Patch Notes
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on Feb 10 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.
Silver Denomination
Developer Commentary
Black Desert Mobile has been in service for a long time.
As the game continues to evolve, we have introduced a wide variety of content, leading to a steady increase in the amount of Silver Adventurers earn and hold.
However, as the scale of Silver grew, it became increasingly difficult for Adventurers to gauge their current Silver at a glance
or quickly grasp the prices of items listed on the Market.
As previously announced during the Calpheon Ball, we have overhauled the way Silver is displayed throughout the game.
This update focuses on improving readability and preventing potential errors by streamlining the display units, rather than adjusting the actual value of Silver or the game's economic balance.
The display for all Silver—including Silver currently owned by Adventurers, Market and Shop prices, and costs associated with various content—will be converted to 1/10,000 of the previous values.
Last week, we took preemptive measures regarding items with shop prices of less than 10,000 Silver.
Silver equal to their value before denomination has been distributed, and they are now no longer sellable to vendors.
Separate measures had to be taken for items with lingering decimals after the denomination,
items sold by NPC vendors that were below 10,000 Silver before the denomination,
or content that consumed less than 10,000 Silver upon entry.
Prices for items not in multiples of 10,000 were rounded up to the nearest integer to ensure their values did not decrease.
Prices for items sold by NPC vendors were adjusted accordingly, and items with values too low had their values increased,
or changed to be sold in bundles so that their values don't increase abruptly.
For items that Adventurers purchase in large quantities, including HP Potions or Medicinal Herb Tea,
we had to adjust the prices instead of making them into bundles since their weight could become an issue.
Entry costs for certain content slightly increased,
but considering the gameplay patterns of Adventurers, certain low-level content will no longer require Silver for entry.
Along with the denomination, adjustments were also made to the Merged Market: while item values remain the same, we adjusted both the intensity and frequency of price changes so that the market prices can better reflect supply and demand.
We hope these changes can help alleviate the inconvenience Adventurers previously faced,
and we'll continue to improve your gameplay experience in the future.
- Denominated Silver at 1/10,000 of its previous value.
ㆍ Adjusted all in-game Silver accordingly, including the Silver you own.
E.g., 1,000,000,000,000 (1 trillion) Silver → 100,000,000 (100 million) Silver
E.g., The market price of Caphras Ring changed from 6,000,000,000 (6 billion) Silver to 600,000 (600 thousand) Silver.
- Separate denomination ratios may apply to specific content.
E.g., Merchantry items: denominated at 1/2,000 of their previous values
- Some contents that consumed Silver will no longer consume Silver.
E.g., Cost for crafting certain items in Camp that is below 7,000 Silver: no longer requires Silver
- Changed the prices of items (for both buying or selling) and entry costs for contents due to the denomination.
① When selling items to NPC vendors
- Shop prices have either remained unchanged or increased.
- Shop prices may have increased when rounded up to the nearest ten thousands.
Example:
|
Items |
Price (Silver) |
Note |
|
|
Before |
After |
||
|
Voidsent Eye |
50,000,000 |
5,000 |
Unchanged |
|
Polished Stone |
11,000 |
2 |
Increased |
② When purchasing items from NPC vendors
- Purchase prices have either remained unchanged or changed as follows.
- Shop prices may have decreased when rounded down to the nearest ten thousand.
- Shop prices for certain items previously of very low value may have increased.
|
Items |
Price (Silver) |
Note |
|
|
Before |
After |
||
|
Improved Cinnamon Seed |
25,000 |
2 |
Decreased |
|
Improved Pepper Seed |
25,000 |
2 |
Decreased |
|
Improved Garlic Seed |
25,000 |
2 |
Decreased |
|
Improved Hot Pepper Seed |
25,000 |
2 |
Decreased |
|
Writ: Guanaco |
84,000 |
8 |
Decreased |
|
Improved Onion Seed |
12,000 |
1 |
Decreased |
|
