[Jun 28 Patch Notes]
UPDATES 2022.06.28

Update Notice

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Greetings, Adventurers!

The Patch Notes for the update on Jun 28 (Tuesday) are here!

In this update, we’ve added new content, events, bug fixes, and overall improvements to the game.
See below for more details about this update.

※ All screenshots were taken from the test environment and may differ from what appears in the live server.
If you find something in-game that's different from the Patch Notes, please feel free to contact the support center.


Featured Updates

■ Twisted Nightmare

Developer's Comment

The Nightmare has unveiled itself in a different light. The small rift that appeared in Velia has begun to absorb the darkness little by little in instability. Absorbing even the fear of the people as they feel threatened by the ominous energy, the rift gradually became a misshapen mass as a portal to a mysterious realm on the other side.

In this realm, nightmarish incarnations have broken its seal in unbridled rage. Rumors say those who recklessly set foot into the twisted realm will never escape the terrifying nightmare. The bloodthirsty energy that comes from this realm called "Twisted Nightmare" is gradually encroaching upon the real world as a threat.

Adventurers wanting to put an end to this terrifying nightmare have taken a leap into the rift, but the twisted realm is full of only bloodthirsty rage, causing both friend and foe alike to battle against one another. The only trustworthy allies in this terrifying nightmare that can rob of you of even your basic instincts, are your guild members who've had your back for ages.

You are about to face nightmarish bosses and other Adventurers in the quest to completely seal off the fearsome world of nightmares. Participate in this fearsome challenge with the strong bond and teamwork you have created with your guild members.

- Twisted Nightmare is a combination of PvE and PvP. You can obtain Nightmare Fragments by defeating bosses or other Adventurers, and receive bonus rewards according to the number of fragments obtained.
ㆍTwisted Nightmare will be available after defeating "Boss: Gavelle" in East Valencia.
- It is recommended to co-op with your guild since there are [Nightmare Fragments] and rewards for guilds, but even Adventurers who aren't in a guild can enjoy the content.

■ Entry
- Enter Twisted Nightmare through the Dark Rift that appears in Velia.
ㆍTwisted Nightmare opens once every week (Mon/Tue excluded).
ㆍTwisted Nightmare opens on a random day of the week at 18:00.
ㆍInvincibility will be applied for 5 seconds upon entering Twisted Nightmare.

■ Difficulty Levels
- There are a total of three levels (I to III) in Twisted Nightmare.
- You can set the level of Nightmare according to your CP before Twisted Nightmare opens.
ㆍYou cannot change the difficulty level once Twisted Nightmare is open.
- The required CP for entry for each difficulty level will differ depending on adventurers' aggregate Elite, Knight, Viscount CP levels, respectively, which reset daily.
- Adjustments will be made to the Adventurer's CP if it's higher than the maximum CP requirement for Nightmare I and II entry.
ㆍe.g. If the max CP limit for Nightmare I is 40,000 and the Adventurer's CP is 45,000, their CP will be adjusted to 40,000.
ㆍCP will not be adjusted in Nightmare III.
- In Nightmare II and III, a "Fear" effect that cannot be deactivated will be applied to all Adventurers.

Difficulty Applied Debuffs
Nightmare: Fear II Crit Chance -5%, Crit Damage -20%, Attack and Move Speed -3%,  All Branch Damage -5% 
Nightmare: Fear III Crit Chance -10%, Crit Damage -40%, Attack and Move Speed -6%,  All Branch Damage -10% 

- The timer will begin upon entering Twisted Nightmare.
ㆍThis indicates the total time you have left to stay in Twisted Nightmare. You'll be kicked out from Twisted Nightmare when the timer expires.
ㆍGain time when defeating bosses, monsters, or Adventurers.
ㆍIn Twisted Nightmare, you are able to revive on the spot you died in, unlike the previous Nightmare.

■ Instability
- Each level will become unstable with 135 or more players present.
ㆍThe rift will remain unstable until 120 or less players are present.
ㆍThe Dark Rift is inaccessible during instability.
ㆍAdventurers who've already entered cannot revive from where they fall while the rift is unstable and will gain time only from defeating other Adventurers.

■ Twisted Nightmare

- Bosses and monsters will spawn within the Twisted Nightmare.
ㆍYou can check the location of the bosses from the rays of light that soar up to the sky.
ㆍRewards will be given to the guild that dealt the most damage for each 5% damage dealt to the Nightmare Boss' HP.
ㆍGuild rewards will be given to all guild members who are in Twisted Nightmare.
- Nightmare Bosses will drop Nightmare Fragments upon defeat. Interact to obtain them.

- Each time a Nightmare Boss is defeated, the Nightmare Energy gauge will fill up.
ㆍWhen the Nightmare Energy gauge is filled up completely, "Nightmare Turaka" will break free from its seal.

■ Nightmare Fragment

- The number of Nightmare Fragments you have will be displayed on the top of your character.
- You can spawn and defeat Turaka when the Nightmare Energy gauge completely fills up, and receive rewards according to the number of Nightmare Fragments you have.
- You can defeat other Adventurers to take their Nightmare Fragments from them.
- Adventurers will drop all of their Nightmare Fragments when defeated by bosses or monsters or when leaving Twisted Nightmare.
ㆍInteract with dropped Nightmare Fragments to loot them.

