Patch Notes
[DE] Zur Ankündigung auf Deutsch [LINK]
[FR] Voir Annonce en français [LIEN]
[ES] Ver aviso en español [LINK]
[TH] อ่านประกาศภาษาไทย [LINK]
[ID] Baca pengumuman dalam bahasa Indonesia [Link]
[RU] Информация на русском [LINK]
[PT] Ver aviso em português [LINK]
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on June 10 (Tue) are here!
Adventurers, please check out the newly applied patch details and enjoy an even more enjoyable adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact the support center.
Character
Windwalker
Developer Commentary
As her name suggests, Windwalker moves swiftly through the battlefield, empowered by the energy of the wind.
Her passive skill, Guidance of Wind, further enhances this aspect of the class.
However, there were times when Wind Energy would not activate at appropriate moments, and Adventurers would sometimes miss out on the benefit of the skill when in need.
With this update, we have changed the activation condition so Wind Energy can be utilized at the desired moment.
Instead of activating the passive immediately upon using dash skills 3 times,
the skill will now be readied after 3 uses, and then activate upon using the next skill.
We expect this change will allow Adventurers to utilize Wind Energy more strategically, without wasting the effect of the skill.
Additionally, we have added new skill combos from movement skills,
and improved the overall performance of the class by increasing PvP damage, skill speed, and the maximum number of uses for certain skills.
Guidance of Wind
- Added Super Armor for 1 sec when Accelerate is activated during Guidance of Wind. (Not applied in Arena)
- Changed the activation condition for Wind Energy, which is automatically activated after using dash skills 3 times.
ㆍBefore: Activated at the end of the last dash skill upon using dash skills 3 times
ㆍAfter: Activated upon using the next skill after using dash skills 3 times
- Improved Skill Damage +30% effect granted upon activation of Wind Energy.
ㆍBefore: Damage +30% for 1.5 sec upon activation
ㆍAfter: Next Skill Damage +30% upon activation
Rupture
- Improved the transition speed to Flow: Open Sky. (1.44 sec → 1.22 sec)
Wind Knife
- Increased the max number of charges (1 → 2).
Wind Slicer
- Increased PvP Damage.
Lv 1: 242.76% x 3 → 291.3% x 3
Lv 10: 320.79% x 3 → 384.9% x 3
- Increased PvP Damage of Flow: Additional Attack.
Lv 1: 364.14% → 436.95%
Lv 10: 481.18% → 577.35%
X-Strike
- Changed to allow combo into Razor Wind after using the skill.
![]() |
![]() |
BEFORE | AFTER |
Gale Harvest
- Changed to allow combo into Wind of the Spirit after using the skill.
![]() |
![]() |
BEFORE | AFTER |
Huntress
Rupture (Succession Skill)
- Improved the transition speed to Flow: Open Sky. (1.44 sec → 1.22 sec)
Sage
Developer Commentary
Both Sage and Legatus have shown impressive performance across various PvP and PvE content with skill adjustments from previous updates.
However, their performance has been beyond our intended level, so some adjustments have been implemented.
Judgment of Ator
- Decreased PvE Damage. (Max 1 hit)
Lv 1: 1,638.00% x 2 → 1,392.30% x 2
Lv 10: 2,129.40% x 2 → 1,809.99% x 2
Spatial Shatter
- Decreased PvE Damage. (Max 1 hit)
Lv 1: 1,800.00% x 2 → 1,584.00% x 2
Lv 10: 2,340.00% x 2 → 2,059.20% x 2
Rift Surge
- Decreased PvE Damage. (Max 4 hits)
Lv 1: 1,027.20% → 924.48%
Lv 10: 1,335.36% → 1,201.82%
Spatial Collapse
- Decreased PvE Damage. (Max 1 hit)
Lv 1: 1,973% x 2 → 1,736% x 2
Lv 10: 2,655% x 2 → 2,336% x 2
Legatus
Judgment of Ator (Succession Skill)
- Decreased PvE Damage. (Max 1 hit)
Lv 1: 2,551.71% x 2 → 1,786.19% x 2
Lv 10: 3,317.22% x 2 → 2,322.05% x 2
Imprison
- Decreased PvE Damage. (Max 3 hits)
Lv 1: 823.50% → 699.98%
Lv 10: 1,070.55% → 909.97%
Scholar
Developer Commentary
Scholar manipulates gravity, slipping through the fabric of space and wielding heavy hammers with ease.