Improved Mushroom Mycelium |
12,000 |
1 |
Decreased |
|
Improved Lettuce Seed |
12,000 |
1 |
Decreased |
|
Improved Carrot Seed |
12,000 |
1 |
Decreased |
|
Writ: Sheep |
21,000 |
2 |
Decreased |
|
Elaborate Wood Figure |
30,270 |
3 |
Decreased |
|
Blue Rose Corolla |
20,200 |
2 |
Decreased |
|
Red Feather Quill Pen |
20,180 |
2 |
Decreased |
|
Rainbow Wrapping |
10,100 |
1 |
Decreased |
|
Fragrant Black Tea Leaf |
20,100 |
2 |
Decreased |
|
Hanging Bell |
10,080 |
1 |
Decreased |
|
Gold Bookmark |
20,060 |
2 |
Decreased |
|
Shell Hand Mirror |
30,060 |
3 |
Decreased |
|
Dragon Kite |
10,040 |
1 |
Decreased |
|
Luxurious Silverware Set |
30,030 |
3 |
Decreased |
|
Writ: Chicken |
5,000 |
1 |
Increased |
|
Improved Wheat Seed |
5,000 |
1 |
Increased |
|
Improved Corn Seed |
5,000 |
1 |
Increased |
|
Improved Strawberry Seed |
5,000 |
1 |
Increased |
|
Improved Rice Seed |
5,000 |
1 |
Increased |
|
Horse Taming Rope |
5,000 |
1 |
Increased |
|
Medicinal Herb Tea |
1,000 |
1 |
Increased |
|
Small HP Potion |
150 |
1 |
Increased |
|
Medium HP Potion |
360 |
2 |
Increased |
|
Large HP Potion |
630 |
4 |
Increased |
|
X-Large HP Potion |
800 |
5 |
Increased |
- Changed the prices of Crystals sold by Crystal Vendors in towns:
|
Crystal Grades |
Price (Silver) |
Note |
|
|
Before |
After |
||
|
Normal |
300 |
1 |
Increased |
|
Magic |
1,585 |
2 |
Increased |
|
Unique |
11,010 |
3 |
Increased |
- Certain items are now available in bundles for 1 Silver each:
|
Price (Silver) |
Note |
|||
|
Before |
After |
|||
|
Corn Seed |
3 |
Corn Seed x4,000 Bundle |
1 |
Decreased |
|
Wheat Seed |
6 |
Wheat Seed x2,000 Bundle |
1 |
Decreased |
|
Barley Seed |
10 |
Barley Seed x1,000 Bundle |
1 |
Decreased |
|
Potato Seed |
20 |
Potato Seed x500 Bundle |
1 |
Decreased |
|
Pumpkin Seed |
40 |
Pumpkin Seed x250 Bundle |
1 |
Decreased |
|
Carrot Seed |
60 |
Carrot Seed x200 Bundle |
1 |
Decreased |
|
Poor Feed |
83 |
Poor Feed x200 Bundle |
1 |
Decreased |
|
Onion Seed |
300 |
Onion Seed x40 Bundle |
1 |
Decreased |
|
Garlic Seed |
600 |
Garlic Seed x20 Bundle |
1 |
Decreased |
|
Tomato Seed |
750 |
Tomato Seed x20 Bundle |
1 |
Decreased |
|
Hot Pepper Seed |
900 |
Hot Pepper Seed x20 Bundle |
1 |
Decreased |
|
Strawberry Seed |
1,500 |
Strawberry Seed x10 Bundle |
1 |
Decreased |
|
Fig Seed |
1,750 |
Fig Seed x10 Bundle |
1 |
Decreased |
|
Grape Seed |
2,250 |
Grape Seed x5 Bundle |
1 |
Decreased |
|
Saguaro Seed |
3,375 |
Saguaro Seed x3 Bundle |
1 |
Decreased |
|
Paprika Seed |
3,500 |
Paprika Seed x3 Bundle |
1 |
Decreased |
|
Sunflower Seed |
5,250 |
Sunflower Seed x2 Bundle |
1 |
Decreased |
|
Prickly Pear Seed |
7,875 |
Prickly Pear Seed x2 Bundle |
1 |
Decreased |
- Removed vendor discounts based on NPC Amity.
ㆍItems will be available at fixed prices regardless of Amity.
③ When entering specific content
- Entry costs for content have remained unchanged or increased.
- Shop prices may have increased when rounded up to the nearest ten thousands.
Example:
|
Content |
Price (Silver) |
Note |
|
|
Before |
After |
||
|
Merchantry Dispatch for Balenos |
1,800,000,000 |
180,000 |
Unchanged |
|
Crafting Rolling Crystal Decoration |
82,456 |
9 |
Increased |
- Changed the prices for constructing buildings in the Camp.
|
Camp Buildings |
Price (Silver) |
Note |
|
|
Before |
After |
||
|
Refinery |
10 |
5 |
Increased |
|
Lodging |
1,800 |
9 |
Increased |
|
Garden |
1,200 |
6 |
Increased |
|
Blacksmith |
7,200 |
36 |
Increased |
|
Trading Post |
1,800 |
9 |
Increased |
|
Alchemy Lab |
2,400 |
12 |
Increased |
|
Ranch |
14,400 |
72 |
Increased |
|
Deco Workshop |
7,200 |
36 |
Increased |
|
Trade Shop |
14,400 |
72 |
Increased |
|
Dye Workshop |
7,200 |
36 |
Increased |
|
Extractor |
14,400 |
72 |
Increased |
|
Monument of Vitality |
259,200 |
648 |
Increased |
|
Monument of Battle |
259,200 |
648 |
Increased |
|
Artisan's Monument |
259,200 |
648 |
Increased |
|
Ancient Relic Altar |
86,400 |
432 |
Increased |
|
Sylvia Goddess Statue |
259,200 |
1,296 |
Increased |
|
Orzeca's Garden |
259,200 |
1,296 |
Increased |
|
Fairy House |
273,300 |
1,366 |
Increased |
|
Life Banner |
10 |
10 |
Increased |
|
Battlefield Banner |
10 |
10 |
Increased |
|
Combat Banner |
10 |
10 |
Increased |
|
Adventure Banner |
10 |
10 |
Increased |
- Adjusted the upgrading costs for Camp buildings to 1/500 of their previous costs.
