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[GM Note] Graphics Remaster Preview!
ANNOUNCEMENTS 2026.03.10

 









[GM Note]
Graphics Remaster Preview!


The first wave of Remasters is coming on Mar 17 (Tue)!

Previously at the Calpheon Ball, we showcased graphic overhauls
such as realistic graphics featuring improved metal textures and water reflections,
improved shadow quality, and double viewing distance.

This GM Note will feature a peek at the additional graphic improvements
that were not announced at the Calpheon Ball!

Let's get into the details, shall we?



Details on the graphics remaster announced at the Calpheon Ball
are available with sample footage in the notice below.

✨Check out the upcoming graphics overhaul, featuring PBR, SSR,
improved shadow quality and rendering resolution, and higher FPS support!

 Go to the Notice 




1
Improved Visibility near Large Objects

Previously, if another object or wall came between the character and the camera,
all connected walls would be temporarily removed to provide visibility.
This often caused nearby objects to disappear and reappear as the character moved.

After the remaster, only the walls actually blocking the character
from the camera will become transparent,
retaining the surrounding structures to provide a more natural viewing experience.



 
Before




After

 

Before

 



After







2
Background Object Optimization



Forest, trees, and grass play huge roles in the background of Black Desert Mobile.
Illustrating these objects in detail was resource-heavy,
so we improved how the background is rendered in-game with the remaster.

Now, background objects such as trees or grass require fewer resources to render.
With the reduced device workload when loading backgrounds
while preserving graphic quality, you'll be able to enjoy
the game in a much smoother gameplay environment.


 
 
Before


After




Before


After



Black Desert Mobile, reforged anew!
We will do our best to deliver these remasters to you with the Mar 17 (Tue) update,
so please look forward to the changes they will bring!

 

 

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