News

[Notice] Additional Early Notice on the Ancient Anvil Update
ANNOUNCEMENTS 2026.01.09

Notice

 

Greetings, Adventurers.

 


 

We would like to provide more details about the upcoming enhancement threshold system, "Ancient Anvil," which is scheduled to be updated with the maintenance on Jan 13 (Tue).

For your optimal gameplay experience, please refer to the following notice regarding the Ancient Anvil provided in advance.

 

Please refer to the basic introduction to the Ancient Anvil system in the following notice:

LINK

 

When and How the Gauge Is Filled

Ancient Anvil applies to most enhancement systems, except for enhancements where each enhancement material increases the success rate by a designated amount, and the enhancement rate can reach 100% provided there are enough materials (Rift Stone, Emblem, etc.).
As stated in previous notices, each enhancement level will have a separate Anvil gauge, and some enhancements may share the same gauge for different items.

 

Please refer to the following table for the types of enhancement susceptible for Ancient Anvil and items that share the same gauge:

Category Content Affected Items Application Details

Separate Gauges

Gear Awakened Enhancement Chaos-grade
or higher
Separate gauges for each slot (Main Weapon, Sub-Weapon, Helmet, Armor, Gloves, Shoes)
Severing Gear Awakened Enhancement Chaos-grade
or higher
Separate gauges for each slot (Main Weapon, Sub-Weapon, Helmet, Armor, Gloves, Shoes)
Eidolic Gear Awakened Enhancement Chaos-grade
or higher
Separate gauges for each slot (Main Weapon, Sub-Weapon, Helmet, Armor, Gloves, Shoes)
Accessory Enhancement

Primal-grade

or higher

Separate gauges for each slot (Ring, Necklace, Belt, Earrings, Bracelet)
Chaos Enchantment Chaos-grade
or higher
Separate gauges for each enchantment slot unlocked upon Awakening gear/accessories (AP, DP)
Emblem Gemstone Refinement - Separate gauges for each gemstone (Valor, Equanimity, Ferocity, Tenacity, Determination)
Lightstone Enhancement Chaos-grade
or higher
Separate gauges for each Lightstone slot (Aan, Ti, Ki, Tae)
Rune Enhancement Abyssal-grade
or higher
Separate gauges for each Rune slot (no Anvil gauges for +5, +10, and +15 enhancements with 100% success rate)
Greater Outfit Upgrade Abyssal-grade
or higher
Separate gauges for each upgrade slot that requires Memory Shards as material (Outfit, Weapon)

Shared gauges

Alchemy Stone Enhancement

Primal-grade

or higher

Shared gauges for all four alchemy stones attachable to Harmony Stone
Harmony Stone Enhancement Chaos-grade
or higher
-
Totem Enhancement Mystical
Abyssal
Shared gauges for Rift Totem, Savior Rift Totem, Unity Rift Totem, and Wrathful Rift Totem
Relic Enhancement

Primal-grade

or higher

Shared gauges for all four branches (Aal, Serrett, Labreve, Ahib)
Relic Branch Enhancement Chaos-grade
or higher
Shared gauges for all four branches (Aal, Serrett, Labreve, Ahib)

* All items listed above will have separate Anvil gauges for each enhancement level.

 

Here is the Ancient Anvil system explained in more detail, illustrated with examples:

How the Ancient Anvil Gauge Is Filled - Examples

 

Example I (Separate gauges for each item slot)

Failing +8 enhancement for a +7 Chaos Helmet 3 times

· +3 to the Anvil gauge for +7 Helmets

· The Anvil gauge will remain at 3 even if the +7 Chaos Helmet is crafted into a +7 Dawnveil Helmet.

· When attempting a +8 enhancement for a +7 Chaos Armor, the Anvil will display the Anvil gauge for the +7 Armor slot and not the +7 Helmet slot.

 

Example II (Shared gauges across multiple items)

Failing +10 enhancement for a +9 Eternal Relic of Ahib 5 times

· +5 to the Anvil gauge for +9 Relics
· When attempting enhancement for a +9 Chaos Relic of Serrett, the Anvil will display the Anvil gauge at 5 since all +9 Relics share the same gauge.

· If any Relic (Aal, Ahib, Serrett, Labreve) succeeds in a +10 enhancement, the Anvil gauge for +9 Relics will reset to 0.