Example:
|
Camp Buildings |
Upgrades |
Price (Silver) |
Note |
|
|
Before |
After |
|||
|
Ranch |
Lv 1 → Lv 2 |
14,400 |
29 |
Increased |
|
Food Storage |
Lv 10 → Lv 11 |
72,000 |
144 |
Increased |
|
Storage |
Lv 15 → Lv 16 |
289,500 |
579 |
Increased |
- Items crafted in the Camp will no longer consume Silver if they consumed less than 7,000 Silver before the denomination.
- Equipping Epic-grade or lower crystals will no longer consume Silver.
- Learning skills with Unique-grade or lower skillbooks will no longer require Silver.
ㆍE.g., Skillbook: Increase AP
- Enhancing gear with Poor/Fair Black Stones will no longer consume Silver.
- Trade Goods traded in Merchantry are denominated at 1/2,000 of their previous values.
Example:
|
Items |
Price (Silver) |
Note |
|
|
Before |
After |
||
|
Cute Doll |
33,000 |
17 |
Increased |
|
Velia's Grape |
159,334 |
80 |
Increased |
|
Calpheonian Silk |
163,204 |
82 |
Increased |
ㆍPrices of trade goods are rounded down to the nearest integer if their values change.
E.g., A trade goods item worth 17 Silver is worth 16 Silver if a ▼2% value change is applied.
- Silver obtained from Merchantry will be denominated at 1/2,000 of its previous value.
E.g., If a Merchantry session granted 10 million Silver before the denomination, the same session will now grant 5,000 Silver (5 times in terms of value).
④ Merged Market
- Prices for items have remained unchanged or increased.
Example:
|
Items |
Condition |
Price (Silver) |
Note |
|
|
Minimum Threshold |
Maximum Threshold |
|||
|
Nutritious Hay |
Before |
900,000 |
7,200,000 |
Unchanged |
|
After |
90 |
720 |
||
|
Crow Merchants' Elixir |
Before |
600,000 |
3,000,000 |
Unchanged |
|
After |
60 |
300 |
||
ㆍAdjusted the prices and price changes for the following items so that their value is retained:
| Items | Before | After | ||
| Price (Silver) | Price Change | Price (Silver) | Price Change | |
| Boss Stamp | Min. : 230,000 | 11,500 | Min. : 25 | 1 |
| Max. : 1,012,000 | Max. : 100 | |||
| Ancient Tablet | Min. : 138,000 | 6,900 | Min. : 25 | 1 |
| Max. : 910,800 | Max. : 100 | |||
| Crystallized Totem |
Min. : 2,500,000 | 156,250 | Min. : 400 | 20 |
| Max. : 30,000,000 | Max. : 3,000 | |||
| Grand Black Stone |
Min. : 343,000 | 17,150 | Min. : 75 | 5 |
| Max. : 7,546,000 | Max. : 750 | |||
| Ambergris | Min. : 8,250,000,000 | 515,625,000 | Min. : 850,000 | 50,000 |
| Max. : 49,500,000,000 | Max. : 5,100,000 | |||
| Dimensional Fragment | Min. : 10,000,000 | 625,000 | Min. : 1,000 | 50 |
| Max. : 500,000,000 | Max. : 6,000 | |||
| Luminescent Crystal |
Min. : 50,000,000 | 3,125,000 | Min. : 5,000 | 250 |
| Max. : 300,000,000 | Max. : 30,000 | |||
| Skillbook: Increase AP |
Min. : 45,800 | 2,290 | Min. : 25 | 1 |
| Max. : 1,007,600 | Max. : 100 | |||
| Skillbook: Increase DP |
Min. : 45,800 | 2,290 | Min. : 25 | 1 |
| Max. : 1,007,600 | Max. : 100 | |||
| Skillbook: Increase HP |
Min. : 45,800 | 2,290 | Min. : 25 | 1 |
| Max. : 1,007,600 | Max. : 100 | |||
| Skillbook: Increase Attack Speed |
Min. : 45,800 | 2,290 | Min. : 25 | 1 |