However, some Adventurers found the class’s movements sluggish and not very responsive even after an improvement update.
With this update, we enhanced the combos of the Rabam skill "Hammer Spin" to add a touch of speed.
Additionally, we increased the Damage of Partial Black Hole, the preceding skill of the Hammer Spin combo,
allowing Adventurers to experience both a smoother skill combo and a powerful impact upon landing the blow.
Last but not least, teleporting with Gravity Anchor would occasionally show lagged movements under certain server or network conditions.
The skill's movement has now been reworked to ensure a more responsive and enjoyable experience.
Partial Black Hole
- Increased PvE Damage. (Max 9 hits)
Lv 1: 650.00% → 715.00%
Lv 10: 845.00% → 929.50%
- Increased PvP Damage. (Max 9 hits)
Lv 1: 312.00% → 343.20%
Lv 10: 405.60% → 446.16%
- Changed to allow combo into Hammer Spin after using the skill.
Hammer Spin (Rabam Skill)
- Changed to allow combo into Gravity Field or One Small Step after using the skill.
- Added Core Overload effect.
ㆍCore Overload: 7,200% Damage near Gravity Cores when they are actuated
(50% PvP Damage per hit, Increase branch effects and Skill Damage not applied)
Gravity Anchor
- Increased travel distance. (13.5m → 14.5m)
- Improved to prevent movement from changing depending on server or network conditions.
- Increased the frequency of using combo skills during auto-combat.
- Improved Hammer Spin and Gravity's Grip with more natural animation transitions during the finishing weapon swap.
Eclipse
Developer Commentary
Eclipse is a class that excels at dazzling enemies with agile movements, striking swiftly with sharp attacks while constantly moving in and out of battle.
While Eclipse can quickly close the gap with enemies through various dash attacks,
there have been situations where she could not fully benefit from Super Armor during skills,
ending up debuffed and unable to escape or having to retreat without dealing enough damage after diving in with a single-hit skill.
These issues have been especially noticeable in PvP content, where mind games are crucial.
With this update, we have increased the PvP Damage of her key skills and enhanced Super Armor on some of her skills for greater stability.
We have also added new skill combos to allow for enough attacks after taking the risk of diving into enemies.
Star Shatter
- Added Super Armor. (Not applied in Arena)
Remise
- Changed to allow combo into Royal Fencing: Sweep after using the skill.
- Increased Super Armor duration of the finishing animation by 0.2 seconds.
- Increased PvE Damage. (Max 2 hits)
Lv 1: 549.45% → 1,098.90%
Lv 10: 714.29% → 1,428.57%
- Increased PvP Damage. (Max 2 hits)
Lv 1: 267.75% → 535.50%
Lv 10: 348.08% → 696.15%
Royal Fencing: Riposte
- Changed to allow combo into Royal Fencing: Sweep after using the skill.
- Increased PvP Damage. (Max 3 hits)
Lv 1: 309.13% → 355.49%
Lv 10: 401.75% → 462.01%
Royal Fencing: Lunge
- Changed to allow combo into Remise, Royal Fencing: Thrust, or Meteor Fleche after using the skill.
- Improved the hit-stop effect to be less intense when hitting.
- Increased Super Armor duration of the finishing animation by 0.2 seconds.
- Increased PvE Damage. (Max 4 hits)
Lv 1: 732.00% → 841.80%
Lv 10: 951.60% → 1,094.34%
- Increased PvP Damage. (Max 4 hits)
Lv 1: 382.10% → 420.31%
Lv 10: 496.70% → 546.37%
![]() |
![]() |
BEFORE | AFTER |
Meteor Fleche
- Increased Super Armor duration of the finishing animation by 0.2 seconds.
Royal Fencing: Sweep
- Increased PvP Damage. (Max 2 hits)
Lv 1: 435.20% x 2 → 478.72% x 2
Lv 10: 565.76% x 2 → 622.34% x 2
Nova
Royal Fencing: Lunge (Succession Skill)
- Increased PvE Damage. (Max 4 hits)
Lv 1: 958.91% → 1,102.75%
Lv 10: 1,246.58% → 1,433.57%
- Increased PvP Damage. (Max 4 hits)
Lv 1: 496.73% → 546.40%
Lv 10: 645.71% → 710.28%
Royal Fencing: Riposte (Succession Skill)
- Increased PvP Damage. (Max 3 hits)
Lv 1: 401.86% → 462.14%
Lv 10: 522.28% → 600.62%
All Classes
Developer Commentary
With the recent update increasing Max HP, we determined that it was necessary to adjust the HP Recovery from percent Max HP to a fixed value.