 

How Initial Anvil Gauge Is Calculated

ㆍAs previously announced at the Calpheon Ball 2025, all failed enhancement attempts between Jul 1, 2025, and the update maintenance on Jan 13, 2026, will count toward the Ancient Anvil gauge.

 

The following is how the initial gauge is set after the update:

1. All enhancement attempts made between Jul 1, 2025, and Jan 13, 2026, will count toward the initial Ancient Anvil gauge.

2. The initial Anvil gauge is filled, applying the system explained above.

3. If the initial Anvil gauge reaches the threshold, the next enhancement attempt for the item is guaranteed to succeed.

4. The Anvil gauge will not fill above the threshold even if the number of failed enhancement attempts exceeds the threshold.

 

 

Illustrated in Examples: Enhancement Attempts for a Chaos Main Weapon

As illustrated in the example below, there are a total of 8 failed enhancement attempts out of 10 enhancement attempts for a +7 Chaos Main Weapon.

However, since each enhancement level has its own Anvil gauge, after these attempts, the character will end up with a +4 Chaos Main Weapon, with the Anvil gauge at 2 for +7 Main Weapons, 1 for +6 Main Weapons, and 1 for +5 Main Weapons.

Attempts Enhancement Level

Result

Anvil Gauge Details Item in Possession
1st +7 → +8 Fail +7 Chaos Main Weapon: 1 Failed at +7, +7 gauge +1 (Total: 1) +6 Chaos Main Weapon
2nd +6 → +7

Fail

(Restored)

+7 Chaos Main Weapon: 1
+6 Chaos Main Weapon: 1

+7 gauge remains unchanged at 1

Failed at +6, +6 gauge +1 (Total: 1)

+6 Chaos Main Weapon
3rd +6 → +7

Fail

(Restored)

+7 Chaos Main Weapon: 1
+6 Chaos Main Weapon: 2

+7 gauge remains unchanged at 1

Failed at +6, +6 gauge +1 (Total: 2)

+6 Chaos Main Weapon
4th +6 → +7 Fail +7 Chaos Main Weapon: 1
+6 Chaos Main Weapon: 3

+7 gauge remains unchanged at 1

Failed at +6, +6 gauge +1 (Total: 3)

+5 Chaos Main Weapon
5th +5 → +6

Fail

(Restored)

+7 Chaos Main Weapon: 1
+6 Chaos Main Weapon: 3
+5 Chaos Main Weapon: 1

+7 gauge remains unchanged at 1

+6 gauge remains unchanged at 3

Failed at +5, +5 gauge +1 (Total: 1)

+5 Chaos Main Weapon
6th +5 → +6 Success +7 Chaos Main Weapon: 1
+6 Chaos Main Weapon: 3
+5 Chaos Main Weapon: 0

+7 gauge remains unchanged at 1

+6 gauge remains unchanged at 3

Succeeded at +5, +5 gauge resets to 0

+6 Chaos Main Weapon
7th +6 → +7

Success

+7 Chaos Main Weapon: 1
+6 Chaos Main Weapon: 0
+5 Chaos Main Weapon: 0

+7 gauge remains unchanged at 1

Succeeded at +6, +6 gauge resets to 0

+7 Chaos Main Weapon
8th +7 → +8

Fail

+7 Chaos Main Weapon: 2

+6 Chaos Main Weapon: 0
+5 Chaos Main Weapon: 0

Failed at +7, +7 gauge +1 (Total: 2)

+6 Chaos Main Weapon
9th +6 → +7 Fail

+7 Chaos Main Weapon: 2

+6 Chaos Main Weapon: 1
+5 Chaos Main Weapon: 0

+7 gauge remains unchanged at 2

Failed at +6, +6 gauge +1 (Total: 1)

+5 Chaos Main Weapon
10th +5 → +6

Fail

+7 Chaos Main Weapon: 2

+6 Chaos Main Weapon: 1
+5 Chaos Main Weapon: 1

+7 gauge remains unchanged at 2

+6 gauge remains unchanged at 1

Failed at +5, +5 gauge +1 (Total: 1)

+4 Chaos Main Weapon

Details such as the threshold for each gauge (that the Ancient Anvil activates) will be provided in the Patch Notes for the update on Jan 13 (Tue), when the Ancient Anvil is updated.

 


 

Thank you.

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