| Max. : 1,007,600 | Max. : 100 | |||
| Skillbook: Increase Move Speed |
Min. : 45,800 | 2,290 | Min. : 25 | 1 |
| Max. : 1,007,600 | Max. : 100 | |||
| Skillbook: Increase Crit Chance |
Min. : 45,800 | 2,290 | Min. : 25 | 1 |
| Max. : 1,007,600 | Max. : 100 | |||
| Eternal Armor | Min. : 125,930,500,000 | 31,482,625,000 | Min. : 12,500,000 | 3,125,000 |
| Max. : 2,770,471,000,000 | Max. : 275,000,000 | |||
| Eternal Helmet | Min. : 87,788,500,000 | 21,947,125,000 | Min. : 8,625,000 | 2,156,250 |
| Max. : 1,931,347,000,000 | Max. : 189,750,000 | |||
| Badge of Glory | Min. : 5,000,000 | 312,500 | Min. : 500 | 25 |
| Max. : 30,000,000 | Max. : 3,000 | |||
| Awakening / Ascension Skillbook Chest | Min. : 10,000,000 | 625,000 | Min. : 1,000 | 50 |
| Max. : 60,000,000 | Max. : 6,000 | |||
| Spicy Pasta | Min. : 5,100,000 | 255,000 | Min. : 500 | 25 |
| Max. : 224,400,000 | Max. : 22,000 | |||
| Special Braised Fish | Min. : 2,550,000 | 127500 | Min. : 250 | 10 |
| Max. : 112,200,000 | Max. : 11,000 | |||
| French Toast | Min. : 4,670,000 | 233,500 | Min. : 500 | 25 |
| Max. : 205,480,000 | Max. : 22,000 | |||
| Cannon Observatory | Min. : 123,500,000 | 6,175,000 | Min. : 12,500 | 625 |
| Max. : 494,000,000 | Max. : 50,000 | |||
| Indomitable Flag | Min. : 120,500,000 | 6,025,000 | Min. : 12,500 | 625 |
| Max. : 2,651,000,000 | Max. : 275,000 | |||
| Fortress Repair Kit | Min. : 1,605,000 | 80,250 | Min. : 160 | 8 |
| Max. : 35,310,000 | Max. : 3,520 | |||
| Spirit Powder | Min. : 2,750,000 | 137,500 | Min. : 300 | 15 |
| Max. : 8,250,000 | Max. : 900 | |||
| Kzarka Main Weapon Base | Min. : 202,500,000 | 10,125,000 | Min. : 20,000 | 1,000 |
| Max. : 4,455,000,000 | Max. : 440,000 | |||
| Dandelion Main Weapon Base | Min. : 202,500,000 | 10,125,000 | Min. : 20,000 | 1,000 |
| Max. : 4,455,000,000 | Max. : 440,000 | |||
| Nouver Sub-Weapon Base | Min. : 142,500,000 | 7,125,000 | Min. : 14,000 | 700 |
| Max. : 3,135,000,000 | Max. : 308,000 | |||
| Bheg's Gloves | Min. : 97,500,000 | 4,875,000 | Min. : 10,000 | 500 |
| Max. : 2,145,000,000 | Max. : 220,000 | |||
| Guy Seric Gloves | Min. : 97,500,000 | 4,875,000 | Min. : 10,000 | 500 |
| Max. : 2,145,000,000 | Max. : 220,000 | |||
| Noir's Gloves | Min. : 97,500,000 | 4,875,000 | Min. : 10,000 | 500 |
| Max. : 2,145,000,000 | Max. : 220,000 | |||
| Rakshan Gloves | Min. : 97,500,000 | 4,875,000 | Min. : 10,000 | 500 |
| Max. : 2,145,000,000 | Max. : 220,000 | |||
| Muskan's Shoes | Min. : 97,500,000 | 4,875,000 | Min. : 10,000 | 500 |
| Max. : 2,145,000,000 | Max. : 220,000 | |||
| Guy Seric Shoes |
Min. : 97,500,000 | 4,875,000 | Min. : 10,000 | 500 |
| Max. : 2,145,000,000 | Max. : 220,000 | |||
| Noir's Shoes | Min. : 97,500,000 | 4,875,000 | Min. : 10,000 | 500 |
| Max. : 2,145,000,000 | Max. : 220,000 | |||
| Rakshan Shoes | Min. : 97,500,000 | 4,875,000 | Min. : 10,000 | 500 |
| Max. : 2,145,000,000 | Max. : 220,000 | |||
| Mark of the Shadow | Min. : 8,350,000 | 4,875,000 | Min. : 800 | 40 |
| Max. : 183,700,000 | Max. : 17,600 | |||
| Black Tear Ring | Min. : 8,350,000 | 417,500 | Min. : 800 | 40 |
