㆍWhen Fairy Traits are at Max and the Baby Fairy is depressed, completing Talk grants 500 Twinkle.
- Changed the "Exuberant Sunstone" and "Daybloom" rewards obtainable through Talk to "Fairy's Reward."
|
ㆍ(Before: Complete 3 times) Gain Exuberant Sunstone x240, Daybloom x42 ㆍ(After: Complete 1 time) Gain Fairy's Reward x1 |
ㆍUse Fairy's Reward to select one of the following items.
|
Items |
|
Exuberant Sunstone x240 |
- The Daily Limit for "Talk" used from Jul 14 (Tue), 00:00 until the maintenance on Jul 14 (Tue) is reset, and one extra talk is added after the maintenance.
- Changed the number of Talks required to obtain the following Titles.
|
Titles |
Number of Talks |
|
|
Before |
After |
|
|
Fairy Friend |
3 times |
1 time |
|
Cautious |
30 times |
10 times |
|
Talkative |
100 times |
35 times |
| Wish
ㆍReduced the daily Fairy Wish limit. (2 → 1)
ㆍIncreased the Curiosity required to accept a Fairy Wish. (75 → 120)
- Rewards for completing one Fairy Wish have been increased to match or exceed those previously granted for completing two Fairy Wishes.
ㆍThe Twinkle, Silver, and Traits rewards are as follows.
|
Icon |
Available Rewards |
Details |
|
|
Before (Complete 2 times) |
After (Complete 1 time) |
||
|
One-Time |
Twinkle |
80–100 |
500 |
|
Silver |
100–200 |
500 |
|
|
Increase Fairy Trait |
+2–6 |
+5–10 |
|
|
Decrease Fairy Trait |
Max 2 Decrease |
Max 3 Decrease |
|
|
Repeatable |
Twinkle |
160 |
250 |
|
Silver |
50–100 |
300 |
|
|
Increase Fairy Trait |
+2 |
+3 |
|
ㆍWhen your Fairy's Traits are at the maximum, completing a Fairy Wish will reward 500 Twinkles and 500 Silver.
ㆍReplaced 15 Dawning Moonstones in the Fairy Wish rewards with 1 Fairy's Reward.
ㆍAny "Wish" daily attempts made between Jul 14 (Tue) 00:00 and the Jul 14 (Tue) maintenance will be reset, allowing you to participate one additional time after the maintenance.
| Activity
ㆍReduced the time required for Fairy Activity adventures. (8 hr → 2 hr)
ㆍReduced the cooldown before starting another adventure. (4 hr → 1 hr)
ㆍDuring the Jul 14 (Tue) maintenance, Adventures already in progress will not be reset. If an Adventure has more than 2 hours remaining, it will be adjusted to 2 hours.
Season 2
Developer Commentary
Our second season has arrived, following the Remastered Season.
This season 2 focuses on the Fairy, your trusted companion throughout your adventures.
As you progress through the season quests, you'll earn a variety of resources needed to develop your Fairy along the way.
The Remastered Season won't end when Season 2 begins.
Season 2 becomes available after you graduate from the Remastered Season, so if you're still working your way through it, you can jump into Season 2 once you graduate.
We're also making it easier to start a new season without having to create a new character each time.
With the new Season Character conversion feature, you can now turn a character already in your Family into a Season Character.
This gives you more flexibility in how you start and experience Season 2.
(Added Jul 15, 23:55)

- Season 2 begins.
- Season 2 features Fairy Stories, where you can earn materials to help grow your Fairy.
- The Remastered Season and Season 2 can be completed at any time, even after future Seasons begin.
ㆍAny changes to the Season system will be announced on the official website.
[How to Get Started]
- Season 2 becomes available after completing the Remastered Season.
ㆍYou can create a Season 2 character or convert an existing character into a Season 2 character using the methods below.
① Create a Season 2 character from the character creation screen.
| Icon | Character Type | |
| Yellow Season Icon | ![]() |
Season Character |
| Red Season Icon | ![]() |
Season Completion Character |
② Convert an existing character into a Season 2 character from the character selection screen.
ㆍBenefitting characters from character copy and characters that have completed the Remastered Season cannot be converted into Season 2 characters.
※ Only one Season 2 character can be created per Family.