■ Nightmare Turaka

- Nightmare Turaka is the most powerful boss in Twisted Nightmare.
- Nightmare Turaka will be sealed again upon defeat. Twisted Nightmare will collapse, and Adventurers will no longer be able to enter.
- When Twisted Nightmare collapses, the damage each guild dealt to Nightmare Turaka will be tallied. Rewards will be given according to the inflicted damage rankings, and each guild member will receive the same rewards.
ㆍOnly the damage dealt by guild members who were in Twisted Nightmare when the boss was defeated will count.
ㆍThe higher the ranking, the more rewards and probability at obtaining rewards will increase.
ㆍe.g. Adventurer who dealt the highest damage: 100% chance at looting [Root of Sorcery], Adventurer who dealt the 3rd highest damage: 80% chance at looting [Root of Sorcery]

■ Guild Benefits
- [Nightmare Fragments] will be converted to Guild Benefits at a 1:1 ratio when Twisted Nightmare collapses.
- Guild benefits obtained will be sent to your Inventory and upon use, all guild members can collect rewards from [Guild -> Benefits -> Gift Box].
- Adventurers can collect Guild benefits after 24 hours of joining a guild.
- Guild benefits must be used within 24 hours from when they are obtained and will expire 12 hours after they're activated.
※ Identical Guild benefits can be used, and up to 20 can be active at the same time.
- If you are not in a guild, you will receive the rewards obtainable by one guild member as a guild benefit, according to the number of [Nightmare Fragments] you have.

■ New Levels for Ancient Ruins: Eternal
- New difficulty levels were added to Ancient Ruins: Eternal.
ㆍThe required currency and CP for each level are as follows:
Level Required CP Entry Materials
2  35,000  Ancient Tablet x33,000, Tangled Time x7
3  40,000  Ancient Tablet x36,000, Tangled Time x9

- The process for all difficulty levels is the same.
- You have a higher chance at obtaining [Twisted Time] and will receive more currency rewards when you participate in a higher difficulty level.
- The max HP of Kabuamilles in Eternal Level 1 has decreased.



■ UI
- Changed the CP display on the [My Character Info] window of your Inventory.
ㆍTap the stats to move to the menu for the relevant content that will increase each stat or check out the stats themselves.
ㆍThe Boss Knowledge within the CP Breakdown will be divided into Boss Rush, Ancient Ruins, and World Boss Knowledge, and will be displayed as such after future updates.

- Added icons that indicate guard types such as "Invincibility," "Super Armor," and "Forward Guard" on top of enemy characters' heads in PvP content such as Battlefield of the Sun, Node Wars, Arena, and more.
ㆍYou can adjust the settings to toggle the "Guard Type" of "My Character" and "Adventurer" from [Settings - Game].
ㆍIf both Forward Guard and Rear Super Armor are applied, Forward Guard will be displayed.

Type Example
Super Armor
Forward Guard

- Added the "Blood Kin Request" button to the "Player Info" pop-up window displayed when selecting a character of another Adventurer from the chat window.
- Removed the display of progress for each region from the quest widget.
ㆍYou can check out the progress for each region from the "Log" window.

- Optimized performance in some devices.


■ UI
- Added a text that provides information on the quantity of food that disappears because it exceeds the maximum capacity of your Food Storage when butchering livestock in your Camp.
- Improved the quest widget pop-up to direct you to the according quest when tapping the button that directs you to the Log.
- Added description on how standard palettes cannot be used while Merv's Palette is active to the pop-up window that is displayed upon purchasing Merv's Palette.

Bug fixes and other changes


■ UI
- Fixed an issue where the skill effects would sometimes stack when in full screen mode.
- Changed "Offer Relic" to "Obtain Relic" from the info on how to acquire [Ancient Relic Remnant].
- Fixed an issue where the height at which the visual effects of Hwacha attacks would appear abnormal during contents such as Node Wars.
- Fixed an issue where certain outfits would not be displayed temporarily upon skill use.

■ System
- Fixed an issue where the Guild War vote would not end sometimes.
- Fixed an issue where the camera angle would remain zoomed in when logging in while in Florin.
- Fixed an issue where either Blessings of Light would deactivate or the character would exit from Hadum's Realm when having low Blessings of Light.
- Fixed an issue where you would sometimes be recommended regions that you cannot adventure in when attempting to use Black Spirit mode.
- Fixed an issue where Quantum Jump would be activated for the wild horse you're mounted on attempting at Quantum Jump instantly upon capturing a wild horse.
- Changed so that other characters cannot be created until customization is completed (Name, Appearance) for the character created with "Recruit Ally" character coupons.


■ Starting Events
Heidel Ball Puzzle Event
· Event Period: After maintenance on Jun 28 (Tue) - Jul 11 (Mon), 23:59
Heidel Ball Puzzle Piece Missions
· Event Period: After maintenance on Jun 28 (Tue) - Jul 11 (Mon), 23:59
Heidel Ball Special Login Event
· Event Period: After maintenance on Jun 28 (Tue) - Jul 11 (Mon), 23:59

■ Ending Events
· Bingo Event!
· June Login Event
· Boss Rush Missions
· Mysterious Acorn Daily Missions!

■ Changes
- Added an expiration date to the [Hot Time & Silver Chest (I to V)] given from the Lucky Roulette Event.
※The item can be used after maintenance on Jun 28 (Tue) - Jul 11 (Mon), 23:59.

Pearl Shop

※ Products with a sales period marked [TBA] will be announced separately through future Patch Notes listed under the [Sales Ending] section.
※ For products with a set sales period, go to the Pearl Shop in-game and view the products.
■ New Items
- Special Packs
· Ancient Relic Pack
· Ancient Alchemy Stone Pack
· All-In-One Raid Pack

- Monthly Support Pack
· Monthly Dream Horse Challenge Pack