| Max. : 183,700,000 | Max. : 17,600 | |||
| Regal Ring | Min. : 8,350,000 | 417,500 | Min. : 800 | 40 |
| Max. : 183,700,000 | Max. : 17,600 | |||
| Ultimate Mark of the Shadow |
Min. : 67,250,000 | 417500 | Min. : 6,500 | 325 |
| Max. : 1,479,500,000 | Max. : 143,000 | |||
| Dark Chaser Ring |
Min. : 67,250,000 | 3,362,500 | Min. : 6,500 | 325 |
| Max. : 1,479,500,000 | Max. : 143,000 | |||
| Emperor's Ring | Min. : 67,250,000 | 3,362,500 | Min. : 6,500 | 325 |
| Max. : 1,479,500,000 | Max. : 143,000 | |||
| Crescent Guardian Ring | Min. : 67,250,000 | 3,362,500 | Min. : 6,500 | 325 |
| Max. : 1,479,500,000 | Max. : 143,000 | |||
| Witch's Earrings | Min. : 9,350,000 | 3,362,500 | Min. : 900 | 45 |
| Max. : 205,700,000 | Max. : 19,800 | |||
| Black Tear Earrings |
Min. : 9,350,000 | 467,500 | Min. : 900 | 45 |
| Max. : 205,700,000 | Max. : 19,800 | |||
| Regal Earrings | Min. : 9,350,000 | 467,500 | Min. : 900 | 45 |
| Max. : 205,700,000 | Max. : 19,800 | |||
| Ultimate Witch's Earrings |
Min. : 9,350,000 | 467,500 | Min. : 900 | 375 |
| Max. : 205,700,000 | Max. : 19,800 | |||
| Dark Chaser Earrings |
Min. : 75,500,000 | 3,775,000 | Min. : 7,500 | 375 |
| Max. : 1,661,000,000 | Max. : 165,000 | |||
| Emperor's Earrings | Min. : 75,500,000 | 3,775,000 | Min. : 7,500 | 375 |
| Max. : 1,661,000,000 | Max. : 165,000 | |||
| Tree Spirit's Belt |
Min. : 75,500,000 | 3,775,000 | Min. : 7,500 | 50 |
| Max. : 1,661,000,000 | Max. : 165,000 | |||
| Black Tear Belt |
Min. : 9,900,000 | 495,000 | Min. : 1,000 | 50 |
| Max. : 217,800,000 | Max. : 22,000 | |||
| Regal Belt | Min. : 9,900,000 | 495,000 | Min. : 1,000 | 50 |
| Max. : 217,800,000 | Max. : 22,000 | |||
| Giant's Ring | Min. : 9,900,000 | 495,000 | Min. : 1,000 | 40 |
| Max. : 217,800,000 | Max. : 22,000 | |||
| Black Tear Bracelet | Min. : 8,350,000 | 417,500 | Min. : 800 | 40 |
| Max. : 183,700,000 | Max. : 17,600 | |||
| Regal Bracelet | Min. : 8,350,000 | 417,500 | Min. : 800 | 40 |
| Max. : 183,700,000 | Max. : 17,600 | |||
| Ultimate Giant's Ring | Min. : 8,350,000 | 417,500 | Min. : 800 | 325 |
| Max. : 183,700,000 | Max. : 17,600 | |||
| Dark Chaser Bracelet |
Min. : 67,500,000 | 3,375,000 | Min. : 6,500 | 325 |
| Max. : 1,485,000,000 | Max. : 143,000 | |||
| Emperor's Bracelet | Min. : 67,500,000 | 3,375,000 | Min. : 6,500 | 325 |
| Max. : 1,485,000,000 | Max. : 143,000 | |||
| Gahaz Tuval's Bracelet |
Min. : 67,500,000 | 3,375,000 | Min. : 6,500 | 325 |
| Max. : 1,485,000,000 | Max. : 143,000 | |||
- Adjusted the price and price change for Outfit items (excluding ornaments).
ㆍPrices will now change by approximately 1.8 times the amount each time they change.
|
Condition |
Price (Silver) |
|||
|
Minimum Threshold |
Initial Price |
Maximum Threshold |
Price Change (Silver) |
|
|
Before |
180,000,000,000 |
450,000,000,000 |
1,053,000,000,000 |
900,000 |
|
After |
24,000,000 |
80,000,000 |
105,600,000 |
1,600,000 |
- Adjusted the price change and its schedule for Unknown Memory.
ㆍ[Abyssal-Primal] Unknown Memory will now change prices twice as often.