※ After completing both the Remastered Season and Season 2, your Family can have up to two Season-completed characters.
※ Season characters cannot be deleted.
[Reward]
- Obtain a [Chaos] Skill Sigil Selection Chest upon completing.
ㆍUse the [Chaos] Skill Sigil Selection Chest to select and obtain one of the following Chaos-grade Skill Sigils.
| Skill Sigils |
| Faint Skill Sigil Refined Skill Sigil Defined Skill Sigil Flawless Skill Sigil Radiant Skill Sigil Branch Skill Sigil Guardian Skill Sigil |
Perilla's Star and Secrua Crystal
[Common]
- Improved Perilla's Star and Secrua Crystal so their effects apply to all characters in the Family.
ㆍChanged Perilla's Star and Secrua Crystal to be equipped on the Emblem instead of in the Ornament slot.
ㆍAdventurers who previously owned Perilla's Star or Secrua Crystal have received the corresponding item via mail.
[Secrua Crystal]
- Reset Secrua Crystal to Mystical grade.
- Secrua Essence can be obtained in Heatswept Land in East Valencia after completing the Remastered Season.
- Higher-grade Secrua Crystals can be crafted using Secrua Crystal and Secrua Essence.
- Changed the effects of Secrua Crystal as follows:
ㆍRemoved the Field Combat EXP gain effect.
ㆍAdded an effect that reduces Holy Vial of Light consumption.
ㆍIncreased Extra AP against Monsters.
| Secrua Crystal Grades | Before | After |
| Mystical | AP +50 DP +50 |
AP +50 DP +50 |
| Abyssal | AP +50 DP +50 Field Item Drop Rate: +1% Field Combat EXP: +5% Extra AP against Monsters: +50 |
AP +50 DP +50 Field Item Drop Rate +1% Holy Vial Cost Reduction +1% Extra AP Against Monsters +200 |
| Primal | AP +50 DP +50 Field Item Drop Rate: +2% Field Combat EXP: +10% Extra AP against Monsters: +100 |
AP +50 DP +50 Field Item Drop Rate +2% Holy Vial Cost Reduction +2% Extra AP Against Monsters +300 |
| Chaos | AP +50 DP +50 Field Item Drop Rate: +3% Field Combat EXP: +15% Extra AP against Monsters: +150 |
AP +50 DP +50 Field Item Drop Rate +3% Holy Vial Cost Reduction +3% Extra AP Against Monsters +300 |
| Eternal | AP +50 DP +50 Field Item Drop Rate: +5% Field Combat EXP: +25% Extra AP against Monsters: +200 |
AP +50 DP +50 Field Item Drop Rate +5% Holy Vial Cost Reduction +5% Extra AP against Monsters +500 |
Resonating Beach
- Resonating Beach, a Season-exclusive Rift, has ended.
- Replaced the Tuvala Scroll available from Remastered Season rewards with the Secrua Scroll following the end of Resonating Beach.
ㆍAny Tuvala Scrolls in your possession have been converted into 100 Silver each and sent via mail.
Character
(Added Jul 15, 23:55)
Common
Developer Commentary
We identified an issue where certain effects were triggering more often than intended for some classes and reviewed similar effects across all classes.
As a result, we've adjusted these effects to work as intended.
For example, the 1,800 HP recovery effect on Striker's Energy Vacuum, Flow: Tempest Fangs was intended to recover 1,800 HP once per skill use.
However, during the development of the Transcendent Classes, the effect was implemented to trigger once for each target hit.
As a result, hitting five enemies at once could recover a total of 9,000 HP.
Since this resulted in significantly more HP recovery than intended, we've adjusted the effect to trigger once per skill use.
We recognize that these changes may affect how combat feels for some classes.
However, these changes are necessary to maintain overall balance and ensure that effects work as intended.
- Fixed an issue where the following effects were applied once for each target hit by a skill.