Based on a Max HP of 60,000, we have changed the Max HP Recovery of certain class skills to a fixed value,
and we felt Titan's HP Recovery from Therianthropy needed to be decreased and have made the change accordingly.
We will continue to monitor gameplay data from both small- and large-scale PvP, and will make further adjustments if needed.
- Changed HP Recovery proportional to Max HP to HP Recovery of fixed value for certain classes.
Class | Skill | Skill Effect | Before | After |
All Classes | - | Serrett Branch Effect | 1.5% | 900 |
Titan | Therianthropy | - | 1.5% | 600 |
Fearsome Tyrant | - | 1.5% | 900 | |
Crimson Lily | Blood Harvest | HP Recovery through Passive Skill | 5% | 3,000 |
Paladin | Smite | Flow: Blessing of Light | 5% | 3,000 |
Sage | Ancient Wisdom | - | 5% | 3,000 |
Shai | La La La! | Flow: Feel the Music! | 1% 1.6% with Musical Genius |
600 960 with Musical Genius |
Grandmaster | Energy Vacuum | Flow: Tempest Fangs | 3% | 1,800 |
Askeia | Martial Spirit | HP Recovery through Passive Skill | 1.5% | 900 |
- Changed the damage multiplier against World Bosses for certain classes.
Class | Before | After |
Huntress | 119% | 116% |
Windwalker | 121% | 114% |
Eclipse | 108% | 105% |
Sage | 105% | 110% |
Legatus | 106% | 100% |
Scholar | 126% | 110% |
Shai
Developer Commentary
Among all classes, Shai stands out for her exceptional recovery skills,
which not only enhances her own survivability but also allow her to play a vital support role within the party.
At the core of Shai’s effectiveness as a support is the skill "La La La!"
When this skill is enhanced into a recovery skill, it consumes 20 MP per activation over four intervals to restore 1% of Max HP each time. Our intention was for the skill to consume a total of 80 MP and recover 4% of Max HP per use.
However, in practice, the skill was applying recovery 9 times from Shai herself and 8 times from the Radiant Spirit, resulting in a total of 17% HP recovered at 1% per interval. When combined with the "Musical Genius" effect,
which adds a 60% bonus to recovery, the total recovery reached 27.2%—over four times the intended 6.4%. In other words, a single use of the skill could restore up to 40% of Max HP for a character with 60,000 Max HP.
We had extensive internal discussions about whether this level of recovery should be considered part of Shai’s kit.
Ultimately, we decided that as Max HP increases over time, this would have an even greater impact on balance, so we chose to make adjustments.
Additionally, the skill’s cooldown is 7 seconds, while the recovery effect lasts for 5 seconds, meaning there was only a 2–3 second window without recovery.
We recognized that this rapid cycle of recovery had a significant impact on the battlefield, so we decided to increase the cooldown and added Grab Immunity and increased the skill’s range for more stable skill use.
As such changes are made to "La La La",
we have also made improvements to other skills so that Shai can continue to perform reliably on the battlefield.
Specifically, we have increased the HP recovery amount of the Succession skill "Summer Rain,"
improved the speed and travel distance of key attack skills,
and added new skill combos to allow for faster and smoother movement across the battlefield.
La La La!
- Added Grab Immunity for 2 sec upon using skill. (Not applied in Arena)
- Increased the range of Flow: Feel the Music! (6m → 8m)
- Increased cooldown. (7 sec → 12 sec)
- Changed the additional HP recovery effect of Flow: Feel the Music! to trigger only once per MP consumption. (Before: 4 MP consumptions, 9 extra recoveries → After: 4 MP consumptions, 4 extra recoveries)
- Changed Flow: Feel the Music! so that Radiant Spirit no longer applies additional HP recovery from MP consumption.
![]() |
![]() |
BEFORE | AFTER |
'Round and 'Round
- Increased the activation speed (1.0 sec → 0.87 sec).