ㆍPrices for [Primal] Unknown Memory will now change by twice the amount each time they change.
|
Condition |
Price Change (Silver) |
|
|
Before |
After |
|
|
[Primal] Unknown Memory (Main Weapon) |
150,000,000 |
30,000 |
|
[Primal] Unknown Memory (Sub-Weapon) |
||
|
[Primal] Unknown Memory (Helmet) |
||
|
[Primal] Unknown Memory (Armor) |
||
|
[Primal] Unknown Memory (Gloves) |
||
|
[Primal] Unknown Memory (Shoes) |
||
|
[Primal] Unknown Memory (Ring) |
187,500,000 |
37,500 |
|
[Primal] Unknown Memory (Necklace) |
||
|
[Primal] Unknown Memory (Earrings) |
||
|
[Primal] Unknown Memory (Belt) |
||
|
[Primal] Unknown Memory (Bracelet) |
||
|
[Primal] Unknown Memory (1st Relic) |
||
|
[Primal] Unknown Memory (2nd Relic) |
||
- The following items can now be traded with fixed prices. Their minimum transaction quantities are scheduled to change during the update maintenance on Mar 3 (Tue).
ㆍThese items will be temporarily unregistrable on the Merged Market until the update maintenance on Mar 3 (Tue) due to this update.
ㆍCamp Growth Chest x50 will be sent to your in-game mailbox every day between the maintenance on Feb 10 (Tue) and Mar 2 (Mon), 23:59 to help you obtain resources.
|
Items |
Before |
After |
|||
|
Price (Silver) |
Minimum Transaction |
Price (Silver) |
Minimum Transaction |
||
|
Minimum Threshold |
Maximum Threshold |
||||
|
Log |
100 |
5,000 |
1 |
1 |
100 |
|
Rugged Boulder |
100 |
5,000 |
1 |
100 |
|
|
Wild Grass |
100 |
5,000 |
1 |
100 |
|
|
Caphras Dust |
5,000 |
60,000 |
1 |
100 |
|
|
Breath of Life |
1,200 |
250,080 |
1 |
10 |
10 |
|
Breath of Creation |
1,200 |
250,080 |
1 |
10 |
|
- The following measures will be taken for all items on the Merged Market:
|
Condition |
Measures |
|
Items registered but unsold |
Can be retrieved from the Merged Market |
|
Items purchased through orders but unclaimed |
Can be retrieved from the Merged Market |
|
Silver not yet claimed from sold items |
Denominated Silver will be sent to the in-game mailbox |
|
Silver reserved for orders but not yet spent |
Denominated Silver will be sent to the in-game mailbox |
⑤ Quests
- The value of Silver obtained as quest rewards remains unchanged.
- However, the following adjustments apply if the Silver reward becomes too low after denomination:
ㆍMain Quests: If the Silver reward after denomination (1/10,000) would become less than 100 Silver, the reward has been adjusted to 100 Silver instead.
ㆍOther quests: If the Silver reward after denomination (1/10,000) would become less than 1 Silver, the reward has been adjusted to 1 Silver instead.
⑥ Silver subject to retrieval
- Remaining Silver subject to retrieval will be rounded down to the nearest ten thousands.
E.g., 1,001,000 Silver → 100 Silver
- Changed the Silver threshold for retrieval from 10 billion Silver to 1 million Silver.
I.e., Silver will not be retrieved if Silver in your Inventory is below 1 million.
Character
Solaris
Developer Commentary
Wielding the massive Jordun infused with the flame of the Ynix,
Solaris dominates the battlefield by diving into enemies after neutralizing them.
With this update, we focused on emphasizing her fearless combat style, namely charging into the enemies without hesitation.
We increased the duration of Forward Guard applied with Ynix's Flame so that she can attack relentlessly in melee combat,
and boosted the damage or travel distance for some of her skills so that she can close the distance and land heavier blows.
We hope these changes allow Solaris to utilize her aggressive combat style much more effectively.

Ynix's Flame
- Increased duration for Forward Guard (1 sec → 1.2 sec).

Descent of the Flame
- Incrased travel. (Maximum distance: 37m → 42m)
- Increased the descending speed after teleporting to the target by 0.3 sec.

Cleansing Flame
- Decreased skill cooldown (6 sec → 5 sec).
- Increased PvP Damage.
ㆍLv 1: 467.97% x2 → 515% x2
ㆍLv 10: 608.39% x2 → 669.5% x2

Primal Wrath
- Increased PvP Damage.
ㆍLv 1: 609.13% x2 → 700% x2
ㆍLv 10: 791.87% x2 → 910% x2
Guardian

Cleansing Flame (Succession Skill)
- Decreased skill cooldown (6 sec → 5 sec).
- Increased PvP Damage.
ㆍLv 10: 718.97% x2 → 790.4% x2
Archer
Developer Commentary
Archer rains down arrows while constantly dodging incoming attacks and delivers a decisive blow with concentrated power.
With this update, we focused on his agile and powerful combat shine more on the battlefield.
Additionally, we decreased the MP consumption of his skills so that he can continuously land powerful attacks on his foes.
We hope these changes allow Archer to perform at his best on the battlefield.

Lambent Smash
- Decreased skill cooldown (6 sec → 5 sec).