Warrior
ㆍLongsword: Decrease skill cooldown, increase skill damage on successful Shield Charge hit
ㆍGreatsword: Decrease skill cooldown, recover combat resources, apply Berserk Blood effect
Sorceress
ㆍAmulet: Use Shards of Darkness x2
ㆍScythe: Recover MP and Combat Resource (self)
Striker
ㆍEnergy Vacuum "Flow: Tempest Fangs": Recover 1,800 HP
Lahn
ㆍCrescent Pendulum: Evasion cooldown -0.5 sec
ㆍCrimson Glaives: Recover 1 Orb of Hate, Blood Harvest - Recover 3,000 per skill
Mystic
ㆍBlast Gauntlet: AP +40, skill damage +2%
Shai
ㆍFlorang: Shove 'Em Back! effect
- [Common] Fixed an issue where the character would occasionally fall over during a skill's ending animation.
- [Common] Fixed an issue where the character would remain airborne after landing on top of a monster while using a skill until another skill or directional input was entered.
Warrior
Developer Commentary
We investigated reports that certain movement skills didn't feel any faster while Berserk Blood was active.
We found that the speed increase from Berserk Blood was not being fully applied to some movement skills.
This update fixes the issue so these skills now receive the intended speed increase while Berserk Blood is active.
We'll continue reviewing combat behavior against the intended design.
- Fixed an issue where the "Skill Speed Increase" effect from "Berserk Blood" was only partially applied when using the following skills, causing them to activate more slowly than intended.
ㆍHavoc Thrust, Off-Kilter, Shield Charge, Piercing Spear, Berserker's Charge, Ground Slash
Developer Commentary
Since the Transcendent Classes update, we've been reviewing skill damage across all classes.
During this review, we identified several Giant and Shai skills whose damage did not align with their current combat flow or intended design and adjusted their values accordingly.
We'll continue reviewing skill performance to ensure each skill feels as powerful as intended.
Giant

Seismic Blast
- Fixed an issue where skill damage was lower than intended.
- Skill damage is now applied as follows:
ㆍPvE Skill Damage
Lv 1: 3,316% x2
Lv 20: 4,642.4% x2
ㆍPvP Skill Damage
Lv 1: 1,658%
Lv 20: 2,321.2% x2
- Fixed an issue where the Axe knot decoration was displayed in Town while using an Iron Buster.
- Fixed an issue where Piledriver could not be used as a combo after Fearsome Tyrant.
- Fixed an issue where Basic Attack was used even when Basic Attack auto-use was disabled.
Shai
- Fixed an issue where the effect of the Shudad Argent outfit was not displayed properly.
Valkyrie
- Fixed an issue where Scrutiny of Enslar did not activate when comboing into Holy Thrust after Evasion, Radiant Burst, Divine Wrath, or Divine Guard.
- Improved an issue where using Divina Impetus could cause the character to move on top of a monster.
Musa
- Fixed an issue where Basic Attack was used even when Basic Attack auto-use was disabled.
Sorceress
- Fixed an issue where using Soul Reaver as a combo after Nightmare did not consume Shards of Darkness.
Dark Knight
- Fixed an issue where the character would evade backward when approaching enemies with Auto Evasion enabled.
- Fixed an issue where Basic Attack was used even when Basic Attack auto-use was disabled.
Tamer
Developer Commentary
The 5-sec Forward Guard duration provided by Tamer's Dragon/Tortoise effects was already a powerful defensive tool,
even when Forward Guard and Rear Super Armor were more widely available across a variety of skills.
Since the Transcendent Classes update reduced the overall availability of Forward Guard and Rear Super Armor,
this effect has become even more impactful by comparison.
To keep it from becoming overly dominant, we are reducing the duration of Forward Guard.
However, we still want Dragon/Tortoise to retain its defensive identity and the durability it brings to combat. To preserve these strengths, we are adding an effect that reduces total damage taken from Adventurers.
This change reduces the reliance on Forward Guard while allowing Dragon/Tortoise to maintain the consistent defensive performance that defines it.
- Changed the duration of Forward Guard applied by the Dragon/Tortoise effect while using a Celestial Bo Staff. (5 sec → 2 sec)
ㆍAdded an effect that reduces Total Damage taken from Adventurers by 20% for 5 sec.
- Fixed an issue where Basic Attack was used even when Basic Attack auto-use was disabled.
Striker
- Changed the World Boss multiplier. (122.05% → 109.09%)
Hashashin
- Fixed an issue where the skill animation would occasionally stop during the additional attack of Mirage when the Radiant Skill Sigil effect that increases the skill's max charge by 1.