- Increased the travel distance (9.34m → 14.31m).
- Changed to allow combo into And a One! after using the skill.
And a Two!
- Increased the activation speed (1.3 sec → 1.13 sec).
- Increased the travel distance (9.02m → 9.82m).
- Added Flow: Yippee!
- Hold the skill button for additional movement on Florang.
![]() |
![]() |
BEFORE | AFTER |
Summer Rain (Succession Skill)
- Increased HP Recovery amount (1,300 → 2,000).
Shoo!
- Changed to allow combo into And a Three! after using the skill.
Pulsebeat (Succession Skill)
- Changed to allow combo into And a One! after using the skill.
And a Three!
- Changed to allow combo into Yoo-Hoo! or Pulsebeat after using the skill.
- Increased the activation speed of And a Three! when used in a combo by 0.1 sec.
Yoo-Hoo!
- Increased the activation speed of Flow: I'm Performing Here! when used in a combo by 0.2 sec.
New zones added: Donghae Province
Developer Commentary
New zones "Resentful Baekjuk Forest", "Seoryeon Corps Training Ground", "Abandoned Farmland", "Eerie Reed Field" have been added to Donghae Province.
Starting from these new zones, the extra EXP gained from hunting in higher CP zones will be given in the form of Advanced EXP Scrolls.
Previously, by using Holy Vials of Light through the Blessing of Light system, Adventurers could obtain up to an additional +700% Combat EXP from defeating the same Monster.
As a result, the more EXP gained from defeating Monsters, the more Holy Vials of Light were consumed.
We have changed the additional EXP gained when defeating Monsters to be obtained through Advanced EXP Scrolls instead of Holy Vial of Light consumption going forward.
This change is expected to reduce the burden of Holy Vial of Light consumption, allowing Adventurers to gain EXP more efficiently.
- Added new zones in Donghae Province.
ㆍ Suggested CP: 88,000 ~ 94,000.
ㆍ Advanced EXP Scroll is obtainable from Spoils of Battle while Blessings of Light active.
- The "Donghae Province: Tiger's Roar" effect is applied in the new Donghae Province zones.
ㆍ Critical Hit Rate -17.5%, Critical Hit Damage -56%, Attack and Move Speed -11%, All Branch Damage -34%
▲ Resentful Baekjuk Forest (Suggested CP 88,000)
▲ Seoryeon Corps Training Ground (Suggested CP 90,000)
▲ Abandoned Farmland (Suggested CP 92,000)
▲ Eerie Reed Field (Suggested CP 94,000)
Improvements to Rabam's Trials
Developer Commentary
Thank you to all Adventurers who have actively participated in Rabam's Trials content.
One of its core fun elements includes competing for higher scores within your group.
However, under the current system, this element lessens if there is a significant point gap even within the same group.
With this update, we have reworked the group allocation system for improved competitiveness among Adventurers with similar scores.
We have also designed the rewards to be better the higher your group is.
Rankings are divided into three tiers, and all Adventurers will start in the Novice tier at first.
At the end of the season, Adventurers with higher ranks within their group will be promoted to a higher tier,
while those with lower ranks will be demoted to a lower tier.
You may not notice much difference for the first 1 to 2 weeks as everyone starts in the Novice tier.
However, starting from the third week, all Adventurers will have been placed into one of the three tiers, creating a more dynamic environment where you can compete with others of similar skill.
Additionally, due to the ranking structure change, the sense of reward in the early stages may temporarily decrease.
To ensure your sense of challenge and accomplishment remains, we will be running the [Rabam's Trials Challenge Event!] alongside these changes.
We will continue to improve this content to make it even more enjoyable and challenging for all Adventurers.
- Added ranking tier system to Rabam's Trials Ranking.
- Tiers are divided into 3 (Novice, Challenger, Extreme), and each tier operates its own ranking group.
- All players start at the Novice tier, and if you place within the top 3 of your level at the end of the season, you will be promoted to the next tier (Novice → Challenger, Challenger → Extreme).
- Conversely, players who rank in the bottom 5 of the Challenger and Extreme tiers will be demoted to the previous tier.
- All other players will remain in their current tier and continue to the next season.
- Rewards for each tier differ when the season ends, and the rewards are as follows.