Fend Off
- Increased skill charges (1 → 2).
- Decreased MP consumed for 600 extra Fixed Damage on 1st hit upon using Winged Strike, Ensnare, Concentrated Blast, Scatter Shot, Luminous Barrage, or Radiant Barrage (50 → 35).
Fletcher
- Decreased MP consumed for 600 extra Fixed Damage on 1st hit upon Scatter Shot or Luminous Barrage (50 → 35).
Last Stand
Developer Commentary
Following the adjustments to character traits on Jan 13, this update features additional adjustments
to "Last Stand," which continued to show underwhelming results even after the previous improvements.
Since Last Stand is designed to severely damage the opponent even upon being killed,
we added Decrease Attack Speed and Decrease Move Speed debuffs to the opponent who triggers Last stand,
so that the trait effectively aids in pursuing the opponent.
We will continue to monitor and improve each trait so it can shine in various combat scenarios.
- Added potent debuff effects to be applied onto the character who triggered Last Stand.
ㆍEffect: Attack Speed and Move Speed -50% for 10 sec
ㆍAffected classes: Destroyer, Solaris, Warlord, Zayed, Berserker
Common
Developer Commentary
There has been continuous feedback on the issue where a grab appears successful on screen but its effect is not applied to the target.
We have implemented several adjustments to address the issue, including the most recent improvement to network syncing on Dec 30 (Tue).
But the problem has persisted, so we made further improvements to address the fundamental issue with this update.
Here are the details on the analysis of this issue and the solution implemented with this update:
Grab skills in Black Desert Mobile are first processed on the Adventurers' app (client) to display the skill actions, then the result is transmitted to the server to determine whether the grab succeeded.
We identified a few cases where the skill animation for some classes would proceed to motions for successful/failed grabs even before the server could process the result.
This caused the character animation to proceed to the successful grab motion even before the server determined whether that grab was a success or not, resulting in a discrepancy between the animation and the actual result.
We concluded that accuracy and reliability of grab effect are more crucial to the gameplay than natural flow of animations.
Thus. we adjusted the action speed for certain classes with skill animations shorter than time required to process the grab.
This ensures sufficient time for the synchronization between the server and the app running on Adventurers' devices,
thereby reducing the discrepancy between what's shown on the screen and what's processed on the server, and improving the reliability of grab applications.
We will continue to do our best to provide a more refined and seamless combat environment.
- Adjusted the action speed for the following skill animations to 0.5 sec regardless of Attack Speed.
|
Classes |
Skills |
Note |
|
Gladiator |
Take Down |
ㆍAdjusted lifting speed during consecutive grabs |
|
Windwalker |
Wind Rider |
ㆍAdjusted transition speed to kicking when grabbing |
|
Titan |
Piledriver |
ㆍAdjusted lifting speed during 1st grab |
|
Paladin |
Punishment |
ㆍAdjusted lifting speed during grabbing |
|
Kunoichi |
Suplex |
ㆍAdjusted setup speed before jumping |
|
Sura |
Shadow Strike |
ㆍAdjusted setup speed before attacking |
|
Spiritwalker |
Shell Shock |
ㆍAdjusted setup speed before kicking |
|
Grandmaster |
Disrespect |
ㆍAdjusted action speed before dragging the target |
|
Yacha |
Hell Smash |
ㆍAdjusted action speed before dragging the target |
|
Crimson Lily |
Soul Raid |
ㆍAdjusted pulling speed |
|
Mystic |
Burial |
ㆍAdjusted setup speed before throwing |
|
Askeia |
Prime: Binding Knee Strike |
ㆍAdjusted setup speed before throwing |
|
Guardian |
Earth Slam |
ㆍAdjusted lifting speed |
|
Solaris |
Impale |
ㆍAdjusted setup speed before lifting |
|
Letanas |
Impalement |
ㆍAdjusted setup speed before throwing |
|
Scholar |
Gravity's Grip |
ㆍAdjusted timing before knock-up |
▶ Example: Windwalker
|
|
|
|
Before |
After |
▶ Example: Titan
|
|
|
|
Before |
After |
New Content and Improvements
Nightmare: Tshira
- Nightmare: Jade Starlight Forest has closed, and the Rift leading to Nightmare: Tshira has opened.
ㆍExploration time and Brand of the Nightmare will not reset.
Cradle of Fairykind
- You can exit the Cradle of Fairykind by tapping [End Mission] without delay after obtaining rewards from the Flower Buds.
Chaos Runes
| Branch Change for Chaos Runes
- Added recipes to change the Branch of Chaos-grade Rune of Branches at [Menu] - [Craft] - [Gear] - [Others] - [Exchange Chaos Rune].
ㆍThe recipes require +20 or higher Chaos Rune of Branches and Primal Rune of Branches as materials.