Ninja
- Fixed an issue where a weapon was displayed incorrectly while mounted with a Shortsword equipped.
- Fixed an issue where Flashing Light did not activate immediately.
Nova
Developer Commentary
In the past, Nova and Eclipse each had a distinct identity: Nova excelled at defense, while Eclipse focused on fast-paced offense.
With the Transcendence update, we brought the strengths of both classes together as part of their remaster.
However, the combination proved more powerful than we intended, giving the class an outsized advantage in certain combat situations.
With this update, we're making several changes to bring its overall combat performance back in line.
First, we're adjusting the recovery amount of Star's Breath.
Transcendent Nova currently has enough sustain to keep her damage reduction effect active nearly at all times.
Similar to how Valkyrie's Smite works, Star's Breath recovery will now be limited while the effect is active.
This change is intended to reduce how often Nova can maintain her strongest state and create a more consistent pace of combat.
Next, we're making changes to Thorns of Punishment, Nova's grab skill.
Thorns of Punishment can grab enemies from a distance. Before Transcendence, Nova's playstyle centered around pressuring enemies with the Morning Star while maintaining a strong defense, so the skill was primarily used to disrupt the flow of combat.
Now, however, when paired with the Sting's high offensive power, she can pull enemies in from range and deal devastating damage almost immediately, leaving little room for counterplay.
To better define the role of the skill and further distinguish the playstyles of each weapon,
Thorns of Punishment will have its cooldown reduced by 10 sec when the Morning Star is selected, allowing the skill to be used at the same frequency as before.
- Added the following effect to the Sting weapon: "Combat Resource Recovery -200% while Breath of the Star is active.
- Added the following effect to the Morning Star weapon: "Thorns of Punishment cooldown -10 sec."

Thorns of Punishment
- Changed the skill cooldown. (17 sec → 27 sec)
- Fixed an issue where the 100% increase to Combat Resource Recovery during Singularity Break was lower than intended when combined with other reduction effects.
ㆍAn icon will now appear when Combat Resource Recovery is restricted.
- Fixed an issue where the number of Star's Breath uses would reset during Singularity Break.
- Fixed an issue where the summoned Queen would inflict Knockdown when using Royal Fencing: Sweep.
- Fixed an issue where certain skills could not break debuffs during Boss Blitz.
ㆍMeteor Fleche, Command: Frostbite March, Royal Fencing: Riposte
- Changed the World Boss multiplier. (85.31% → 88.47%)
Sage
- Fixed an issue where Basic Attack was used even when Basic Attack auto-use was disabled.
Drakania
- Fixed an issue where Markthanan's Flight could be comboed into before Wings of Ruin landed a hit during Auto-Combat.
Wizard
Developer Commentary
Wizard has two skills that can inflict Knockback: Mana Echo and Water's Blessing.
However, Mana Echo repeats the previously used skill, making it difficult to apply Knockback exactly when needed.
Water's Blessing, as a Rabam skill, also has a relatively long cooldown, making it difficult to rely on for Knockback.
With this update, we've changed the effect on the first hit of Voltaic Pulse to Knockback, giving Wizard a more reliable way to apply the effect.
This should give Wizard more consistent access to Knockback in combat.

Voltaic Pulse
- Changed the effect applied on the first hit. (Daze → Knockback)
Scholar
- Fixed an issue where Gravity Press could be comboed into after the Recoil animation had ended.
- Fixed an issue where Core Actuation would not activate when using Gravity Field under certain conditions.
- Added the following text to the descriptions of Attraction:
ㆍTeleport is not applied when Flow: Translocation is used as a follow-up to Gravity Anchor
Deadeye
- Fixed an issue where Adventurers' Specters would use Snapshot repeatedly.
Seraph
- Fixed an issue where the character would occasionally roll after Grave Sundering.
- Fixed an issue where only basic attacks were used when Auto-Combat was activated after summoning your horse while in normal state.
Dragon Palace Events

- A variety of new Dragon Palace events are coming this summer.
ㆍCheck out the notice below for event details.
Go to Notice
New Content and Improvements
Boss Blitz
- Changed the Boss Blitz boss from Orgoh to Giath.
ㆍPrevious Boss Blitz records can be viewed in [Menu] > [Boss Blitz] > [Recent Records].