Rank | Beginner | Challenger | Extreme |
Rank 1 | Kabua's Token x300 | Valencian Imperial Gift x2 | Valencian Imperial Gift x4 |
Rank 2 | Kabua's Token x200 | Valencian Imperial Gift x1, Kabua's Token x200 | Valencian Imperial Gift x3 |
Rank 3 | Kabua's Token x150 | Valencian Imperial Gift x1, Kabua's Token x150 | Valencian Imperial Gift x2, Kabua's Token x200 |
Rank 4 - 10 | Kabua's Token x100 | Valencian Imperial Gift x1, Kabua's Token x100 | Valencian Imperial Gift x2, Kabua's Token x100 |
Rank 11 - 30 | Kabua's Token x75 | Valencian Imperial Gift x1, Kabua's Token x50 | Valencian Imperial Gift x2, Kabua's Token x50 |
Rank 31 - 50 | Kabua's Token x30 | Valencian Imperial Gift x1 | Valencian Imperial Gift x2 |
- Previous season rewards have been sent via Mail as the Rabam's Trials rewards changed.
New Content and Improvements
Unawakened Class
- The Unawakened Classes will be converted to their corresponding Ascended Classes.
ㆍ Skill levels of Unawakened Classes will be converted into level 1 of Ascended Classes.
Unawakened Class | Ascended Class |
Striker | Grandmaster |
Tamer | Lupa |
Dark Knight | Void Knight |
Ranger | Huntress |
Maehwa | Lotus |
Musa | Blade Master |
Valkyrie | Paladin |
Sorceress | Raven |
Warrior | Gladiator |
Witch | Archmage |
Giant | Titan |
Black Sun / Night of Vengeful Souls
- Changed the initial score from 5,000 points to 0 points.
- Changed the number of Shattered Nocturnal Soul Stones obtained from Spoils of Battle from 1-2 to 1, and increased the drop rate.
- Increased the size of Afuaru by x2.
- Increased the HP of Afuaru and Raider Golden Pig.
- Changed Afuaru and Raider Golden Pig rewards from score to items.
ㆍAvailable Rewards: Shattered Nocturnal Soul Stone, Chaos Crystal, [Abyssal] Condensed Dark Energy Chest, Boss Stamp, Ancient Tablet
Nightmare: Jade Starlight Forest
- Nightmare: Jade Starlight Forest will be in progress until maintenance on Jul 8 (Tue).
- Increased the spawn duration of some Blizzards by 15 sec.
Quest
- Decreased the travel distance between quests during Great Desert Family Quest.
- Changed Broken Altar to be registered immediately upon completing the following quests:
ㆍPilgrim's Chest: Collapsed Temple Altar
ㆍThe Bottom of the Gorge: Ancients' Gorge Altar
ㆍAncients' Gorge: Black Rock Meteorite Altar
※ If you have already registered these Broken Altars before completing these quests, you will obtain the corresponding Altar Permits. Altar Permits can be sold or discarded.
System
- Changed the way decimals are displayed for "Absorb Dark Energy EXP Up" shown in the Black Spirit Dark Energy Absorb window to match the display in the Absorb Immediately setting in My Profile.
- Improved to display a confirmation popup when attempting to order an item with a bid more than 5 times the Minimum Unit Price per item.
- Changed Black Spirit Emergency Escape to remove target lock from opponents when used.
UI
- Added a "Chaos Enchantment Available" notification while equipping a Chaos Lightstone that has not been enchanted.
- Added an option in Settings > Convenience to set Auto-Use for HP Potions/Repair Kit at 99% HP.
- Added a kill feed at the bottom left of the screen in Nightmare and Hidden Outer Castle.
Items
- Changed the names of certain items.
ㆍ Primal Memory Imprint Chest → [Primal] Memory Imprint Selection Chest
ㆍ [Abyssal-Primal] Memory Imprint Chest → [Primal] Memory Imprint Chest
Error Fixes
Character
- [Windwalker] Fixed an issue where (Wind Knife → Vorpal Daggers) appeared in the Skill Combos list.
- [Windwalker] Improved the effect of Increase Damage from Guidance of Wind so that it now applies to Rabam skills.
- [Zayed] Fixed an issue where, during Auto-Combat, Teleport would not be used when an enemy was nearby while using Silent Breach.
- Fixed an issue where Grab would occasionally not be properly nullified.