* E.g., When exchanging for a Chaos-grade Rune of Serrett:
① Register a +20 or higher Chaos-grade Rune of Branches (any branch except Serrett, i.e., Aal, Labreve, or Ahib)
② Register a Primal-grade Rune of Branches (Serrett, Aal, Labreve, or Ahib)
UI
- Added party members' remaining HP percentages to the HP bars in the upper right corner during party content.
Error Fixes
Character
- [Buccaneer] Fixed an issue where Smooth Sailin' was used instead when using Sun-shielder Patraca or Descending Tide when there were no enemies during auto-combat.
- [Eclipse] Fixed an issue where Quillion Release would stop halfway under certain circumstances.
System
- Fixed an issue where the character would move to nearby towns instead of the Great Desert, Mountain of Eternal Winter, or the Land of Sherekhan under certain circumstances.
- Fixed an issue where the character would not attack if auto-combat was activated before the start of the 1st match in Martial God Tournament.
UI
- Fixed an issue where the Character Creation UI for previous seasons would be displayed when a returning Adventurer tapped [Create Season Character] on the Season Character Creation screen.
- Fixed an issue where the details for teams ranked 8th or below would display abnormally on the Azunak Arena Results screen.
- Fixed an issue where the rules for Node War were cropped halfway through.
- Fixed an issue where storing Food would not be reflected simultaneously in Merchantry Dispatch.
- The number of Traces of Mirage in possession will now be displayed in Mirage Dispatch.
- Fixed an issue where the requirement for using Sealed Ancient Relic Chest and Sealed Ancient Relic Selection Chest did not match the item descriptions.
ㆍThe items above can now be used after achieving 9,500 CP.
ㆍRecipes for the [Exchange Relic] tab will now be displayed after achieving 9,500 CP.
- Fixed an issue where the [Drop Rates] button was not displayed in the "Lucky Chest Event!" tab.
Upcoming Updates
Character
Developer Commentary
We have been closely monitoring a recurring issue in major battlefields, such as Node War and the Black Sun, where significant CP gaps have rendered attacks ineffective, leading to one-sided battles.
Furthermore, we have noticed that this issue has discouraged Adventurers from participating in such content, as the CP gap prevents their efforts from yielding meaningful results.
In our efforts to improve this situation, we identified that the feature that ensures a certain amount of damage even under significant CP differences was last calibrated three years ago.
The most recent update on minimum damage was on Mar 28, 2023, which made the damage floor scale based on the CP difference if enemy AP is lower than your DP.
However, since those adjustments were based on CP, HP, and HP Recovery data from three years ago, we felt the minimum damage should now be recalibrated to reflect the current stats of Adventurers.
With this in mind, we are preparing for another update on minimum damage calibration update during the maintenance on Mar 3 (Tue).
The battlefield should be fierce for every warrior, maintaining a constant sense of tension where anyone can turn the tide.
A true MMORPG battlefield should be a place where seemingly unyielding wall can be crushed when hundreds of miniscule forces unite.
When defeatism looms over the battlefield, both winners and losers are deprived of the joy of combat.
The fundamental issue we are addressing is the sense of helplessness on the battlefield. By resolving this, we expect more Adventurers to participate in large-scale battles and experience the joy of "fighting side by side."
Adventurers' dedication to continuously growth will not be in vain with this update. We assure you that high CP remains the most powerful weapon on the battlefield even after the update.
While many Adventurers are likely excited about the changes coming to the battlefield, there may also be concerns.
We will continue to monitor gameplay data as well as player feedback to ensure that the value of growth and the thrill of battle coexist in balance.
We look forward to more Adventuers joining large-scale PvP battlefields and finding their roles in such battles. Further details on the changes will be shared with you when the update is implemented.
Maintenance Schedule
- There will be no update maintenance on Feb 17 (Tue) due to the Lunar New Year holiday in Korea. The next update maintenance update is scheduled on Feb 24 (Tue).
ㆍ Please note this information while playing the game.
Events
New Events
Make Bouquet of Love!
· Event Period: After maintenance on Feb 10, 2026 (Tue) – Feb 23, 2026 (Mon), 22:30
Chocolates from Talish!
· Event Period: After maintenance on Feb 10, 2026 (Tue) – Feb 22, 2026 (Sun), 23:59
Collect Crio's Shells!
· Event Period: After maintenance on Feb 10, 2026 (Tue) – Mar 2, 2026 (Mon), 22:30
Pick the Lucky Rope!
· Event Period: After maintenance on Feb 10, 2026 (Tue) – Mar 2, 2026 (Mon), 22:30
Ended Events
ㆍ Entry Pass Relay Mission!
ㆍ Papu's Secret Exchange
ㆍ Explore Open World Regions!
Pearl Shop
Find out new items released in the Pearl Shop with the update on Feb 10 (Tue) from the link below:
We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team