ㆍAs the Boss Blitz boss has changed, records from Jul 13 (Mon), 2026, 00:00 until maintenance on Jul 14 (Tue), 2026 have been reset so this season's results can be determined based on records against the new boss. We apologize for the inconvenience.
Great Library of Calpheon
- Increased the number of "On Adventures in the Land of the Morning Light" Knowledge entries available in the library. (x49 → x64)
| Knowledge |
| Beacon Tower Captain's Concerns Memories of Bomnae County I–VII Magic Necklace That Even Bandits Believe In Skills of the Bandit Honglim Base Plaza House Made of Woven Reeds Stone Hareubang with a Straw Hat Lifestyle of a Physiognomist The Bitterer, The Betterer |
(Added Jul 15, 23:55)
Character
- [Scholar] Added a description to Attraction stating that the character does not teleport when comboing into Gravity Anchor's Flow: Translocation.
System
- Removed Succession Skillbook from the final rewards for the Story "Legacy of the Sherekhan."
(Added Jul 15, 23:55)
UI
- Added a confirmation message when attempting Auto Enhancement while possessing an item that prevents enhancement level decrease upon failure.
ㆍExample items: Okiara's Blessing, Blessing of W
(Added Jul 15, 23:55)
Error Fixes
Character
- [Scholar] Fixed an issue where Gravity Press could not be used until Recoil had fully ended after using Recoil.
- [Shai] Fixed an issue where the visual effects of the Shudad Argent outfit were displayed incorrectly.
- [Ninja] Fixed an issue where the weapon was positioned incorrectly while mounted with Shortsword selected.
- [Giant] Fixed an issue where Seismic Blast dealt less damage than intended.
- [Dark Knight] Fixed an issue where the character would evade backward when approaching enemies when "Use Evasion during Auto-Combat" was set to ON.
- [Tamer/Giant] Fixed an issue where basic attacks were used during auto-combat even when Auto-Use Basic Attack was set to OFF.
- [Valkyrie] Fixed an issue where Scrutiny of Enslar would not activate properly when comboing certain skills with Lancia selected.
- [Drakania] Fixed an issue where Wings of Ruin would be interrupted if Markthanan's Flight activated while using the skill during auto-combat.
- [Hashashin] Fixed an issue where, with the Radiant Skill Sigil effect that increases the skill's maximum charges by 1 applied to Mirage, using Mirage as it came off cooldown after using it twice to activate the additional attack would forcibly interrupt the ongoing action.
- [Ninja] Fixed an issue where Flashing Light would not activate immediately.
System
- Fixed an issue where Relic Fragments were incorrectly given as the completion reward for the "Lightstone Acquired!" Achievement.
- Fixed an issue where the feature for importing another Adventurer's Skills Assignment did not function properly.
Upcoming Updates
Trials of Ator: Elite
- The available entry count and first-clear rewards for Trials of Ator: Elite will be reset during the Jul 21 (Tue) maintenance.
Nightmare
- During maintenance on Jul 28 (Tue), the Rift leading to Nightmare: Jade Starlight Forest will close, and the Rift leading to Nightmare: Sunken Ruins will open.
ㆍNightmare Achievements will be reset.
ㆍRemaining exploration time and the Brand of the Nightmare debuff are not reset.
World Bosses
- After maintenance on Jul 28 (Tue), World Bosses, excluding Tukar Laytenn, will rotate every two weeks, with one World Boss appearing at a time.
ㆍSpoils of World Bosses will be reset during maintenance on Jul 28 (Tue).
Pets
- The Pet Adoption House, where Tier 1–7 Pets can be adopted, will be added during maintenance on Jul 28 (Tue).