System
- Fixed an issue where skills from another Adventurer would not be imported under certain circumstances.
- Fixed an issue where skills would occasionally activate when dismounting under 10-Key Quickslot mode.
- Fixed an issue where monsters would appear in inaccessible locations in Azunak Arena.
- Fixed an issue where Auto-Path would not function properly during Story - Atoraxxion: Vahmalkea.
- Fixed an issue where Monoceros' attacks would not hit the barrier in the 1st area of Atoraxxion.
- Fixed an issue where it was impossible to progress Rabam's Trials quests under certain circumstances when progressing through Story - Trials from Ancient Times.
- Fixed an issue where rewards could not be obtained regardless of the saved scores if the final score was below the minimum reward threshold at the end of Black Sun and Night of Vengeful Souls.
UI
- Fixed an issue where the score displayed at the bottom of the Black Sun/Night of Vengeful Souls UI was different from the saved score.
- Fixed an issue where stories appeared as complete even if not all stories had been completed.
- Fixed an issue where Flow selection for Rabam skills would not display in the Equip Skill UI.
- Fixed an issue where Skills Assignment 5 and Quick Settings button were untappable when the minimap was enlarged.
- Fixed an issue where popup messages of the Mirage would display abnormally.
Upcoming Updates
Encarotia's Boutique
- Encarotia's Boutique in the Pearl Shop is scheduled to close on Jun 16 (Mon), 23:59.
ㆍ Some items are scheduled to be deleted due to the end of Encarotia's Boutique.
Items |
Encarotia's Skein 10-Time Encarotia's Boutique Ticket Encarotia's Boutique Ticket Chest I Encarotia's Boutique Ticket Chest II Encarotia's Boutique Ticket Chest III Encarotia's Boutique I Encarotia's Boutique II Encarotia's Boutique III Encarotia's Boutique IV |
- Pearls that were not obtained due to unused Encarotia's Boutique I, II, III, IV Chests will not be distributed separately, so please make sure to use them.
ㆍ Items not included in the list, such as Wonderland (Female), Wonderland Ornament (Female), Wonderland (Male), and Wonderland Ornament (Male), will remain unchanged and can still be registered on the Market after June 17 (Tue).
- You can exchange Encarotia's Skeins x5 for Restoration Scrolls x200 in [Encarotia's Boutique → Wonderland Outfit Shop → Exchange].
ㆍ You can exchange the Skeins you own for desired items until the update maintenance on Jun 17 (Tue). After the update maintenance, all Encarotia's Skeins you possess will be deleted.
Events
New Events
Collect Old Coins!
・ Event Period: After maintenance on Jun 10, 2025 (Tue) - Jun 23, 2025 (Mon), 23:59
Pick the Lucky Rope!
・ Event Period: After maintenance on Jun 10, 2025 (Tue) - Jun 23, 2025 (Mon), 23:59
The Forgotten Labyrinth of the Ancients
・ Event Period: After maintenance on Jun 10, 2025 (Tue) - Jun 23, 2025 (Mon), 23:59
Special Training!
・ Event Period: After maintenance on Jun 10, 2025 (Tue) - Jun 22, 2025 (Sun), 23:59
Rabam's Trials Challenge Event!
・ Event Period: After maintenance on Jun 10, 2025 (Tue) - Jun 15, 2025 (Sun), 23:59
Ended Events
ㆍ Hot Time Support!
ㆍ Shattered Soul Stone Support!
ㆍ Explore the Dark Lands!
ㆍ Puzzle Event
ㆍ Puzzle Piece Daily Missions
Pearl Shop
※ Products with a sales period marked [TBA] will be announced separately through future Patch Notes listed under the [Sales Ending] section.
※ For products with a set sales period, go to the Pearl Shop in-game and view the products.
New Products
- Special Pack + Recommended Items
ㆍ Adventurer's Dawn Pack [2+1]
ㆍ Adventurer's Elements Chest
ㆍ Adventurer's Shrine Pack
ㆍ Sealed Adventurer's Chest
※ Available until Jun 30, 2025 (Mon), 23:59.
New Outfit
Outfit | Class | Price |
Red Robe | Gladiator, Berserker | 960 Black Pearls |
Red Robe Weapon | Gladiator | 240 Black Pearls |
Roselyn | Raven, Reaper | 960 Black Pearls |