ㆍPets from Patrigio's Shop and Wandering Merchant Morco in Merchantry will be moved to the Adoption House, and the drop rates of the following items below are scheduled to be increased.
| Items |
| Holy Vial of Splendor: X-Large Dark Chaser Accessories Krogdalo's Spirit Stone Chest Awakening/Ascension Skillbook Chest Akhram Prophecy 100% Caphras Crystal Shakatu Exchange Certificate Chest Advice of Valks 50% Totem Chest Lightstone Fragments Chest Boss Stamp Chest Ancient Tablet Chest Chaos Crystal Refined Black Crystal Pouch Crow Merchants' Elixir Skillbook: Increase AP Skillbook: Increase DP Skillbook: Increase HP Skillbook: Increase Attack Speed Skillbook: Increase Move Speed Skillbook: Increase Crit Chance Krogdalo's Spirit Stone Chest Boss Stamp Chest Ancient Tablet Chest Lightstone Fragments Chest Relic Fragments Chest Alchemy Stone Fragments Chest Intermediate Mining Chest Intermediate Log Chest Intermediate Gathering Chest Crow Merchants' Elixir (Mystical) Crow Merchants' Elixir (Epic) |
ㆍTokens for the following adoptable Tier 1–7 Pets will be tradable through the Merged Market.
| Pets |
| Brown Cat Mischievous Dog Shepherd Skinny Black Cat Heuklang Choppy Red Panda Brown Guide Hawk Sky Hawk Snow Wolfdog Junaid Cat Desert Fox Panda Long-Tailed Rosefinch Parrot Lost Penguin Stoneback Crab Turtle Wizard Gosphy Pila Fe Mischievous Dog Kuku Red-Ribboned Cat Bos'n Jack Starry Night Tiger Terrmian Spiny Turtle Terrmian Armored Lady Crab Skyward Penguin |
- Pet-related Pearl Shop items will be removed during maintenance on Jul 28 (Tue).
| Item Names |
| Monthly Pet Pack Adventurer's Companion Pack Tier 5 Pet Chest Tier 1 Pet Chest Special Adventure Support Pack Limited Top-Tier Growth Package Fashion Statement Pack Limited Pet Selection Pack Pet Exchange Challenge Pack Crow (Tier 3) Snowkid (Tier 3) |
Content Streamlining
- As part of the content streamlining scheduled for the Aug 4 (Tue) maintenance, Slumberfallen Castle will be removed.Events
New Events
Tales of the Mystical Dragon Palace
· Event Period: After maintenance on Jul 14, 2026 (Tue) - Before maintenance on Aug 4, 2026 (Tue)
Mystical Dragon Palace Shop
· Event Period: After maintenance on Jul 14, 2026 (Tue) - Before maintenance on Aug 4, 2026 (Tue)
Catch Me If You Papu!
· Event Period: After maintenance on Jul 14, 2026 (Tue) - Aug 2, 2026 (Sun), 23:59
Dodge the Waves!
· Event Period: After maintenance on Jul 14, 2026 (Tue) - Aug 3, 2026 (Mon), 22:30
Elite Artillery Corps
· Event Period: After maintenance on Jul 14, 2026 (Tue) - Aug 2, 2026 (Sun), 23:59
Roar from the Deep - Khan's Onslaught
· Event Period: After maintenance on Jul 14, 2026 (Tue) - Aug 3, 2026 (Mon), 22:30
The Dragon King's Golden Fishing Spot
· Event Period: After maintenance on Jul 14, 2026 (Tue) - Aug 2, 2026 (Sun), 23:59
Explore the Dragon Palace
· Event Period: After maintenance on Jul 14, 2026 (Tue) - Aug 2, 2026 (Sun), 23:59
Your Memories at the Dragon Palace
· Event Period: After maintenance on Jul 14, 2026 (Tue) - Aug 3, 2026 (Mon), 22:30
[O'dyllita Server] Double Progression Log Rewards!
· Event Period: After maintenance on Jul 14, 2026 (Tue) - Sep 7, 2026 (Mon), 22:30
[O'dyllita Server] Content Support Event!
· Event Period: After maintenance on Jul 14, 2026 (Tue) - Sep 6, 2026 (Sun), 23:59
Mission Pass for New & Returning Adventurers
· Event Period: After maintenance on Jul 14, 2026 (Tue) - Aug 24, 2026 (Mon), 22:30
Benefits for New & Returning Adventurers!
· Event Period: After maintenance on Jul 14, 2026 (Tue) - Sep 7, 2026 (Mon), 22:30
Heidel Ball Lucky Shop
· Event Period: After maintenance on Jul 14, 2026 (Tue) - Before maintenance on Oct 27, 2026 (Tue)
Ended Events
· Blessing of Heidel Fountain
Pearl Shop
Find out new items released in the Pearl Shop with the update on Jul 14 (Tue) from the link below: